/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "sm_queue.h" #include template class PrioQueue { private: Queue m_HighQueue; Queue m_NormalQueue; Queue m_LowQueue; public: inline Queue & GetQueue(PrioQueueLevel level) { if (level == PrioQueue_High) { return m_HighQueue; } else if (level == PrioQueue_Normal) { return m_NormalQueue; } else { return m_LowQueue; } } inline Queue & GetLikelyQueue() { if (!m_HighQueue.empty()) { return m_HighQueue; } if (!m_NormalQueue.empty()) { return m_NormalQueue; } return m_LowQueue; } };