/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Empires 2.24 */ "empires" { "Offsets" { "GiveNamedItem" { "windows" "354" "linux" "355" } "RemovePlayerItem" { "windows" "241" "linux" "242" } "Weapon_GetSlot" { "windows" "239" "linux" "240" } "Ignite" { "windows" "196" "linux" "197" } "Extinguish" { "windows" "200" "linux" "201" } "Teleport" { "windows" "104" "linux" "105" } "CommitSuicide" { "windows" "401" "linux" "402" } "GetVelocity" { "windows" "133" "linux" "134" } "EyeAngles" { "windows" "125" "linux" "126" } "DispatchKeyValue" { "windows" "29" "linux" "28" } "DispatchKeyValueFloat" { "windows" "28" "linux" "29" } "DispatchKeyValueVector" { "windows" "27" "linux" "30" } "AcceptInput" { "windows" "35" "linux" "36" } "Activate" { "windows" "31" "linux" "32" } "TakeHealth" { "windows" "62" "linux" "63" } "ChangeTeam" { "windows" "87" "linux" "88" } "SetEntityModel" { "windows" "23" "linux" "24" } } } }