/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Fistful of Frags */ "fistful_of_frags" { "Offsets" { "GiveNamedItem" { "windows" "349" "linux" "350" } "RemovePlayerItem" { "windows" "237" "linux" "238" } "Weapon_GetSlot" { "windows" "235" "linux" "236" } "Extinguish" { "windows" "196" "linux" "197" } "Teleport" { "windows" "100" "linux" "101" } "CommitSuicide" { "windows" "389" "linux" "389" } "GetVelocity" { "windows" "129" "linux" "130" } "EyeAngles" { "windows" "121" "linux" "122" } "AcceptInput" { "windows" "34" "linux" "35" } "SetEntityModel" { "windows" "23" "linux" "24" } "WeaponEquip" { "windows" "228" "linux" "229" } "Activate" { "windows" "31" "linux" "32" } "PlayerRunCmd" { "windows" "368" "linux" "369" } "FireOutputBackup" { "windows" "6" "linux" "10" } } "Signatures" { "FireOutput" { "library" "server" "windows" "\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x71\x2A\x85\xF6\x57" "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } } }