Added preliminary support for Left 4 Dead; some things may not yet work.
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+15
-10
@@ -473,8 +473,9 @@ native bool:GetConVarBool(Handle:convar);
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/**
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* Sets the boolean value of a console variable.
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*
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* Note: The replicate and notify params are ignored on the Episode 2/Orange Box engine.
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* This engine automatically replicates and notifies as soon as the convar is changed.
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* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
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* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
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* is changed.
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*
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* @param convar Handle to the convar.
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* @param value New boolean value.
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@@ -500,8 +501,9 @@ native GetConVarInt(Handle:convar);
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/**
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* Sets the integer value of a console variable.
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*
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* Note: The replicate and notify params are ignored on the Episode 2/Orange Box engine.
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* This engine automatically replicates and notifies as soon as the convar is changed.
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* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
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* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
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* is changed.
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*
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* @param convar Handle to the convar.
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* @param value New integer value.
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@@ -527,8 +529,9 @@ native Float:GetConVarFloat(Handle:convar);
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/**
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* Sets the floating point value of a console variable.
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*
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* Note: The replicate and notify params are ignored on the Episode 2/Orange Box engine.
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* This engine automatically replicates and notifies as soon as the convar is changed.
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* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
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* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
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* is changed.
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*
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* @param convar Handle to the convar.
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* @param value New floating point value.
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@@ -556,8 +559,9 @@ native GetConVarString(Handle:convar, String:value[], maxlength);
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/**
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* Sets the string value of a console variable.
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*
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* Note: The replicate and notify params are ignored on the Episode 2/Orange Box engine.
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* This engine automatically replicates and notifies as soon as the convar is changed.
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* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
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* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
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* is changed.
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*
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* @param convar Handle to the convar.
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* @param value New string value.
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@@ -574,8 +578,9 @@ native SetConVarString(Handle:convar, const String:value[], bool:replicate=false
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/**
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* Resets the console variable to its default value.
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*
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* Note: The replicate and notify params are ignored on the Episode 2/Orange Box engine.
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* This engine automatically replicates and notifies as soon as the convar is changed.
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* Note: The replicate and notify params are ignored on the engines for Episode 2/Orange Box
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* and Left 4 Dead. These engines automatically replicates and notifies as soon as the convar
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* is changed.
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*
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* @param convar Handle to the convar.
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* @param replicate If set to true, the new convar value will be set on all clients.
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@@ -38,7 +38,8 @@
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#define SOURCE_SDK_UNKNOWN 0 /**< Could not determine the engine version */
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#define SOURCE_SDK_ORIGINAL 10 /**< Original Source engine (still used by "The Ship") */
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#define SOURCE_SDK_EPISODE1 20 /**< SDK+Engine released after Episode 1 */
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#define SOURCE_SDK_EPISODE2 30 /**< Engine released after Episode 2 (no SDK yet) */
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#define SOURCE_SDK_EPISODE2 30 /**< SDK+Engine released after Episode 2/Orange Box */
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#define SOURCE_SDK_LEFT4DEAD 40 /**< Engine released after Left 4 Dead (no SDK yet) */
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#define MOTDPANEL_TYPE_TEXT 0 /**< Treat msg as plain text */
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#define MOTDPANEL_TYPE_INDEX 1 /**< Msg is auto determined by the engine */
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@@ -51,7 +52,7 @@ enum DialogType
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DialogType_Menu, /**< an options menu */
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DialogType_Text, /**< a richtext dialog */
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DialogType_Entry, /**< an entry box */
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DialogType_AskConnect /**< ask the client to connect to a specified IP */
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DialogType_AskConnect /**< ask the client to connect to a specified IP */
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};
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/**
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