"Games" { "#default" { "Offsets" { "Blocked" { "windows" "109" "linux" "110" "mac" "110" } "EndTouch" { "windows" "107" "linux" "108" "mac" "108" } "FireBullets" { "windows" "120" "linux" "121" "mac" "121" } "OnTakeDamage" { "windows" "66" "linux" "67" "mac" "67" } "OnTakeDamage_Alive" { "windows" "290" "linux" "291" "mac" "291" } "PreThink" { "windows" "352" "linux" "353" "mac" "353" } "PostThink" { "windows" "353" "linux" "354" "mac" "354" } "SetTransmit" { "windows" "20" "linux" "21" "mac" "21" } "ShouldCollide" { "windows" "16" "linux" "17" "mac" "17" } "Spawn" { "windows" "22" "linux" "23" "mac" "23" } "StartTouch" { "windows" "105" "linux" "106" "mac" "106" } "Think" { "windows" "48" "linux" "49" "mac" "49" } "Touch" { "windows" "106" "linux" "107" "mac" "107" } "TraceAttack" { "windows" "64" "linux" "65" "mac" "65" } "VPhysicsUpdate" { "windows" "166" "linux" "167" "mac" "167" } "Weapon_CanSwitchTo" { "windows" "284" "linux" "285" "mac" "285" } "Weapon_CanUse" { "windows" "278" "linux" "279" "mac" "279" } "Weapon_Drop" { "windows" "281" "linux" "282" "mac" "282" } "Weapon_Equip" { "windows" "279" "linux" "280" "mac" "280" } "Weapon_Switch" { "windows" "282" "linux" "283" "mac" "283" } } } "#default" { "Offsets" { "EntityListeners" { "windows" "131108" "linux" "131108" "mac" "131108" } } } }