/** * vim: set ts=4 : * =============================================================== * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. * =============================================================== * * This file is part of the SourceMod/SourcePawn SDK. This file may only be used * or modified under the Terms and Conditions of its License Agreement, which is found * in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins * may change at any time. To view the latest information, see: * http://www.sourcemod.net/license.php * * Version: $Id$ */ #if defined _eventsmsgs_included #endinput #endif #define _eventsmsgs_included enum UserMsg { INVALID_MESSAGE_ID = -1, }; #define USERMSG_PASSTHRU (1<<0) /**< Message will pass through other SourceMM plugins */ #define USERMSG_PASSTHRU_ALL (1<<1) /**< Message will pass through other SourceMM plugins AND SourceMod */ //:NOTE: none of this is implemented yet, remove this notice and add to sourcemod.inc once it's done! //:NOTE: for DS, add main event natives below EndMessage but above bf_ stuff /** * Returns the ID of a given message, or -1 on failure. * * @param msg String containing message name (case sensitive). * @return A message index, or INVALID_MESSAGE_ID on failure. */ native UserMsg:GetUserMessageId(const String:msg[]); /** * Starts a usermessage (network message). * @note Only one message can be active at a time. * * @param msg Message index to start. * @param clients Array containing player indexes to broadcast to. * @param numClients Number of players in the array. * @return A handle to a bf_write bit packing structure, or * INVALID_HANDLE on failure. */ native Handle:StartMessage(UserMsg:msg, clients[], numClients, flags); /** * Ends a previously started user message (network message). * * @noreturn */ native EndMessage(); /** * Writes a single bit to a writable bitbuffer (bf_write). * * @param bf bf_write handle to write to. * @param bit Bit to write (true for 1, false for 0). * @noreturn * @error Invalid or incorrect Handle. */ native BfWriteBool(Handle:bf, bool:bit); /** * Writes a byte to a writable bitbuffer (bf_write). * * @param bf bf_write handle to write to. * @param byte Byte to write (value will be written as 8bit). * @noreturn * @error Invalid or incorrect Handle. */ native BfWriteByte(Handle:bf, byte); /** * Writes a byte to a writable bitbuffer (bf_write). * * @param bf bf_write handle to write to. * @param chr Character to write. * @noreturn * @error Invalid or incorrect Handle. */ native BfWriteChar(Handle:bf, chr); /** * Writes a 16bit integer to a writable bitbuffer (bf_write). * * @param bf bf_write handle to write to. * @param num Integer to write (value will be written as 16bit). * @noreturn * @error Invalid or incorrect Handle. */ native BfWriteShort(Handle:bf, num); /** * Writes a 16bit unsigned integer to a writable bitbuffer (bf_write). * * @param bf bf_write handle to write to. * @param num Integer to write (value will be written as 16bit). * @noreturn * @error Invalid or incorrect Handle. */ native BfWriteWord(Handle:bf, num); /** * Writes a normal integer to a writable bitbuffer (bf_write). * * @param bf bf_write handle to write to. * @param num Integer to write (value will be written as 32bit). * @noreturn * @error Invalid or incorrect Handle. */ native BfWriteNum(Handle:bf, num); /** * Writes a floating point number to a writable bitbuffer (bf_write). * * @param bf bf_write handle to write to. * @param num Number to write. * @noreturn * @error Invalid or incorrect Handle. */ native BfWriteFloat(Handle:bf, Float:num); /** * Writes a string to a writable bitbuffer (bf_write). * * @param bf bf_write handle to write to. * @param string Text string to write. * @noreturn * @error Invalid or incorrect Handle. */ native BfWriteString(Handle:bf, const String:string[]); /** * Writes an entity to a writable bitbuffer (bf_write). * @note This is a wrapper around BfWriteShort(). * * @param bf bf_write handle to write to. * @param ent Entity index to write. * @noreturn * @error Invalid or incorrect Handle, or invalid entity. */ native BfWriteEntity(Handle:bf, ent); /** * Writes a bit angle to a writable bitbuffer (bf_write). * * @param bf bf_write handle to write to. * @param angle Angle to write. * @param numBits Optional number of bits to use. * @noreturn * @error Invalid or incorrect Handle. */ native BfWriteAngle(Handle:bf, Float:angle, numBits=8); /** * Writes a coordinate to a writable bitbuffer (bf_write). * * @param bf bf_write handle to write to. * @param coord Coordinate to write. * @noreturn * @error Invalid or incorrect Handle. */ native BfWriteCoord(Handle:bf, Float:coord); /** * Writes a 3D vector of coordinates to a writable bitbuffer (bf_write). * * @param bif bf_write handle to write to. * @param coord Coordinate array to write. * @noreturn * @error Invalid or incorrect Handle. */ native BfWriteVecCoord(Handle:bf, Float:coord[3]); /** * Writes a 3D normal vector to a writable bitbuffer (bf_write). * * @param bif bf_write handle to write to. * @param vec Vector to write. * @noreturn * @error Invalid or incorrect Handle. */ native BfWriteVecNormal(Handle:bf, Float:vec[3]); /** * Writes a 3D angle vector to a writable bitbuffer (bf_write). * * @param bif bf_write handle to write to. * @param angles Angle vector to write. * @noreturn * @error Invalid or incorrect Handle. */ native BfWriteAngles(Handle:bf, Float:angles[3]); /** * Starts a usermessage (network message) that broadcasts to all clients. * * @param msg Message index to start. * @param flags Optional flags to set. * @return A handle to a bf_write bit packing structure, or * INVALID_HANDLE on failure. */ stock Handle:StartMessageAll(UserMsg:msg, flags=0) { new maxClients = GetMaxClients(); new total = 0; new clients[maxClients]; for (new i=1; i<=maxClients; i++) { if (IsClientConnected(i)) { clients[total++] = i; } } return StartMessage(msg, clients, total, flags); } /** * Starts a simpler usermessage (network message) for one client. * * @param msg Message index to start. * @param client Client to send to. * @param flags Optional flags to set. * @return A handle to a bf_write bit packing structure, or * INVALID_HANDLE on failure. */ stock Handle:StartMessageOne(UserMsg:msg, client, flags=0) { new players[1]; players[0] = client; return StartMsesage(msg, players, 1, flags); }