In other words it was a problem where our FireEvent hooks were being re-entered for the _same_ game event. The Event Manager was not able to handle this and crashed.
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile
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extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971