Move the SetCommandClient hook into GameHooks.
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@@ -143,10 +143,9 @@ public:
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bool LookForSourceModCommand(const char *cmd);
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bool LookForCommandAdminFlags(const char *cmd, FlagBits *pFlags);
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private:
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bool InternalDispatch(const ICommandArgs *args);
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bool InternalDispatch(int client, const ICommandArgs *args);
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ResultType RunAdminCommand(ConCmdInfo *pInfo, int client, int args);
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ConCmdInfo *AddOrFindCommand(const char *name, const char *description, int flags);
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void SetCommandClient(int client);
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void AddToCmdList(ConCmdInfo *info);
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void RemoveConCmd(ConCmdInfo *info, const char *cmd, bool is_read_safe, bool untrack);
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bool CheckAccess(int client, const char *cmd, AdminCmdInfo *pAdmin);
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@@ -157,10 +156,6 @@ private:
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// Case sensitive
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ConCmdInfo *FindInTrie(const char *name);
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public:
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inline int GetCommandClient()
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{
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return m_CmdClient;
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}
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inline const List<ConCmdInfo *> & GetCommandList()
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{
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return m_CmdList;
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@@ -171,7 +166,6 @@ private:
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StringHashMap<ConCmdInfo *> m_Cmds; /* command lookup */
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GroupMap m_CmdGrps; /* command group map */
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ConCmdList m_CmdList; /* command list */
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int m_CmdClient; /* current client */
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};
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extern ConCmdManager g_ConCmds;
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