/** * vim: set ts=4 : * ============================================================================= * SourcePawn * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEPAWN_VM_ENGINE_H_ #define _INCLUDE_SOURCEPAWN_VM_ENGINE_H_ #include "sp_vm_api.h" #include "sp_vm_function.h" class BaseContext; class CContextTrace : public IContextTrace { public: CContextTrace(BaseRuntime *pRuntime, int err, const char *errstr, cell_t start_rp); public: int GetErrorCode(); const char *GetErrorString(); bool DebugInfoAvailable(); const char *GetCustomErrorString(); bool GetTraceInfo(CallStackInfo *trace); void ResetTrace(); const char *GetLastNative(uint32_t *index); private: BaseRuntime *m_pRuntime; sp_context_t *m_ctx; int m_Error; const char *m_pMsg; cell_t m_StartRp; cell_t m_Level; IPluginDebugInfo *m_pDebug; }; class SourcePawnEngine : public ISourcePawnEngine { public: SourcePawnEngine(); ~SourcePawnEngine(); public: //ISourcePawnEngine sp_plugin_t *LoadFromFilePointer(FILE *fp, int *err); sp_plugin_t *LoadFromMemory(void *base, sp_plugin_t *plugin, int *err); int FreeFromMemory(sp_plugin_t *plugin); void *BaseAlloc(size_t size); void BaseFree(void *memory); void *ExecAlloc(size_t size); void ExecFree(void *address); IDebugListener *SetDebugListener(IDebugListener *pListener); unsigned int GetContextCallCount(); unsigned int GetEngineAPIVersion(); void *AllocatePageMemory(size_t size); void SetReadWrite(void *ptr); void SetReadExecute(void *ptr); void SetReadWriteExecute(void *ptr); void FreePageMemory(void *ptr); const char *GetErrorString(int err); void ReportError(BaseRuntime *runtime, int err, const char *errstr, cell_t rp_start); public: //Plugin function stuff CFunction *GetFunctionFromPool(funcid_t f, IPluginContext *plugin); void ReleaseFunctionToPool(CFunction *func); IDebugListener *GetDebugHook(); private: IDebugListener *m_pDebugHook; }; extern SourcePawnEngine g_engine1; #endif //_INCLUDE_SOURCEPAWN_VM_ENGINE_H_