"Games" { "#default" { "Offsets" { "Blocked" { "windows" "108" "linux" "109" "mac" "109" } "EndTouch" { "windows" "106" "linux" "107" "mac" "107" } "FireBullets" { "windows" "119" "linux" "120" "mac" "120" } "GetMaxHealth" { "windows" "123" "linux" "124" "mac" "124" } "GroundEntChanged" { "windows" "177" "linux" "179" "mac" "179" } "OnTakeDamage" { "windows" "67" "linux" "68" "mac" "68" } "OnTakeDamage_Alive" { "windows" "291" "linux" "292" "mac" "292" } "PreThink" { "windows" "360" "linux" "361" "mac" "361" } "PostThink" { "windows" "361" "linux" "362" "mac" "362" } "Reload" { "windows" "284" "linux" "285" "mac" "285" } "SetTransmit" { "windows" "22" "linux" "23" "mac" "23" } "ShouldCollide" { "windows" "17" "linux" "18" "mac" "18" } "Spawn" { "windows" "24" "linux" "25" "mac" "25" } "StartTouch" { "windows" "104" "linux" "105" "mac" "105" } "Think" { "windows" "51" "linux" "52" "mac" "52" } "Touch" { "windows" "105" "linux" "106" "mac" "106" } "TraceAttack" { "windows" "65" "linux" "66" "mac" "66" } "Use" { "windows" "103" "linux" "104" "mac" "104" } "VPhysicsUpdate" { "windows" "156" "linux" "157" "mac" "157" } "Weapon_CanSwitchTo" { "windows" "285" "linux" "286" "mac" "286" } "Weapon_CanUse" { "windows" "279" "linux" "280" "mac" "280" } "Weapon_Drop" { "windows" "282" "linux" "283" "mac" "283" } "Weapon_Equip" { "windows" "280" "linux" "281" "mac" "281" } "Weapon_Switch" { "windows" "283" "linux" "284" "mac" "284" } } } "#default" { "Offsets" { "EntityListeners" { "windows" "196644" "linux" "196644" "mac" "196644" } } } }