/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Garry's Mod */ "garrysmod" { "Offsets" { "GiveNamedItem" { "windows" "434" "linux" "435" "mac" "435" } "RemovePlayerItem" { "windows" "306" "linux" "307" "mac" "307" } "Weapon_GetSlot" { "windows" "304" "linux" "305" "mac" "305" } "Ignite" { "windows" "241" "linux" "242" "mac" "242" } "Extinguish" { "windows" "245" "linux" "246" "mac" "246" } "Teleport" { "windows" "107" "linux" "108" "mac" "108" } "CommitSuicide" { "windows" "473" "linux" "473" "mac" "473" } "GetVelocity" { "windows" "139" "linux" "140" "mac" "140" } "EyeAngles" { "windows" "130" "linux" "131" "mac" "131" } "AcceptInput" { "windows" "35" "linux" "36" "mac" "36" } "SetEntityModel" { "windows" "23" "linux" "24" "mac" "24" } "WeaponEquip" { "windows" "297" "linux" "298" "mac" "298" } "Activate" { "windows" "32" "linux" "33" "mac" "33" } "PlayerRunCmd" { "windows" "452" "linux" "453" "mac" "453" } } } }