"Games" { "#default" { "Offsets" { "Blocked" { "windows" "109" "linux" "110" "mac" "110" } "EndTouch" { "windows" "107" "linux" "108" "mac" "108" } "FireBullets" { "windows" "120" "linux" "121" "mac" "121" } "OnTakeDamage" { "windows" "66" "linux" "67" "mac" "67" } "OnTakeDamage_Alive" { "windows" "288" "linux" "289" "mac" "289" } "PreThink" { "windows" "350" "linux" "351" "mac" "351" } "PostThink" { "windows" "351" "linux" "352" "mac" "352" } "SetTransmit" { "windows" "20" "linux" "21" "mac" "21" } "ShouldCollide" { "windows" "16" "linux" "17" "mac" "17" } "Spawn" { "windows" "22" "linux" "23" "mac" "23" } "StartTouch" { "windows" "105" "linux" "106" "mac" "106" } "Think" { "windows" "48" "linux" "49" "mac" "49" } "Touch" { "windows" "106" "linux" "107" "mac" "107" } "TraceAttack" { "windows" "64" "linux" "65" "mac" "65" } "VPhysicsUpdate" { "windows" "156" "linux" "157" "mac" "157" } "Weapon_CanSwitchTo" { "windows" "282" "linux" "283" "mac" "283" } "Weapon_CanUse" { "windows" "276" "linux" "277 "mac" "277" } "Weapon_Drop" { "windows" "279" "linux" "280" "mac" "280" } "Weapon_Equip" { "windows" "277" "linux" "278" "mac" "278" } "Weapon_Switch" { "windows" "280" "linux" "281" "mac" "281" } } } }