/** * vim: set ts=4 sw=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include #include "sourcemod.h" #include "sourcemm_api.h" #include "sm_stringutil.h" #include "Logger.h" #include "LibrarySys.h" #include "TimerSys.h" #include "logic_bridge.h" #include bool g_in_game_log_hook = false; static LoggerCore g_LoggerCore; SH_DECL_HOOK1_void(IVEngineServer, LogPrint, SH_NOATTRIB, false, const char *); static void HookLogPrint(const char *message) { g_in_game_log_hook = true; bool stopped = logicore.OnLogPrint(message); g_in_game_log_hook = false; if (stopped) RETURN_META(MRES_SUPERCEDE); } void LoggerCore::OnSourceModStartup(bool late) { SH_ADD_HOOK(IVEngineServer, LogPrint, engine, SH_STATIC(HookLogPrint), false); } void LoggerCore::OnSourceModAllShutdown() { SH_REMOVE_HOOK(IVEngineServer, LogPrint, engine, SH_STATIC(HookLogPrint), false); } void Engine_LogPrintWrapper(const char *msg) { if (g_in_game_log_hook) { ENGINE_CALL(LogPrint)(msg); } else { engine->LogPrint(msg); } }