/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_GAMEHELPERS_H_ #define _INCLUDE_SOURCEMOD_GAMEHELPERS_H_ #include #include #include #include #include #define SMINTERFACE_GAMEHELPERS_NAME "IGameHelpers" #define SMINTERFACE_GAMEHELPERS_VERSION 2 /** * @file IGameHelpers.h * @brief Provides Source helper functions. */ namespace SourceMod { class IGameHelpers : public SMInterface { public: virtual const char *GetInterfaceName() { return SMINTERFACE_GAMEHELPERS_NAME; } virtual unsigned int GetInterfaceVersion() { return SMINTERFACE_GAMEHELPERS_VERSION; } public: /** * @brief Finds a send property in a named send table. * * @param classname Top-level sendtable name. * @param offset Property name. * @return SendProp pointer on success, NULL on failure. */ virtual SendProp *FindInSendTable(const char *classname, const char *offset) =0; /** * @brief Finds a named server class. * * @return ServerClass pointer on success, NULL on failure. */ virtual ServerClass *FindServerClass(const char *classname) =0; /** * @brief Finds a datamap_t definition. * * @param pMap datamap_t pointer. * @param offset Property name. * @return typedescription_t pointer on success, NULL * on failure. */ virtual typedescription_t *FindInDataMap(datamap_t *pMap, const char *offset) =0; /** * @brief Retrieves an entity's datamap_t pointer. * * @param pEntity CBaseEntity entity. * @return datamap_t pointer, or NULL on failure. */ virtual datamap_t *GetDataMap(CBaseEntity *pEntity) =0; /** * @brief Marks an edict as state changed for an offset. * * @param pEdict Edict pointer. * @param offset Offset index. */ virtual void SetEdictStateChanged(edict_t *pEdict, unsigned short offset) =0; /** * @brief Sends a text message to a client. * * @param client Client index. * @param dest Destination on the HUD. * @param msg Message to send. * @return True on success, false on failure. */ virtual bool TextMsg(int client, int dest, const char *msg) =0; /** * @brief Returns whether the server ls a LAN server. * * @return True if LAN server, false otherwise. */ virtual bool IsLANServer() =0; }; } #endif //_INCLUDE_SOURCEMOD_GAMEHELPERS_H_