/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_CLOGGER_H_ #define _INCLUDE_SOURCEMOD_CLOGGER_H_ #include #include #include "sm_globals.h" using namespace SourceHook; enum LogType { LogType_Normal, LogType_Error }; enum LoggingMode { LoggingMode_Daily, LoggingMode_PerMap, LoggingMode_Game }; class Logger : public SMGlobalClass { public: Logger() : m_Mode(LoggingMode_Daily), m_ErrMapStart(false), m_Active(false), m_DelayedStart(false), m_DailyPrintHdr(false), m_InitialState(true) { } public: //SMGlobalClass ConfigResult OnSourceModConfigChanged(const char *key, const char *value, ConfigSource source, char *error, size_t maxlength); void OnSourceModStartup(bool late); void OnSourceModAllShutdown(); void OnSourceModLevelChange(const char *mapName); public: void InitLogger(LoggingMode mode); void CloseLogger(); void EnableLogging(); void DisableLogging(); void LogMessage(const char *msg, ...); void LogError(const char *msg, ...); void LogFatal(const char *msg, ...); void LogToOpenFile(FILE *fp, const char *msg, ...); void LogToOpenFileEx(FILE *fp, const char *msg, va_list ap); void MapChange(const char *mapname); const char *GetLogFileName(LogType type) const; LoggingMode GetLoggingMode() const; private: void _CloseFile(); void _NewMapFile(); void _PrintToGameLog(const char *fmt, va_list ap); private: String m_NrmFileName; String m_ErrFileName; String m_CurMapName; LoggingMode m_Mode; int m_CurDay; bool m_ErrMapStart; bool m_Active; bool m_DelayedStart; bool m_DailyPrintHdr; bool m_InitialState; }; void Engine_LogPrintWrapper(const char *msg); extern bool g_in_game_log_hook; extern Logger g_Logger; #endif // _INCLUDE_SOURCEMOD_CLOGGER_H_