/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_THREADWORKER_H
#define _INCLUDE_SOURCEMOD_THREADWORKER_H
#include "BaseWorker.h"
#define DEFAULT_THINK_TIME_MS 500
class ThreadWorker : public BaseWorker, public IThread
{
public:
ThreadWorker(IThreadWorkerCallbacks *hooks);
ThreadWorker(IThreadWorkerCallbacks *hooks, IThreader *pThreader, unsigned int thinktime=DEFAULT_THINK_TIME_MS);
virtual ~ThreadWorker();
public: //IThread
virtual void OnTerminate(IThreadHandle *pHandle, bool cancel);
virtual void RunThread(IThreadHandle *pHandle);
public: //IWorker
//Controls the worker
virtual bool Pause();
virtual bool Unpause();
virtual bool Start();
virtual bool Stop(bool flush_cancel);
//returns status and number of threads in queue
virtual WorkerState GetStatus(unsigned int *numThreads);
public: //BaseWorker
virtual void AddThreadToQueue(SWThreadHandle *pHandle);
virtual SWThreadHandle *PopThreadFromQueue();
protected:
IThreader *m_Threader;
IMutex *m_QueueLock;
IMutex *m_StateLock;
IEventSignal *m_PauseSignal;
IEventSignal *m_AddSignal;
IThreadHandle *me;
unsigned int m_think_time;
volatile bool m_Waiting;
volatile bool m_FlushType;
};
#endif //_INCLUDE_SOURCEMOD_THREADWORKER_H