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4
Commits
| Author | SHA1 | Date | |
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7fb35c5f6a | ||
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d93f6984cc | ||
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207584818f | ||
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7a42d6b564 |
@@ -36,7 +36,11 @@
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#if SOURCE_ENGINE >= SE_ORANGEBOX
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#if SOURCE_ENGINE >= SE_ORANGEBOX
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SH_DECL_HOOK1_void(ICvar, UnregisterConCommand, SH_NOATTRIB, 0, ConCommandBase *);
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SH_DECL_HOOK1_void(ICvar, UnregisterConCommand, SH_NOATTRIB, 0, ConCommandBase *);
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#if SOURCE_ENGINE == SE_CSGO
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SH_DECL_HOOK2_void(ICvar, RegisterConCommand, SH_NOATTRIB, 0, ConCommandBase *, bool);
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#else
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SH_DECL_HOOK1_void(ICvar, RegisterConCommand, SH_NOATTRIB, 0, ConCommandBase *);
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SH_DECL_HOOK1_void(ICvar, RegisterConCommand, SH_NOATTRIB, 0, ConCommandBase *);
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#endif
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#else
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#else
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SH_DECL_HOOK1_void(ICvar, RegisterConCommandBase, SH_NOATTRIB, 0, ConCommandBase *);
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SH_DECL_HOOK1_void(ICvar, RegisterConCommandBase, SH_NOATTRIB, 0, ConCommandBase *);
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#endif
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#endif
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@@ -78,7 +82,11 @@ public:
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#endif
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#endif
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}
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}
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#if SOURCE_ENGINE == SE_CSGO
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void LinkConCommandBase(ConCommandBase *pBase, bool unknown)
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#else
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void LinkConCommandBase(ConCommandBase *pBase)
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void LinkConCommandBase(ConCommandBase *pBase)
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#endif
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{
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{
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IConCommandLinkListener *listener = IConCommandLinkListener::head;
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IConCommandLinkListener *listener = IConCommandLinkListener::head;
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while (listener)
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while (listener)
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@@ -51,6 +51,7 @@ IGameConfig *g_pGameConf = NULL;
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IGameEventManager2 *gameevents = NULL;
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IGameEventManager2 *gameevents = NULL;
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bool hooked_everything = false;
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bool hooked_everything = false;
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int g_msgHintText = -1;
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int g_msgHintText = -1;
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CGlobalVars *gpGlobals;
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SMEXT_LINK(&g_CStrike);
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SMEXT_LINK(&g_CStrike);
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@@ -107,6 +108,7 @@ bool CStrike::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool
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{
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{
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GET_V_IFACE_CURRENT(GetEngineFactory, gameevents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
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GET_V_IFACE_CURRENT(GetEngineFactory, gameevents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
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GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
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GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
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gpGlobals = ismm->GetCGlobals();
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return true;
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return true;
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}
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}
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@@ -166,6 +166,7 @@ private:
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extern IBinTools *g_pBinTools;
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extern IBinTools *g_pBinTools;
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extern IGameConfig *g_pGameConf;
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extern IGameConfig *g_pGameConf;
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extern ISDKTools *g_pSDKTools;
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extern ISDKTools *g_pSDKTools;
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extern CGlobalVars *gpGlobals;
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extern int g_msgHintText;
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extern int g_msgHintText;
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extern bool g_pIgnoreTerminateDetour;
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extern bool g_pIgnoreTerminateDetour;
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extern bool g_pIgnoreCSWeaponDropDetour;
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extern bool g_pIgnoreCSWeaponDropDetour;
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@@ -58,7 +58,19 @@ void TimeLeftEvents::FireGameEvent(IGameEvent *event)
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if (get_new_timeleft_offset || !round_end_found)
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if (get_new_timeleft_offset || !round_end_found)
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{
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{
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get_new_timeleft_offset = false;
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get_new_timeleft_offset = false;
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timersys->NotifyOfGameStart();
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float flGameStartTime = gpGlobals->curtime;
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uintptr_t gamerules = (uintptr_t)g_pSDKTools->GetGameRules();
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if (gamerules)
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{
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sm_sendprop_info_t info;
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if (gamehelpers->FindSendPropInfo("CCSGameRulesProxy", "m_flGameStartTime", &info))
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{
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flGameStartTime = *(float *)(gamerules + info.actual_offset);
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}
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}
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timersys->NotifyOfGameStart(flGameStartTime - gpGlobals->curtime);
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timersys->MapTimeLeftChanged();
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timersys->MapTimeLeftChanged();
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}
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}
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round_end_found = false;
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round_end_found = false;
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@@ -53,6 +53,10 @@ static CBaseEntity *FindEntityByNetClass(int start, const char *classname)
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if (network == NULL)
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if (network == NULL)
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continue;
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continue;
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IHandleEntity *pHandleEnt = network->GetEntityHandle();
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if (pHandleEnt == NULL)
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continue;
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ServerClass *sClass = network->GetServerClass();
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ServerClass *sClass = network->GetServerClass();
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const char *name = sClass->GetName();
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const char *name = sClass->GetName();
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@@ -615,7 +615,10 @@ native int FormatNativeString(int out_param,
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*
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*
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* @param data Data passed to the RequestFrame native.
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* @param data Data passed to the RequestFrame native.
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*/
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*/
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typedef RequestFrameCallback = function void (any data);
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typeset RequestFrameCallback {
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function void ();
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function void (any data);
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}
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/**
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/**
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* Creates a single use Next Frame hook.
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* Creates a single use Next Frame hook.
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