Scott Ehlert
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523e3d042d
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Added paramater to CreateEvent to determine whether or not creation should be forced even if nothing is hooking/listening to the event.
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40719
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2007-04-30 22:53:27 +00:00 |
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Scott Ehlert
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473e1d4135
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Removed flags from FireEvent()
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40718
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2007-04-30 22:03:28 +00:00 |
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David Anderson
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279c102ddc
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random touchups that might not be so great
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40625
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2007-03-15 20:44:23 +00:00 |
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Scott Ehlert
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dbb74a612d
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Creating/Firing/Canceling events now use CStack to avoid the need to use new when possible
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40583
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2007-03-06 04:50:30 +00:00 |
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Scott Ehlert
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68f40e96f2
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Initial import of event stuff: Natives to hook and fire game events
Also made some minor internal changes to convars
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40582
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2007-03-04 04:05:03 +00:00 |
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