"Games"
{
	/* Sounds */
	"#default"
	{
		"Keys"
		{
			"SlapSoundCount"	"3"
			"SlapSound1"		"player/pl_fallpain1.wav"
			"SlapSound2"		"player/pl_fallpain3.wav"
			"SlapSound3"		"player/pl_pain5.wav"
			"m_iFrags"			"m_iFrags"
		}
		"Offsets"
		{
			"m_iHealth"
			{
				"class"		"CBasePlayer"
				"prop"		"m_iHealth"
			}
			"m_lifeState"
			{
				"class"		"CBasePlayer"
				"prop"		"m_lifeState"
			}
		}
	}
	
	/* General Temp Entities */
	"#default"
	{
		"#supported"
		{
			"game"		"dodsbeta"
			"game"		"tf"
		}

		"Offsets"
		{
			/* Offset into CBaseTempEntity constructor */
			"s_pTempEntities"
			{
				"windows"	"17"
			}
			"GetTEName"
			{
				"windows"	"4"
				"linux"		"4"
			}
			"GetTENext"
			{
				"windows"	"8"
				"linux"		"8"
			}
			"TE_GetServerClass"
			{
				"windows"	"0"
				"linux"		"0"
			}
		}

		"Signatures"
		{
			"CBaseTempEntity"
			{
				"library"	"server"
				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
			}
			"s_pTempEntities"
			{
				"library"	"server"
				"linux"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
			}
		}
	}
	
	/* Create Entity Signatures */
	"#default"
	{
		"#supported"
		{
			"game"		"dodsbeta"
			"game"		"tf"
		}

		"Signatures"
		{
			"DispatchSpawn"
			{
				"library"	"server"
				"linux"		"@_Z13DispatchSpawnP11CBaseEntity"
				"windows"	"\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x64\x8B\xCB"
			}
			"CreateEntityByName"
			{
				"library"	"server"
				"linux"		"@_Z18CreateEntityByNamePKci"
				"windows"	"\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x54\x56\xFF\xD2"
			}
		}
	}

	/* CGlobalEntityList */
	"#default"
	{
		"#supported"
		{
			"game"		"dodsbeta"
			"game"		"tf"
		}
		
		"Offsets"
		{
			/* Offset into LevelShutdown */
			"gEntList"
			{
				"windows"	"11"
			}
		}
		
		"Signatures"
		{
			"LevelShutdown"
			{
				"library"	"server"
				"windows"	"\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
			}
			"gEntList"
			{
				"library"	"server"
				"linux"		"@gEntList"
			}
			
			/* Functions in CGlobalEntityList */
			"FindEntityByClassname"
			{
				"library"	"server"
				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
			}
		}
	}

	/* General GameRules */
	"#default"
	{
		"#supported"
		{
			"game"		"dodsbeta"
			"game"		"tf"
		}
		
		"Offsets"
		{
			/* Offset into CreateGameRulesObject */
			"g_pGameRules"
			{
				"windows"	"2"
			}
		}
		
		"Signatures"
		{
			/* This signature sometimes has multiple matches, but this
			 * does not matter as g_pGameRules is involved in all of them.
			 * The same g_pGameRules offset applies to each match.
			 *
			 * Sometimes this block of bytes is at the beginning of the static
			 * CreateGameRulesObject function and sometimes it is in the middle
			 * of an entirely different function. This depends on the game.
			 */
			"CreateGameRulesObject"
			{
				"library"	"server"
				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
			}
			"g_pGameRules"
			{
				"library"	"server"
				"linux"		"@g_pGameRules"
			}
		}
	}

	/* IServer interface pointer */
	"#default"
	{
		"Offsets"
		{
			/* Offset into IVEngineServer::CreateFakeClient */
			"sv"
			{
				"windows"	"6"
			}
		}

		"Signatures"
		{
			/* CBaseServer object for IServer interface */
			"sv"
			{
				"library"	"engine"
				"linux"		"@sv"
			}
		}
	}
	
	/* EntityFactoryDictionary function */
	"#default"
	{
		"Signatures"
		{
			"EntityFactory"
			{
				"library"	"server"
				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
				"linux"		"@_Z23EntityFactoryDictionaryv"
			}
		}
	}

	/* CBaseEntityOutput::FireOutput */
	"#default"
	{
		"#supported"
		{
			"game"		"dodsbeta"
			"game"		"tf"
		}
		"Signatures"
		{
			"FireOutput"
			{
				"library"	"server"
				"windows"	"\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
			}
		}
		"Offsets"
		{
			"FireOutputBackup"
			{
				"windows"	"6"
				"linux"		"10"
			}
		}
	}

	/* Team Fortress 2 */
	"tf"
	{
		"Offsets"
		{
			"RemovePlayerItem"
			{
				"windows"	"237"
				"linux"		"238"
			}
			"Weapon_GetSlot"
			{
				"windows"	"235"
				"linux"		"236"
			}
			"Ignite"
			{
				"windows"	"192"
				"linux"		"193"
			}
			"Extinguish"
			{
				"windows"	"196"
				"linux"		"197"
			}
			"Teleport"
			{
				"windows"	"100"
				"linux"		"101"
			}
			"CommitSuicide"
			{
				"windows"	"386"
				"linux"		"386"
			}
			"GetVelocity"
			{
				"windows"	"129"
				"linux"		"130"
			}
			"EyeAngles"
			{
				"windows"	"121"
				"linux"		"122"
			}
			"DispatchKeyValue"
			{
				"windows"	"29"
				"linux"		"28"
			}
			"DispatchKeyValueFloat"
			{
				"windows"	"28"
				"linux"		"29"
			}
			"DispatchKeyValueVector"
			{
				"windows"	"27"
				"linux"		"30"
			}
			"SetEntityModel"
			{
				"windows"	"23"
				"linux"		"24"
			}
			"AcceptInput"
			{
				"windows"	"34"
				"linux"		"35"
			}
			"Activate"
			{
				"windows"	"31"
				"linux"		"32"
			}
		}
	}
	
	/* Day of Defeat: Source (Orange Box Beta) */
	"dodsbeta"
	{
		"Offsets"
		{
			"GiveNamedItem"
			{
				"windows"	"349"
				"linux"		"350"
			}
			"RemovePlayerItem"
			{
				"windows"	"237"
				"linux"		"238"
			}
			"Weapon_GetSlot"
			{
				"windows"	"235"
				"linux"		"236"
			}
			"Ignite"
			{
				"windows"	"192"
				"linux"		"193"
			}
			"Extinguish"
			{
				"windows"	"196"
				"linux"		"197"
			}
			"Teleport"
			{
				"windows"	"100"
				"linux"		"101"
			}
			"CommitSuicide"
			{
				"windows"	"386"
				"linux"		"386"
			}
			"GetVelocity"
			{
				"windows"	"129"
				"linux"		"130"
			}
			"EyeAngles"
			{
				"windows"	"121"
				"linux"		"122"
			}
			"AcceptInput"
			{
				"windows"	"34"
				"linux"		"35"
			}
			"DispatchKeyValue"
			{
				"windows"	"29"
				"linux"		"28"
			}
			"DispatchKeyValueFloat"
			{
				"windows"	"28"
				"linux"		"29"
			}
			"DispatchKeyValueVector"
			{
				"windows"	"27"
				"linux"		"30"
			}
			"SetEntityModel"
			{
				"windows"	"23"
				"linux"		"24"
			}
			"WeaponEquip"
			{
				"windows"	"228"
				"linux"		"229"
			}
			"Activate"
			{
				"windows"	"31"
				"linux"		"32"
			}
		}
	}
}