Merge pull request #266 from alliedmodders/tfconds-reducks
Replace frameloop for player condition checks in TF2 ext with sendproxies (r=All of the KyleS).
This commit is contained in:
commit
fdc3c0791e
@ -2,7 +2,7 @@
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* vim: set ts=4 :
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* vim: set ts=4 :
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* =============================================================================
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* =============================================================================
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* SourceMod Team Fortress 2 Extension
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* SourceMod Team Fortress 2 Extension
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* Copyright (C) 2004-2011 AlliedModders LLC. All rights reserved.
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* Copyright (C) 2004-2015 AlliedModders LLC. All rights reserved.
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* =============================================================================
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* =============================================================================
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*
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*
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* This program is free software; you can redistribute it and/or modify it under
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* This program is free software; you can redistribute it and/or modify it under
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@ -31,152 +31,133 @@
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#include "extension.h"
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#include "extension.h"
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#include "conditions.h"
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#include "conditions.h"
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#include "util.h"
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#include <iplayerinfo.h>
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#include <bitvec.h>
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const int TF_MAX_CONDITIONS = 128;
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typedef CBitVec<TF_MAX_CONDITIONS> condbitvec_t;
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condbitvec_t g_PlayerActiveConds[SM_MAXPLAYERS + 1];
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IForward *g_addCondForward = NULL;
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IForward *g_addCondForward = NULL;
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IForward *g_removeCondForward = NULL;
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IForward *g_removeCondForward = NULL;
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int playerCondOffset = -1;
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struct CondChangeData_t
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int playerCondExOffset = -1;
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int playerCondEx2Offset = -1;
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int playerCondEx3Offset = -1;
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int conditionBitsOffset = -1;
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bool g_bIgnoreRemove;
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#define MAX_CONDS (sizeof(uint64_t) * 8)
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inline void GetPlayerConds(CBaseEntity *pPlayer, condbitvec_t *pOut)
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{
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{
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uint32_t tmp = *(uint32_t *)((intptr_t)pPlayer + playerCondOffset);
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CBaseEntity *pPlayer;
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tmp |= *(uint32_t *)((intptr_t)pPlayer + conditionBitsOffset);
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PlayerConditionsMgr::CondVar var;
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pOut->SetDWord(0, tmp);
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int newConds;
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tmp = *(uint32_t *)((intptr_t)pPlayer + playerCondExOffset);
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};
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pOut->SetDWord(1, tmp);
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tmp = *(uint32_t *)((intptr_t)pPlayer + playerCondEx2Offset);
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static void HandleCondChange(void *pData)
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pOut->SetDWord(2, tmp);
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{
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tmp = *(uint32_t *)((intptr_t) pPlayer + playerCondEx3Offset);
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auto *pCondData = reinterpret_cast<CondChangeData_t *>(pData);
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pOut->SetDWord(3, tmp);
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g_CondMgr.ProcessCondChange(pCondData);
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delete pCondData;
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}
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}
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inline void CondBitVecAndNot(const condbitvec_t &src, const condbitvec_t &addStr, condbitvec_t *out)
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void PlayerConditionsMgr::ProcessCondChange(CondChangeData_t *pCondData)
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{
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{
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static_assert(TF_MAX_CONDITIONS == 128, "CondBitVecAndNot hack is hardcoded for 128-bit bitvec.");
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int client = gamehelpers->EntityToBCompatRef(pCondData->pPlayer);
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if (!playerhelpers->GetGamePlayer(client)->IsInGame())
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// CBitVec has And and Not, but not a simple, combined AndNot.
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// We'll also treat the halves as two 64-bit ints instead of four 32-bit ints
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// as a minor optimization (maybe?) that the compiler is not making itself.
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uint64 *pDest = (uint64 *)out->Base();
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const uint64 *pOperand1 = (const uint64 *) src.Base();
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const uint64 *pOperand2 = (const uint64 *) addStr.Base();
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pDest[0] = pOperand1[0] & ~pOperand2[0];
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pDest[1] = pOperand1[1] & ~pOperand2[1];
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}
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void Conditions_OnGameFrame(bool simulating)
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{
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if (!simulating)
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return;
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return;
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static condbitvec_t newconds;
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int newConds = 0;
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int prevConds = 0;
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static condbitvec_t addedconds;
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CondVar var = pCondData->var;
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static condbitvec_t removedconds;
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int maxClients = gpGlobals->maxClients;
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if (var == m_nPlayerCond)
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for (int i = 1; i <= maxClients; i++)
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{
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{
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
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prevConds = m_OldConds[client][_condition_bits] | m_OldConds[client][var];
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if (!pPlayer->IsInGame() || pPlayer->IsSourceTV() || pPlayer->IsReplay())
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newConds = m_OldConds[client][_condition_bits] | pCondData->newConds;
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continue;
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}
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else if (var == _condition_bits)
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{
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prevConds = m_OldConds[client][m_nPlayerCond] | m_OldConds[client][var];
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newConds = m_OldConds[client][m_nPlayerCond] | pCondData->newConds;
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}
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else
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{
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prevConds = m_OldConds[client][var];
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newConds = pCondData->newConds;
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}
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CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
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if (prevConds != newConds)
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condbitvec_t &oldconds = g_PlayerActiveConds[i];
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{
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GetPlayerConds(pEntity, &newconds);
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int changedConds = newConds ^ prevConds;
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int addedConds = changedConds & newConds;
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int removedConds = changedConds & prevConds;
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m_OldConds[client][var] = newConds;
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if (oldconds == newconds)
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for (int i = 0; i < 32; i++)
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continue;
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CondBitVecAndNot(newconds, oldconds, &addedconds);
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CondBitVecAndNot(oldconds, newconds, &removedconds);
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int bit;
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bit = -1;
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while ((bit = addedconds.FindNextSetBit(bit + 1)) != -1)
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{
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{
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g_addCondForward->PushCell(i);
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if (addedConds & (1 << i))
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g_addCondForward->PushCell(bit);
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{
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g_addCondForward->Execute(NULL, NULL);
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g_addCondForward->PushCell(client);
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g_addCondForward->PushCell(i + m_CondOffset[var]);
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g_addCondForward->Execute(NULL);
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}
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else if (removedConds & (1 << i))
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{
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g_removeCondForward->PushCell(client);
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g_removeCondForward->PushCell(i + m_CondOffset[var]);
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g_removeCondForward->Execute(NULL);
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}
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}
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}
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bit = -1;
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while ((bit = removedconds.FindNextSetBit(bit + 1)) != -1)
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{
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g_removeCondForward->PushCell(i);
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g_removeCondForward->PushCell(bit);
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g_removeCondForward->Execute(NULL, NULL);
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}
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g_PlayerActiveConds[i] = newconds;
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}
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}
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}
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}
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bool InitialiseConditionChecks()
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template<PlayerConditionsMgr::CondVar CondVar>
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static void OnPlayerCondChange(const SendProp *pProp, const void *pStructBase, const void *pData, DVariant *pOut, int iElement, int objectID)
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{
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{
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sm_sendprop_info_t prop;
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g_CondMgr.OnConVarChange(CondVar, pProp, pStructBase, pData, pOut, iElement, objectID);
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if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCond", &prop))
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}
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void PlayerConditionsMgr::OnConVarChange(CondVar var, const SendProp *pProp, const void *pStructBase, const void *pData, DVariant *pOut, int iElement, int objectID)
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{
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auto pCondData = new CondChangeData_t;
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pCondData->pPlayer = (CBaseEntity *)((intp)pData - GetPropOffs(var));
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pCondData->var = var;
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pCondData->newConds = *(int *)pData;
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g_pSM->AddFrameAction(&HandleCondChange, pCondData);
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if (m_BackupProxyFns[var] != nullptr)
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m_BackupProxyFns[var](pProp, pStructBase, pData, pOut, iElement, objectID);
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}
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template <PlayerConditionsMgr::CondVar var>
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bool PlayerConditionsMgr::SetupProp(const char *varname)
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{
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if (!gamehelpers->FindSendPropInfo("CTFPlayer", varname, &m_CondVarProps[var]))
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{
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{
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g_pSM->LogError(myself, "Failed to find m_nPlayerCond prop offset");
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g_pSM->LogError(myself, "Failed to find %s prop offset", varname);
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return false;
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}
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playerCondOffset = prop.actual_offset;
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if (!gamehelpers->FindSendPropInfo("CTFPlayer", "_condition_bits", &prop))
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{
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g_pSM->LogError(myself, "Failed to find _condition_bits prop offset");
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return false;
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return false;
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}
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}
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conditionBitsOffset = prop.actual_offset;
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m_BackupProxyFns[var] = GetProp(var)->GetProxyFn();
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GetProp(var)->SetProxyFn(OnPlayerCondChange<var>);
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if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx", &prop))
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return true;
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{
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}
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g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx prop offset");
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PlayerConditionsMgr::PlayerConditionsMgr()
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{
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m_CondOffset[m_nPlayerCond] = 0;
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m_CondOffset[_condition_bits] = 0;
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m_CondOffset[m_nPlayerCondEx] = 32;
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m_CondOffset[m_nPlayerCondEx2] = 64;
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m_CondOffset[m_nPlayerCondEx3] = 96;
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}
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bool PlayerConditionsMgr::Init()
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{
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memset(m_BackupProxyFns, 0, sizeof(m_BackupProxyFns));
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bool bFoundProps = SetupProp<m_nPlayerCond>("m_nPlayerCond")
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&& SetupProp<_condition_bits>("_condition_bits")
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&& SetupProp<m_nPlayerCondEx>("m_nPlayerCondEx")
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&& SetupProp<m_nPlayerCondEx2>("m_nPlayerCondEx2")
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&& SetupProp<m_nPlayerCondEx3>("m_nPlayerCondEx3");
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if (!bFoundProps)
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return false;
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return false;
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}
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playerCondExOffset = prop.actual_offset;
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if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx2", &prop))
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playerhelpers->AddClientListener(this);
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{
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g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx2 prop offset");
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return false;
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}
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playerCondEx2Offset = prop.actual_offset;
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if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx3", &prop))
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{
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g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx3 prop offset");
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return false;
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}
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playerCondEx3Offset = prop.actual_offset;
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if (playerCondOffset == -1 || playerCondExOffset == -1 || conditionBitsOffset == -1 || playerCondEx2Offset == -1 || playerCondEx3Offset == -1)
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return false;
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int maxClients = gpGlobals->maxClients;
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int maxClients = gpGlobals->maxClients;
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for (int i = 1; i <= maxClients; i++)
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for (int i = 1; i <= maxClients; i++)
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{
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{
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@ -184,21 +165,29 @@ bool InitialiseConditionChecks()
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if (!pPlayer || !pPlayer->IsInGame())
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if (!pPlayer || !pPlayer->IsInGame())
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continue;
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continue;
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GetPlayerConds(gamehelpers->ReferenceToEntity(i), &g_PlayerActiveConds[i]);
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CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
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for (size_t j = 0; j < CondVar_Count; ++j)
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{
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m_OldConds[i][j] = *(int *)((intp) pEntity + GetPropOffs((CondVar)j));
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}
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}
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}
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g_pSM->AddGameFrameHook(Conditions_OnGameFrame);
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return true;
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return true;
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}
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}
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void Conditions_OnClientPutInServer(int client)
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void PlayerConditionsMgr::Shutdown()
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{
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{
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g_PlayerActiveConds[client].ClearAll();
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for (size_t i = 0; i < CondVar_Count; ++i)
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{
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GetProp((CondVar)i)->SetProxyFn(m_BackupProxyFns[i]);
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}
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playerhelpers->RemoveClientListener(this);
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}
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}
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void RemoveConditionChecks()
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void PlayerConditionsMgr::OnClientPutInServer(int client)
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{
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{
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g_pSM->RemoveGameFrameHook(Conditions_OnGameFrame);
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memset(&m_OldConds[client], 0, sizeof(m_OldConds[0]));
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}
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}
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PlayerConditionsMgr g_CondMgr;
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@ -2,7 +2,7 @@
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* vim: set ts=4 :
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* vim: set ts=4 :
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||||||
* =============================================================================
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* =============================================================================
|
||||||
* SourceMod Team Fortress 2 Extension
|
* SourceMod Team Fortress 2 Extension
|
||||||
* Copyright (C) 2004-2011 AlliedModders LLC. All rights reserved.
|
* Copyright (C) 2004-2015 AlliedModders LLC. All rights reserved.
|
||||||
* =============================================================================
|
* =============================================================================
|
||||||
*
|
*
|
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* This program is free software; you can redistribute it and/or modify it under
|
* This program is free software; you can redistribute it and/or modify it under
|
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@ -33,15 +33,50 @@
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#define _INCLUDE_SOURCEMOD_CONDITIONS_H_
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#define _INCLUDE_SOURCEMOD_CONDITIONS_H_
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#include "extension.h"
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#include "extension.h"
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#include <jit/jit_helpers.h>
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#include <jit/x86/x86_macros.h>
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#include "CDetour/detours.h"
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bool InitialiseConditionChecks();
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struct CondChangeData_t;
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void RemoveConditionChecks();
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void DoRemoveCond(int client, int condition);
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void Conditions_OnClientPutInServer(int client);
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class PlayerConditionsMgr : public IClientListener
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{
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public:
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PlayerConditionsMgr();
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bool Init();
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void Shutdown();
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public: // IClientListener
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void OnClientPutInServer(int client);
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public:
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enum CondVar : size_t
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{
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m_nPlayerCond,
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_condition_bits,
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m_nPlayerCondEx,
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m_nPlayerCondEx2,
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m_nPlayerCondEx3,
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CondVar_Count
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};
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void OnConVarChange(CondVar var, const SendProp *pProp, const void *pStructBase, const void *pData, DVariant *pOut, int iElement, int objectID);
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void ProcessCondChange(CondChangeData_t *pCondData);
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private:
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inline unsigned int GetPropOffs(CondVar var)
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{
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return m_CondVarProps[var].actual_offset;
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}
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inline SendProp *GetProp(CondVar var)
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{
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return m_CondVarProps[var].prop;
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}
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template<CondVar var>
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bool SetupProp(const char *varname);
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private:
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int m_OldConds[SM_MAXPLAYERS + 1][CondVar_Count];
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sm_sendprop_info_t m_CondVarProps[CondVar_Count];
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int m_CondOffset[CondVar_Count];
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SendVarProxyFn m_BackupProxyFns[CondVar_Count];
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};
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extern PlayerConditionsMgr g_CondMgr;
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||||||
extern IForward *g_addCondForward;
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extern IForward *g_addCondForward;
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||||||
extern IForward *g_removeCondForward;
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extern IForward *g_removeCondForward;
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@ -2,7 +2,7 @@
|
|||||||
* vim: set ts=4 :
|
* vim: set ts=4 :
|
||||||
* =============================================================================
|
* =============================================================================
|
||||||
* SourceMod Team Fortress 2 Extension
|
* SourceMod Team Fortress 2 Extension
|
||||||
* Copyright (C) 2004-2011 AlliedModders LLC. All rights reserved.
|
* Copyright (C) 2004-2015 AlliedModders LLC. All rights reserved.
|
||||||
* =============================================================================
|
* =============================================================================
|
||||||
*
|
*
|
||||||
* This program is free software; you can redistribute it and/or modify it under
|
* This program is free software; you can redistribute it and/or modify it under
|
||||||
@ -116,7 +116,6 @@ bool TF2Tools::SDK_OnLoad(char *error, size_t maxlength, bool late)
|
|||||||
plsys->AddPluginsListener(this);
|
plsys->AddPluginsListener(this);
|
||||||
|
|
||||||
playerhelpers->RegisterCommandTargetProcessor(this);
|
playerhelpers->RegisterCommandTargetProcessor(this);
|
||||||
playerhelpers->AddClientListener(this);
|
|
||||||
|
|
||||||
g_critForward = forwards->CreateForward("TF2_CalcIsAttackCritical", ET_Hook, 4, NULL, Param_Cell, Param_Cell, Param_String, Param_CellByRef);
|
g_critForward = forwards->CreateForward("TF2_CalcIsAttackCritical", ET_Hook, 4, NULL, Param_Cell, Param_Cell, Param_String, Param_CellByRef);
|
||||||
g_addCondForward = forwards->CreateForward("TF2_OnConditionAdded", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
|
g_addCondForward = forwards->CreateForward("TF2_OnConditionAdded", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
|
||||||
@ -172,7 +171,6 @@ void TF2Tools::SDK_OnUnload()
|
|||||||
g_RegNatives.UnregisterAll();
|
g_RegNatives.UnregisterAll();
|
||||||
gameconfs->CloseGameConfigFile(g_pGameConf);
|
gameconfs->CloseGameConfigFile(g_pGameConf);
|
||||||
playerhelpers->UnregisterCommandTargetProcessor(this);
|
playerhelpers->UnregisterCommandTargetProcessor(this);
|
||||||
playerhelpers->RemoveClientListener(this);
|
|
||||||
|
|
||||||
plsys->RemovePluginsListener(this);
|
plsys->RemovePluginsListener(this);
|
||||||
|
|
||||||
@ -357,7 +355,7 @@ void TF2Tools::OnPluginLoaded(IPlugin *plugin)
|
|||||||
&& ( g_addCondForward->GetFunctionCount() || g_removeCondForward->GetFunctionCount() )
|
&& ( g_addCondForward->GetFunctionCount() || g_removeCondForward->GetFunctionCount() )
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
m_CondChecksEnabled = InitialiseConditionChecks();
|
m_CondChecksEnabled = g_CondMgr.Init();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!m_RulesDetoursEnabled
|
if (!m_RulesDetoursEnabled
|
||||||
@ -384,7 +382,7 @@ void TF2Tools::OnPluginUnloaded(IPlugin *plugin)
|
|||||||
{
|
{
|
||||||
if (!g_addCondForward->GetFunctionCount() && !g_removeCondForward->GetFunctionCount())
|
if (!g_addCondForward->GetFunctionCount() && !g_removeCondForward->GetFunctionCount())
|
||||||
{
|
{
|
||||||
RemoveConditionChecks();
|
g_CondMgr.Shutdown();
|
||||||
m_CondChecksEnabled = false;
|
m_CondChecksEnabled = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -403,11 +401,6 @@ void TF2Tools::OnPluginUnloaded(IPlugin *plugin)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void TF2Tools::OnClientPutInServer(int client)
|
|
||||||
{
|
|
||||||
Conditions_OnClientPutInServer(client);
|
|
||||||
}
|
|
||||||
|
|
||||||
int FindResourceEntity()
|
int FindResourceEntity()
|
||||||
{
|
{
|
||||||
return FindEntityByNetClass(-1, "CTFPlayerResource");
|
return FindEntityByNetClass(-1, "CTFPlayerResource");
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
* vim: set ts=4 :
|
* vim: set ts=4 :
|
||||||
* =============================================================================
|
* =============================================================================
|
||||||
* SourceMod Team Fortress 2 Extension
|
* SourceMod Team Fortress 2 Extension
|
||||||
* Copyright (C) 2004-2011 AlliedModders LLC. All rights reserved.
|
* Copyright (C) 2004-2015 AlliedModders LLC. All rights reserved.
|
||||||
* =============================================================================
|
* =============================================================================
|
||||||
*
|
*
|
||||||
* This program is free software; you can redistribute it and/or modify it under
|
* This program is free software; you can redistribute it and/or modify it under
|
||||||
@ -55,8 +55,7 @@ class TF2Tools :
|
|||||||
public ICommandTargetProcessor,
|
public ICommandTargetProcessor,
|
||||||
public IConCommandBaseAccessor,
|
public IConCommandBaseAccessor,
|
||||||
public IGameEventListener2,
|
public IGameEventListener2,
|
||||||
public IPluginsListener,
|
public IPluginsListener
|
||||||
public IClientListener
|
|
||||||
{
|
{
|
||||||
public: //SDKExtension
|
public: //SDKExtension
|
||||||
/**
|
/**
|
||||||
@ -104,8 +103,6 @@ public: //IGameEventManager
|
|||||||
public: //IPluginsListener
|
public: //IPluginsListener
|
||||||
void OnPluginLoaded(IPlugin *plugin);
|
void OnPluginLoaded(IPlugin *plugin);
|
||||||
void OnPluginUnloaded(IPlugin *plugin);
|
void OnPluginUnloaded(IPlugin *plugin);
|
||||||
public: //IClientListener
|
|
||||||
void OnClientPutInServer(int client);
|
|
||||||
public:
|
public:
|
||||||
#if defined SMEXT_CONF_METAMOD
|
#if defined SMEXT_CONF_METAMOD
|
||||||
/**
|
/**
|
||||||
|
Loading…
Reference in New Issue
Block a user