/** * vim: set ts=4 : * =============================================================== * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. * =============================================================== * * This file is part of the SourceMod/SourcePawn SDK. This file may only be used * or modified under the Terms and Conditions of its License Agreement, which is found * in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins * may change at any time. To view the latest information, see: * http://www.sourcemod.net/license.php * * Version: $Id$ */ #if defined _eventsmsgs_included #endinput #endif #define _eventsmsgs_included enum UserMsg { INVALID_MESSAGE_ID = -1, }; #define USERMSG_PASSTHRU (1<<0) /**< Message will pass through other SourceMM plugins */ #define USERMSG_PASSTHRU_ALL (1<<1) /**< Message will pass through other SourceMM plugins AND SourceMod */ #define USERMSG_RELIABLE (1<<2) /**< Message will be set to reliable */ #define USERMSG_INITMSG (1<<3) /**< Message will be considered to be an initmsg */ /** * Returns the ID of a given message, or -1 on failure. * * @param msg String containing message name (case sensitive). * @return A message index, or INVALID_MESSAGE_ID on failure. */ native UserMsg:GetUserMessageId(const String:msg[]); /** * Starts a usermessage (network message). * @note Only one message can be active at a time. * * @param msgname Message name to start. * @param clients Array containing player indexes to broadcast to. * @param numClients Number of players in the array. * @return A handle to a bf_write bit packing structure, or * INVALID_HANDLE on failure. */ native Handle:StartMessage(String:msgname[], clients[], numClients, flags); /** * Starts a usermessage (network message). * @note Only one message can be active at a time. * * @param msg Message index to start. * @param clients Array containing player indexes to broadcast to. * @param numClients Number of players in the array. * @return A handle to a bf_write bit packing structure, or * INVALID_HANDLE on failure. */ native Handle:StartMessageEx(UserMsg:msg, clients[], numClients, flags); /** * Ends a previously started user message (network message). * * @noreturn */ native EndMessage(); /** * Starts a usermessage (network message) that broadcasts to all clients. * * @param msgname Message name to start. * @param flags Optional flags to set. * @return A handle to a bf_write bit packing structure, or * INVALID_HANDLE on failure. */ stock Handle:StartMessageAll(String:msgname[], flags=0) { new maxClients = GetMaxClients(); new total = 0; new clients[maxClients]; for (new i=1; i<=maxClients; i++) { if (IsClientConnected(i)) { clients[total++] = i; } } return StartMessage(msgname, clients, total, flags); } /** * Starts a simpler usermessage (network message) for one client. * * @param msgname Message name to start. * @param client Client to send to. * @param flags Optional flags to set. * @return A handle to a bf_write bit packing structure, or * INVALID_HANDLE on failure. */ stock Handle:StartMessageOne(String:msgname[], client, flags=0) { new players[1]; players[0] = client; return StartMessage(msgname, players, 1, flags); }