"Games" { /* Sounds */ "#default" { "Keys" { "SlapSoundCount" "3" "SlapSound1" "player/pl_fallpain1.wav" "SlapSound2" "player/pl_fallpain3.wav" "SlapSound3" "player/pl_pain5.wav" "m_iFrags" "m_iFrags" } "Offsets" { "m_iHealth" { "class" "CBasePlayer" "prop" "m_iHealth" } "m_lifeState" { "class" "CBasePlayer" "prop" "m_lifeState" } } } /* General Temp Entities */ "#default" { "#supported" { "game" "cstrike" "game" "hl2mp" "game" "ship" "game" "!Dystopia" "game" "!Insurgency" "game" "pvkii" "game" "!SourceForts v1.9.2" "game" "$SourceForts v1.9.3" "game" "FortressForever" "game" "empires" "game" "synergy" "game" "hidden" "game" "zombie_master" } "Offsets" { /* Offset into CBaseTempEntity constructor */ "s_pTempEntities" { "windows" "17" } "GetTEName" { "windows" "4" "linux" "4" } "GetTENext" { "windows" "8" "linux" "8" } "TE_GetServerClass" { "windows" "1" "linux" "1" } } "Signatures" { "CBaseTempEntity" { "library" "server" "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00" } "s_pTempEntities" { "library" "server" "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" } } } /* General GameRules */ "#default" { "#supported" { "game" "cstrike" "game" "garrysmod" "game" "hl2mp" "game" "ship" "game" "!Dystopia" "game" "!Insurgency" "game" "pvkii" "game" "!SourceForts v1.9.2" "game" "$SourceForts v1.9.3" "game" "FortressForever" "game" "empires" "game" "synergy" "game" "hidden" } "Offsets" { /* Offset into CreateGameRulesObject */ "g_pGameRules" { "windows" "2" } } "Signatures" { /* This signature sometimes has multiple matches, but this * does not matter as g_pGameRules is involved in all of them. * The same g_pGameRules offset applies to each match. * * Sometimes this block of bytes is at the beginning of the static * CreateGameRulesObject function and sometimes it is in the middle * of an entirely different function. This depends on the game. */ "CreateGameRulesObject" { "library" "server" "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50" } "g_pGameRules" { "library" "server" "linux" "@g_pGameRules" } } } /* CGlobalEntityList */ "#default" { "#supported" { "game" "cstrike" "game" "garrysmod" "game" "hl2mp" "game" "ship" "game" "!Insurgency" "game" "pvkii" "game" "!SourceForts v1.9.2" "game" "$SourceForts v1.9.3" "game" "FortressForever" "game" "empires" "game" "synergy" "game" "hidden" "game" "zombie_master" } "Offsets" { /* Offset into LevelShutdown */ "gEntList" { "windows" "11" } } "Signatures" { "LevelShutdown" { "library" "server" "windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8" } "gEntList" { "library" "server" "linux" "@gEntList" } /* Functions in CGlobalEntityList */ "FindEntityByClassname" { "library" "server" "windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x2A\x85\xC9\x57\x74\x2A\x8B\x01\xFF\x50\x2A\x8B\x08\x81\xE1\x2A\x2A\x2A\x2A\x83\xC1\x2A\xC1\xE1\x2A\x8B\x3C\x31\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5C\x24\x2A\x8B\x2D\x2A\x2A\x2A\x2A\x8D\x9B\x00\x00\x00\x00\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x83\xC4\x2A\xEB\x2A\x39" "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" } } } /* Create Entity Signatures */ "#default" { "#supported" { "game" "cstrike" "game" "hl2mp" "game" "!Insurgency" "game" "pvkii" "game" "$SourceForts v1.9.3" "game" "empires" "game" "synergy" "game" "hidden" "game" "FortressForever" } "Signatures" { "DispatchSpawn" { "library" "server" "linux" "@_Z13DispatchSpawnP11CBaseEntity" "windows" "\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x60" } "CreateEntityByName" { "library" "server" "linux" "@_Z18CreateEntityByNamePKci" "windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x25\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x56\xFF\x50\x54\x85\xC0" } } } /* IServer interface pointer */ "#default" { "Offsets" { /* Offset into IVEngineServer::CreateFakeClient */ "sv" { "windows" "6" } } "Signatures" { /* CBaseServer object for IServer interface */ "sv" { "library" "engine" "linux" "@sv" } } } /* EntityFactoryDictionary function */ "#default" { "Signatures" { "EntityFactory" { "library" "server" "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" "linux" "@_Z23EntityFactoryDictionaryv" } } } /* CBaseEntityOutput::FireOutput */ "#default" { "#supported" { "game" "cstrike" "game" "hl2mp" } "Signatures" { "FireOutput" { "library" "server" "windows" "\x81\xEC\x1C\x03\x00\x00\x53\x55\x56\x8B\x71\x14" "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } "Offsets" { "FireOutputBackup" { "windows" "6" "linux" "6" } } } /* SetUserInfo data */ "#default" { "Offsets" { /** * CBaseClient::SetUserCVar(char const*,char const*); * Linux offset straight from VTable dump. * Windows offset is crazy. Found the windows 'SetName' function using string "(%d)%-0.*s" * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) */ "SetUserCvar" { "windows" "17" "linux" "53" } /** * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. * Linux: mov byte ptr [esi+98h], 0 * Win: mov byte ptr [esi+0A4h], 0 */ "InfoChanged" { "windows" "164" "linux" "152" } } } /* Counter-Strike: Source */ "cstrike" { "Keys" { "SlapSoundCount" "3" "SlapSound1" "player/damage1.wav" "SlapSound2" "player/damage2.wav" "SlapSound3" "player/damage3.wav" } "Offsets" { "GiveNamedItem" { "windows" "329" "linux" "330" } "RemovePlayerItem" { "windows" "226" "linux" "227" } "Weapon_GetSlot" { "windows" "224" "linux" "225" } "Ignite" { "windows" "188" "linux" "189" } "Extinguish" { "windows" "189" "linux" "190" } "Teleport" { "windows" "98" "linux" "99" } "CommitSuicide" { "windows" "357" "linux" "358" } "GetVelocity" { "windows" "126" "linux" "127" } "EyeAngles" { "windows" "118" "linux" "119" } "AcceptInput" { "windows" "35" "linux" "36" } "DispatchKeyValue" { "windows" "31" "linux" "30" } "DispatchKeyValueFloat" { "windows" "30" "linux" "31" } "DispatchKeyValueVector" { "windows" "29" "linux" "32" } "SetEntityModel" { "windows" "25" "linux" "26" } "WeaponEquip" { "windows" "217" "linux" "218" } "Activate" { "windows" "32" "linux" "33" } } } /* Half-Life 2: Deathmatch */ "hl2mp" { "Offsets" { "GiveNamedItem" { "windows" "328" "linux" "329" } "RemovePlayerItem" { "windows" "226" "linux" "227" } "Weapon_GetSlot" { "windows" "224" "linux" "225" } "Ignite" { "windows" "188" "linux" "189" } "Extinguish" { "windows" "189" "linux" "190" } "Teleport" { "windows" "98" "linux" "99" } "CommitSuicide" { "windows" "356" "linux" "357" } "GetVelocity" { "windows" "126" "linux" "127" } "EyeAngles" { "windows" "118" "linux" "119" } "AcceptInput" { "windows" "35" "linux" "36" } "DispatchKeyValue" { "windows" "31" "linux" "30" } "DispatchKeyValueFloat" { "windows" "30" "linux" "31" } "DispatchKeyValueVector" { "windows" "29" "linux" "32" } "SetEntityModel" { "windows" "25" "linux" "26" } "WeaponEquip" { "windows" "217" "linux" "218" } "Activate" { "windows" "32" "linux" "33" } } } /* The Ship */ "ship" { "Offsets" { /* CBasePlayer */ "GiveNamedItem" { "windows" "316" "linux" "317" } "RemovePlayerItem" { "windows" "220" "linux" "221" } "Weapon_GetSlot" { "windows" "218" "linux" "219" } "Ignite" { "windows" "180" "linux" "181" } "Extinguish" { "windows" "181" "linux" "182" } "Teleport" { "windows" "100" "linux" "101" } "CommitSuicide" { "windows" "343" "linux" "344" } "GetVelocity" { "windows" "124" "linux" "125" } "EyeAngles" { "windows" "116" "linux" "117" } "DispatchKeyValue" { "windows" "35" "linux" "34" } "DispatchKeyValueFloat" { "windows" "34" "linux" "35" } "DispatchKeyValueVector" { "windows" "33" "linux" "36" } "AcceptInput" { "windows" "39" "linux" "40" } "SetEntityModel" { "windows" "30" "linux" "31" } "WeaponEquip" { "windows" "211" "linux" "212" } "Activate" { "windows" "37" "linux" "38" } /* Temp Entities */ "TE_GetServerClass" { "windows" "0" "linux" "0" } } "Signatures" { "DispatchSpawn" { "library" "server" "linux" "@_Z13DispatchSpawnP11CBaseEntity" "windows" "\x53\x56\x8B\x74\x24\x0C\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x60\x8B\0x16" } "CreateEntityByName" { "library" "server" "linux" "@_Z18CreateEntityByNamePKci" "windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x25\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x56\xFF\x50\x54\x85\xC0" } } } /* Dsytopia */ "!Dystopia" { "Offsets" { /* CBasePlayer */ "GiveNamedItem" { "windows" "331" "linux" "332" } "RemovePlayerItem" { "windows" "229" "linux" "230" } "Weapon_GetSlot" { "windows" "227" "linux" "228" } "Ignite" { "windows" "191" "linux" "192" } "Extinguish" { "windows" "192" "linux" "193" } "Teleport" { "windows" "100" "linux" "101" } "CommitSuicide" { "windows" "360" "linux" "361" } "GetVelocity" { "windows" "128" "linux" "129" } "EyeAngles" { "windows" "120" "linux" "121" } "AcceptInput" { "windows" "35" "linux" "36" } "DispatchKeyValue" { "windows" "31" "linux" "30" } "DispatchKeyValueFloat" { "windows" "30" "linux" "31" } "DispatchKeyValueVector" { "windows" "29" "linux" "32" } "SetEntityModel" { "windows" "25" "linux" "26" } "WeaponEquip" { "windows" "220" "linux" "221" } "Activate" { "windows" "32" "linux" "33" } /* Offset into CBaseTempEntity constructor. * On Windows Dsytopia is heavily inlined; we use the function * surrounding "aCouldnTFindTem" in IDA instead. */ "s_pTempEntities" { "windows" "70" } } "Signatures" { /* On Windows Dsytopia is heavily inlined; we use the function * surrounding "aCouldnTFindTem" in IDA instead. */ "CBaseTempEntity" { "library" "server" "windows" "\x81\xEC\x84\x00\x00\x00\x56\x8B\xF1\x8B\x46\x6C\x57\x8D\x7E\x6C\x8D\x4C\x24\x08\x83\xC8\x20\x51\x89\x44\x24\x0C\xE8\x2A\x2A\x2A" } /* Dystopia always has to be different, doesn't it * * This is very similar to the general signature, except that * it does "mov edx, [eax+2Ch]" before making a call rather than * doing "call dword ptr [eax+2Ch]" */ "CreateGameRulesObject" { "library" "server" "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2" } } } /* Insurgency Generic */ "!Insurgency" { "Offsets" { /* CBasePlayer */ "Ignite" { "windows" "174" "linux" "175" } "Extinguish" { "windows" "175" "linux" "176" } "Teleport" { "windows" "90" "linux" "91" } "GetVelocity" { "windows" "115" "linux" "116" } "EyeAngles" { "windows" "107" "linux" "108" } "AcceptInput" { "windows" "34" "linux" "35" } "DispatchKeyValue" { "windows" "30" "linux" "29" } "DispatchKeyValueFloat" { "windows" "29" "linux" "30" } "DispatchKeyValueVector" { "windows" "28" "linux" "31" } "SetEntityModel" { "windows" "24" "linux" "25" } "WeaponEquip" { "windows" "215" "linux" "216" } "Activate" { "windows" "31" "linux" "32" } } } /* Pirates, Vikings and Knights II */ "pvkii" { "Offsets" { /* CBasePlayer */ "GiveNamedItem" { "windows" "328" "linux" "329" } "RemovePlayerItem" { "windows" "226" "linux" "227" } "Weapon_GetSlot" { "windows" "224" "linux" "225" } "Ignite" { "windows" "188" "linux" "189" } "Extinguish" { "windows" "189" "linux" "190" } "Teleport" { "windows" "98" "linux" "99" } "CommitSuicide" { "windows" "356" "linux" "357" } "GetVelocity" { "windows" "126" "linux" "127" } "EyeAngles" { "windows" "118" "linux" "119" } "AcceptInput" { "windows" "35" "linux" "36" } "DispatchKeyValue" { "windows" "31" "linux" "30" } "DispatchKeyValueFloat" { "windows" "30" "linux" "31" } "DispatchKeyValueVector" { "windows" "29" "linux" "32" } "SetEntityModel" { "windows" "25" "linux" "26" } "WeaponEquip" { "windows" "217" "linux" "218" } "Activate" { "windows" "32" "linux" "33" } } } /* SourceForts 1.9.2 */ "!SourceForts v1.9.2" { "Offsets" { /* CBasePlayer */ "GiveNamedItem" { "windows" "294" "linux" "295" } "RemovePlayerItem" { "windows" "207" "linux" "208" } "Weapon_GetSlot" { "windows" "205" "linux" "206" } "Ignite" { "windows" "170" "linux" "171" } "Extinguish" { "windows" "171" "linux" "172" } "Teleport" { "windows" "90" "linux" "91" } "GetVelocity" { "windows" "114" "linux" "115" } "EyeAngles" { "windows" "106" "linux" "107" } "DispatchKeyValue" { "windows" "30" "linux" "29" } "DispatchKeyValueFloat" { "windows" "29" "linux" "30" } "DispatchKeyValueVector" { "windows" "28" "linux" "31" } "AcceptInput" { "windows" "34" "linux" "35" } "SetEntityModel" { "windows" "25" "linux" "26" } "TE_GetServerClass" { "windows" "0" "linux" "0" } } "Signatures" { "DispatchSpawn" { "library" "server" "linux" "@_Z13DispatchSpawnP11CBaseEntity" "windows" "\x53\x56\x8B\x74\x24\x0C\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x14\x8B\x16\x8B\xCE" } "CreateEntityByName" { "library" "server" "linux" "@_Z18CreateEntityByNamePKci" "windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x25\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x56\xFF\x50\x54\x85\xC0" } } } /* Fortress Forever */ "FortressForever" { "Offsets" { "GiveNamedItem" { "windows" "338" "linux" "339" } "RemovePlayerItem" { "windows" "236" "linux" "237" } "Weapon_GetSlot" { "windows" "234" "linux" "235" } "Ignite" { "windows" "198" "linux" "199" } "Extinguish" { "windows" "199" "linux" "200" } "Teleport" { "windows" "104" "linux" "105" } "CommitSuicide" { "windows" "366" "linux" "367" } "GetVelocity" { "windows" "136" "linux" "137" } "EyeAngles" { "windows" "128" "linux" "129" } "AcceptInput" { "windows" "39" "linux" "40" } "DispatchKeyValue" { "windows" "35" "linux" "34" } "DispatchKeyValueFloat" { "windows" "34" "linux" "35" } "DispatchKeyValueVector" { "windows" "33" "linux" "36" } "SetEntityModel" { "windows" "27" "linux" "28" } "WeaponEquip" { "windows" "227" "linux" "228" } "Activate" { "windows" "36" "linux" "37" } } "Signatures" { "CreateGameRulesObject" { "library" "server" "windows" "8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x09\x8B\x01\x8B\x50\x2C\x6A\x01" } "FindEntityByClassname" { "library" "server" "windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x04\x00\x01\x00\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03" } "DispatchSpawn" { "library" "server" "windows" "\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x60\x8B\xCB" } "CreateEntityByName" { "library" "server" "windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x54\x56\xFF\xD2" } } } /* Garry's Mod 10 - Windows only * This mod is not officially supported, and the definitions are * for Garry's Mod pre-Orange Box. * (credits: Damaged Soul) */ "garrysmod" { "Offsets" { "GiveNamedItem" { "windows" "366" } "RemovePlayerItem" { "windows" "264" } "Weapon_GetSlot" { "windows" "262" } "Ignite" { "windows" "220" } "Extinguish" { "windows" "221" } "Teleport" { "windows" "99" } "CommitSuicide" { "windows" "394" } "GetVelocity" { "windows" "127" } "EyeAngles" { "windows" "119" } "AcceptInput" { "windows" "35" } "DispatchKeyValue" { "windows" "31" } "DispatchKeyValueFloat" { "windows" "30" } "DispatchKeyValueVector" { "windows" "29" } } } /* Empires 2 */ "empires" { "Offsets" { "GiveNamedItem" { "windows" "332" "linux" "333" } "RemovePlayerItem" { "windows" "230" "linux" "231" } "Weapon_GetSlot" { "windows" "228" "linux" "229" } "Ignite" { "windows" "192" "linux" "193" } "Extinguish" { "windows" "193" "linux" "194" } "Teleport" { "windows" "102" "linux" "103" } "CommitSuicide" { "windows" "360" "linux" "361" } "GetVelocity" { "windows" "130" "linux" "131" } "EyeAngles" { "windows" "122" "linux" "123" } "AcceptInput" { "windows" "36" "linux" "37" } "DispatchKeyValue" { "windows" "31" "linux" "30" } "DispatchKeyValueFloat" { "windows" "30" "linux" "31" } "DispatchKeyValueVector" { "windows" "29" "linux" "32" } "SetEntityModel" { "windows" "25" "linux" "26" } "WeaponEquip" { "windows" "221" "linux" "222" } "Activate" { "windows" "32" "linux" "33" } /* Offset into LevelShutdown for CGlobalEntList */ "gEntList" { "windows" "64" } } "Signatures" { "LevelShutdown" { "library" "server" "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2B\x56\xE8\x2A\x2A\x2A\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x8B\xF1\x74\x0E" } } } /* SourceForts 1.9.3 */ "$SourceForts v1.9.3" { "Offsets" { /* CBasePlayer */ "GiveNamedItem" { "windows" "328" "linux" "329" } "RemovePlayerItem" { "windows" "226" "linux" "227" } "Weapon_GetSlot" { "windows" "224" "linux" "225" } "Ignite" { "windows" "188" "linux" "189" } "Extinguish" { "windows" "189" "linux" "190" } "Teleport" { "windows" "98" "linux" "99" } "CommitSuicide" { "windows" "356" "linux" "357" } "GetVelocity" { "windows" "126" "linux" "127" } "EyeAngles" { "windows" "118" "linux" "119" } "DispatchKeyValue" { "windows" "31" "linux" "30" } "DispatchKeyValueFloat" { "windows" "30" "linux" "31" } "DispatchKeyValueVector" { "windows" "29" "linux" "32" } "AcceptInput" { "windows" "35" "linux" "36" } "SetEntityModel" { "windows" "25" "linux" "26" } "WeaponEquip" { "windows" "217" "linux" "218" } "Activate" { "windows" "32" "linux" "33" } } } /* Synergy Release 1 */ "synergy" { "Offsets" { /* CBasePlayer */ "GiveNamedItem" { "windows" "334" "linux" "335" } "RemovePlayerItem" { "windows" "226" "linux" "227" } "Weapon_GetSlot" { "windows" "224" "linux" "225" } "Ignite" { "windows" "188" "linux" "189" } "Extinguish" { "windows" "189" "linux" "190" } "Teleport" { "windows" "98" "linux" "99" } "CommitSuicide" { "windows" "362" "linux" "363" } "GetVelocity" { "windows" "126" "linux" "127" } "EyeAngles" { "windows" "118" "linux" "119" } "DispatchKeyValue" { "windows" "31" "linux" "30" } "DispatchKeyValueFloat" { "windows" "30" "linux" "31" } "DispatchKeyValueVector" { "windows" "29" "linux" "32" } "AcceptInput" { "windows" "35" "linux" "36" } "SetEntityModel" { "windows" "25" "linux" "26" } "WeaponEquip" { "windows" "217" "linux" "218" } "Activate" { "windows" "32" "linux" "33" } } } /* Hidden:Source Beta 4b */ "hidden" { "Offsets" { /* CBasePlayer */ "GiveNamedItem" { "windows" "348" "linux" "349" } "RemovePlayerItem" { "windows" "207" "linux" "208" } "Weapon_GetSlot" { "windows" "205" "linux" "206" } "Ignite" { "windows" "170" "linux" "171" } "Extinguish" { "windows" "171" "linux" "172" } "Teleport" { "windows" "90" "linux" "91" } "GetVelocity" { "windows" "114" "linux" "115" } "EyeAngles" { "windows" "106" "linux" "107" } "DispatchKeyValue" { "windows" "30" "linux" "29" } "DispatchKeyValueFloat" { "windows" "29" "linux" "30" } "DispatchKeyValueVector" { "windows" "28" "linux" "31" } "AcceptInput" { "windows" "34" "linux" "35" } "SetEntityModel" { "windows" "25" "linux" "26" } "Activate" { "windows" "32" "linux" "33" } "TE_GetServerClass" { "windows" "0" "linux" "0" } "WeaponEquip" { "windows" "198" "linux" "199" } } "Signatures" { "DispatchSpawn" { "library" "server" "linux" "@_Z13DispatchSpawnP11CBaseEntity" "windows" "\x53\x56\x8B\x74\x24\x0C\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x14" } } } /* Zombie Master 1.1.3 */ "zombie_master" { "Offsets" { /* CBasePlayer */ "GiveNamedItem" { "windows" "329" "linux" "330" } "RemovePlayerItem" { "windows" "226" "linux" "227" } "Weapon_GetSlot" { "windows" "224" "linux" "225" } "Ignite" { "windows" "188" "linux" "189" } "Extinguish" { "windows" "189" "linux" "190" } "Teleport" { "windows" "98" "linux" "99" } "CommitSuicide" { "windows" "357" "linux" "358" } "GetVelocity" { "windows" "126" "linux" "127" } "EyeAngles" { "windows" "118" "linux" "119" } "DispatchKeyValue" { "windows" "31" "linux" "30" } "DispatchKeyValueFloat" { "windows" "30" "linux" "31" } "DispatchKeyValueVector" { "windows" "29" "linux" "32" } "AcceptInput" { "windows" "35" "linux" "36" } "SetEntityModel" { "windows" "25" "linux" "26" } "s_pTempEntities" { "windows" "30" } "g_pGameRules" { "windows" "7" } "WeaponEquip" { "windows" "198" "linux" "199" } "Activate" { "windows" "32" "linux" "33" } } "Signatures" { "CBaseTempEntity" { "library" "server" "windows" "\x55\x8B\xEC\x51\x89\x4D\xFC\x8B\x45\xFC\xC7\x00\x2A\x2A\x2A\x2A\x8B\x4D\xFC\x8B\x55\x08\x89\x51\x04\x8B\x45\xFC\x8B\x0D\x2A\x2A" } "DispatchSpawn" { "library" "server" "linux" "@_Z13DispatchSpawnP11CBaseEntity" "windows" "\x55\x8B\xEC\x83\xEC\x20\x83\x7D\x08\x00\x0F\x84\x95\x01\x00\x00\xA1\x2A\x2A\x2A\x2A\x50\x8D\x4D\xF0\xE8\x2A\x2A\x2A\x2A\x8D\x4D" } "CreateEntityByName" { "library" "server" "linux" "@_Z18CreateEntityByNamePKci" "windows" "\x55\x8B\xEC\x83\xEC\x0C\x83\x7D\x0C\xFF\x74\x39\x8B\x45\x0C\x50\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x11\x8B\x0D\x2A\x2A\x2A\x2A\xFF\x52" } "FindEntityByClassname" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x10\x89\x4D\xF4\x83\x7D\x08\x00\x74\x1C\x8B\x45\x08\x8B\x10\x8B\x4D\x08\xFF\x52\x08\x50\x8B\x4D\xF4\xE8\x2A\x2A\x2A\x2A\x8B\x40\x0C\x89\x45\x\xF0\xEB\x0B\x8B\x4D\xF4\xE8\x2A\x2A\x2A\x2A\x89\x45\xF0\x8B\x4D\xF0\x89\x4D\xFC\xEB\x09\x8B\x55\xFC\x8B\x42\x0C\x89\x45\xFC\x83\x7D\xFC\x00\x74\x38\x8B\x4D\xFC\x8B\x11\x89" "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" } "CreateGameRulesObject" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x10\xA1\x2A\x2A\x2A\x2A\x89\x45\xF4\x8B\x4D\xF4\x89\x4D\xF8\x83\x7D\xF8\x00" } "g_pGameRules" { "library" "server" "linux" "@g_pGameRules" } } } /* Zombie Panic! Source 1.2b * Note: This mod is not fully supported yet. * The definitions below were supplied by a third party. * (thanks "noob cannon lol") */ "$Zombie Panic! Source" { "Offsets" { "GiveNamedItem" { "windows" "333" "linux" "334" } "RemovePlayerItem" { "windows" "230" "linux" "231" } "Weapon_GetSlot" { "windows" "226" "linux" "227" } "Ignite" { "windows" "190" "linux" "191" } "Extinguish" { "windows" "191" "linux" "192" } "Teleport" { "windows" "100" "linux" "101" } "CommitSuicide" { "windows" "361" "linux" "362" } "GetVelocity" { "windows" "128" "linux" "129" } "EyeAngles" { "windows" "120" "linux" "121" } "AcceptInput" { "windows" "35" "linux" "36" } "DispatchKeyValue" { "windows" "31" "linux" "30" } "DispatchKeyValueFloat" { "windows" "30" "linux" "31" } "DispatchKeyValueVector" { "windows" "29" "linux" "32" } "SetEntityModel" { "windows" "25" "linux" "26" } "WeaponEquip" { "windows" "219" "linux" "220" } "Activate" { "windows" "32" "linux" "33" } } "Signatures" { "CreateGameRulesObject" { "library" "server" "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2C\x6A\x01" } "FindEntityByClassname" { "library" "server" "windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x2A\x2A\x8B\x00\x25\xFF\x0F\x00\x00\x40\xC1\xC1\xE0\x04\x8B\x2A\x2A\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5C\x24\x2A\x8B\x2D\x2A\x2A\x2A\x2A\x8D\xA4\x24\x00\x00\x00\x00\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x83\xC4\x2A\xEB\x2A\x39" "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" } "CreateEntityByName" { "library" "server" "linux" "@_Z18CreateEntityByNamePKci" "windows" "\x56\x8B\x74\x24\x2A\x57\x8B\x7C\x24\x2A\x83\xFE\xFF\x74\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x2A\x56\xFF\xD2" } "DispatchSpawn" { "library" "server" "linux" "@_Z13DispatchSpawnP11CBaseEntity" "windows" "\x53\x55\x56\x8B\x74\x24\x10\x2A\x85\xF6\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x60\x8B\xCB" } } } }