Backed out changeset: fe0e55c4d544
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@ -1,74 +0,0 @@
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"Games"
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{
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"#default"
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{
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"Keys"
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{
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"SpriteBeam" "sprites/laser.vmt"
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"SpriteBeam2" "sprites/bluelight1.vmt"
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"SpriteExplosion" "sprites/sprite_fire01.vmt"
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"SpriteGlow" "sprites/blueglow2.vmt"
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"SpriteHalo" "sprites/halo01.vmt"
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"SoundBlip" "buttons/blip1.wav"
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"SoundBeep" "buttons/button17.wav"
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"SoundFinal" "weapons/cguard/charging.wav"
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"SoundBoom" "weapons/explode3.wav"
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"SoundFreeze" "physics/glass/glass_impact_bullet4.wav"
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}
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}
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"csgo"
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{
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"Keys"
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{
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"SpriteBeam" "sprites/laserbeam.vmt"
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"SpriteBeam2" "sprites/physbeam.vmt"
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"SpriteExplosion" ""
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"SpriteGlow" "sprites/blueflare1.vmt"
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"SpriteHalo" "sprites/glow01.vmt"
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}
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}
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"$INSURGENCY" // Standalone gasme
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{
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"Keys"
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{
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"SpriteBeam" "sprites/laserbeam.vmt"
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"SpriteBeam2" ""
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"SpriteExplosion" "sprites/sprite_fire01.vmt"
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"SpriteGlow" ""
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"SpriteHalo" "sprites/glow01.vmt"
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}
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}
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"swarm"
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{
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"Keys"
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{
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"SpriteBeam" "sprites/laserbeam.vmt"
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"SpriteBeam2" ""
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"SpriteExplosion" "sprites/flamelet1.vmt"
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"SpriteGlow" "sprites/blueflare1.vmt"
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"SpriteHalo" "sprites/glow01.vmt"
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}
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}
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"#default"
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{
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"#supported"
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{
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"game" "left4dead"
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"game" "left4dead2"
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}
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"Keys"
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{
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"SpriteBeam" "sprites/laserbeam.vmt"
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"SpriteBeam2" "sprites/physbeam.vmt"
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"SpriteExplosion" "sprites/floorfire4_.vmt"
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"SpriteGlow" "sprites/blueflare1.vmt"
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"SpriteHalo" "sprites/glow01.vmt"
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}
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}
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}
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@ -51,11 +51,11 @@ public Plugin:myinfo =
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new Handle:hTopMenu = INVALID_HANDLE;
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new Handle:hTopMenu = INVALID_HANDLE;
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// Sounds
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// Sounds
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new String:g_BlipSound[PLATFORM_MAX_PATH];
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#define SOUND_BLIP "buttons/blip1.wav"
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new String:g_BeepSound[PLATFORM_MAX_PATH];
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#define SOUND_BEEP "buttons/button17.wav"
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new String:g_FinalSound[PLATFORM_MAX_PATH];
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#define SOUND_FINAL "weapons/cguard/charging.wav"
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new String:g_BoomSound[PLATFORM_MAX_PATH];
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#define SOUND_BOOM "weapons/explode3.wav"
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new String:g_FreezeSound[PLATFORM_MAX_PATH];
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#define SOUND_FREEZE "physics/glass/glass_impact_bullet4.wav"
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// Following are model indexes for temp entities
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// Following are model indexes for temp entities
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new g_BeamSprite = -1;
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new g_BeamSprite = -1;
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@ -179,65 +179,45 @@ HookEvents( )
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public OnMapStart()
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public OnMapStart()
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{
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{
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new Handle:gameConfig = LoadGameConfigFile("funcommands.games");
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PrecacheSound(SOUND_BLIP, true);
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if (gameConfig == INVALID_HANDLE)
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PrecacheSound(SOUND_BEEP, true);
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PrecacheSound(SOUND_FINAL, true);
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PrecacheSound(SOUND_BOOM, true);
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PrecacheSound(SOUND_FREEZE, true);
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new EngineVersion:sdkversion = GetEngineVersion();
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if (sdkversion == Engine_Left4Dead || sdkversion == Engine_Left4Dead2
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|| sdkversion == Engine_AlienSwarm || sdkversion == Engine_CSGO)
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{
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{
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SetFailState("Unable to load game config funcommands.games");
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g_BeamSprite = PrecacheModel("materials/sprites/laserbeam.vmt");
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return;
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g_HaloSprite = PrecacheModel("materials/sprites/glow01.vmt");
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// l4d, l4d2, and csgo have this. swarm does not.
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if (sdkversion != Engine_AlienSwarm)
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{
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g_BeamSprite2 = PrecacheModel("materials/sprites/physbeam.vmt");
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}
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g_GlowSprite = PrecacheModel("materials/sprites/blueflare1.vmt");
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if (sdkversion == Engine_Left4Dead || sdkversion == Engine_Left4Dead2)
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{
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g_ExplosionSprite = PrecacheModel("sprites/floorfire4_.vmt");
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}
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else if (sdkversion == Engine_AlienSwarm)
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{
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g_ExplosionSprite = PrecacheModel("sprites/flamelet1.vmt");
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}
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}
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else
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{
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g_BeamSprite = PrecacheModel("materials/sprites/laser.vmt");
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g_HaloSprite = PrecacheModel("materials/sprites/halo01.vmt");
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g_BeamSprite2 = PrecacheModel("sprites/bluelight1.vmt");
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g_GlowSprite = PrecacheModel("sprites/blueglow2.vmt");
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g_ExplosionSprite = PrecacheModel("sprites/sprite_fire01.vmt");
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}
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}
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if (GameConfGetKeyValue(gameConfig, "SoundBlip", g_BlipSound, sizeof(g_BlipSound)) && g_BlipSound[0])
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{
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PrecacheSound(g_BlipSound, true);
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}
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if (GameConfGetKeyValue(gameConfig, "SoundBeep", g_BeepSound, sizeof(g_BeepSound)) && g_BeepSound[0])
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{
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PrecacheSound(g_BeepSound, true);
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}
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if (GameConfGetKeyValue(gameConfig, "SoundFinal", g_FinalSound, sizeof(g_FinalSound)) && g_FinalSound[0])
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{
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PrecacheSound(g_FinalSound, true);
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}
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if (GameConfGetKeyValue(gameConfig, "SoundBoom", g_BoomSound, sizeof(g_BoomSound)) && g_BoomSound[0])
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{
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PrecacheSound(g_BoomSound, true);
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}
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if (GameConfGetKeyValue(gameConfig, "SoundFreeze", g_FreezeSound, sizeof(g_FreezeSound)) && g_FreezeSound[0])
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{
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PrecacheSound(g_FreezeSound, true);
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}
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new String:buffer[PLATFORM_MAX_PATH];
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if (GameConfGetKeyValue(gameConfig, "SpriteBeam", buffer, sizeof(buffer)) && buffer[0])
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{
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g_BeamSprite = PrecacheModel(buffer);
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}
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if (GameConfGetKeyValue(gameConfig, "SpriteBeam2", buffer, sizeof(buffer)) && buffer[0])
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{
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g_BeamSprite2 = PrecacheModel(buffer);
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}
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if (GameConfGetKeyValue(gameConfig, "SpriteExplosion", buffer, sizeof(buffer)) && buffer[0])
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{
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g_ExplosionSprite = PrecacheModel(buffer);
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}
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if (GameConfGetKeyValue(gameConfig, "SpriteGlow", buffer, sizeof(buffer)) && buffer[0])
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{
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g_GlowSprite = PrecacheModel(buffer);
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}
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if (GameConfGetKeyValue(gameConfig, "SpriteHalo", buffer, sizeof(buffer)) && buffer[0])
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{
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g_HaloSprite = PrecacheModel(buffer);
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}
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CloseHandle(gameConfig);
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}
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}
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public OnMapEnd()
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public OnMapEnd()
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@ -91,33 +91,27 @@ public Action:Timer_Beacon(Handle:timer, any:value)
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new Float:vec[3];
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new Float:vec[3];
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GetClientAbsOrigin(client, vec);
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GetClientAbsOrigin(client, vec);
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vec[2] += 10;
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vec[2] += 10;
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
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TE_SendToAll();
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if (g_BeamSprite > -1 && g_HaloSprite > -1)
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if (team == 2)
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{
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{
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, redColor, 10, 0);
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TE_SendToAll();
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}
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else if (team == 3)
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if (team == 2)
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{
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{
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, blueColor, 10, 0);
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, redColor, 10, 0);
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}
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}
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else
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else if (team == 3)
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{
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{
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, greenColor, 10, 0);
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, blueColor, 10, 0);
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}
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else
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{
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, greenColor, 10, 0);
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}
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TE_SendToAll();
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}
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}
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if (g_BlipSound[0])
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TE_SendToAll();
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{
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GetClientEyePosition(client, vec);
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GetClientEyePosition(client, vec);
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EmitAmbientSound(g_BlipSound, vec, client, SNDLEVEL_RAIDSIREN);
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EmitAmbientSound(SOUND_BLIP, vec, client, SNDLEVEL_RAIDSIREN);
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}
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return Plugin_Continue;
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return Plugin_Continue;
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}
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}
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@ -109,18 +109,12 @@ public Action:Timer_FireBomb(Handle:timer, any:value)
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if (g_FireBombTime[client] > 1)
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if (g_FireBombTime[client] > 1)
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{
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{
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color = RoundToFloor(g_FireBombTime[client] * (255.0 / GetConVarFloat(g_Cvar_FireBombTicks)));
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color = RoundToFloor(g_FireBombTime[client] * (255.0 / GetConVarFloat(g_Cvar_FireBombTicks)));
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if (g_BeepSound[0])
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EmitAmbientSound(SOUND_BEEP, vec, client, SNDLEVEL_RAIDSIREN);
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{
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EmitAmbientSound(g_BeepSound, vec, client, SNDLEVEL_RAIDSIREN);
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}
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}
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}
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else
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else
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{
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{
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color = 0;
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color = 0;
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if (g_FinalSound[0])
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EmitAmbientSound(SOUND_FINAL, vec, client, SNDLEVEL_RAIDSIREN);
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{
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EmitAmbientSound(g_FinalSound, vec, client, SNDLEVEL_RAIDSIREN);
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}
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}
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}
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SetEntityRenderColor(client, 255, color, color, 255);
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SetEntityRenderColor(client, 255, color, color, 255);
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@ -129,16 +123,13 @@ public Action:Timer_FireBomb(Handle:timer, any:value)
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GetClientName(client, name, sizeof(name));
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GetClientName(client, name, sizeof(name));
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PrintCenterTextAll("%t", "Till Explodes", name, g_FireBombTime[client]);
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PrintCenterTextAll("%t", "Till Explodes", name, g_FireBombTime[client]);
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if (g_BeamSprite > -1 && g_HaloSprite > -1)
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GetClientAbsOrigin(client, vec);
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{
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vec[2] += 10;
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GetClientAbsOrigin(client, vec);
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vec[2] += 10;
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
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TE_SendToAll();
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
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TE_SendToAll();
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TE_SendToAll();
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}
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return Plugin_Continue;
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return Plugin_Continue;
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}
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}
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else
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else
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@ -149,27 +140,21 @@ public Action:Timer_FireBomb(Handle:timer, any:value)
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TE_SendToAll();
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TE_SendToAll();
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}
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}
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if (g_BeamSprite > -1 && g_HaloSprite > -1)
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GetClientAbsOrigin(client, vec);
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{
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vec[2] += 10;
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GetClientAbsOrigin(client, vec);
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TE_SetupBeamRingPoint(vec, 50.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.5, 30.0, 1.5, orangeColor, 5, 0);
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vec[2] += 10;
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 50.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.5, 30.0, 1.5, orangeColor, 5, 0);
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vec[2] += 15;
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 40.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 30.0, 1.5, orangeColor, 5, 0);
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vec[2] += 15;
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 40.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 30.0, 1.5, orangeColor, 5, 0);
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vec[2] += 15;
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 30.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.7, 30.0, 1.5, orangeColor, 5, 0);
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vec[2] += 15;
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 30.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.7, 30.0, 1.5, orangeColor, 5, 0);
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vec[2] += 15;
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 20.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.8, 30.0, 1.5, orangeColor, 5, 0);
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vec[2] += 15;
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 20.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.8, 30.0, 1.5, orangeColor, 5, 0);
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TE_SendToAll();
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}
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if (g_BoomSound[0])
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EmitAmbientSound(SOUND_BOOM, vec, client, SNDLEVEL_RAIDSIREN);
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{
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EmitAmbientSound(g_BoomSound, vec, client, SNDLEVEL_RAIDSIREN);
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}
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IgniteEntity(client, GetConVarFloat(g_Cvar_BurnDuration));
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IgniteEntity(client, GetConVarFloat(g_Cvar_BurnDuration));
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KillFireBomb(client);
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KillFireBomb(client);
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@ -51,12 +51,9 @@ FreezeClient(client, time)
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SetEntityMoveType(client, MOVETYPE_NONE);
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SetEntityMoveType(client, MOVETYPE_NONE);
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SetEntityRenderColor(client, 0, 128, 255, 192);
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SetEntityRenderColor(client, 0, 128, 255, 192);
|
||||||
|
|
||||||
if (g_FreezeSound[0])
|
new Float:vec[3];
|
||||||
{
|
GetClientEyePosition(client, vec);
|
||||||
new Float:vec[3];
|
EmitAmbientSound(SOUND_FREEZE, vec, client, SNDLEVEL_RAIDSIREN);
|
||||||
GetClientEyePosition(client, vec);
|
|
||||||
EmitAmbientSound(g_FreezeSound, vec, client, SNDLEVEL_RAIDSIREN);
|
|
||||||
}
|
|
||||||
|
|
||||||
g_FreezeTime[client] = time;
|
g_FreezeTime[client] = time;
|
||||||
g_FreezeSerial[client] = ++ g_Serial_Gen;
|
g_FreezeSerial[client] = ++ g_Serial_Gen;
|
||||||
@ -70,15 +67,12 @@ UnfreezeClient(client)
|
|||||||
|
|
||||||
if (IsClientInGame(client))
|
if (IsClientInGame(client))
|
||||||
{
|
{
|
||||||
if (g_FreezeSound[0])
|
new Float:vec[3];
|
||||||
{
|
GetClientAbsOrigin(client, vec);
|
||||||
new Float:vec[3];
|
vec[2] += 10;
|
||||||
GetClientAbsOrigin(client, vec);
|
|
||||||
vec[2] += 10;
|
GetClientEyePosition(client, vec);
|
||||||
|
EmitAmbientSound(SOUND_FREEZE, vec, client, SNDLEVEL_RAIDSIREN);
|
||||||
GetClientEyePosition(client, vec);
|
|
||||||
EmitAmbientSound(g_FreezeSound, vec, client, SNDLEVEL_RAIDSIREN);
|
|
||||||
}
|
|
||||||
|
|
||||||
SetEntityMoveType(client, MOVETYPE_WALK);
|
SetEntityMoveType(client, MOVETYPE_WALK);
|
||||||
|
|
||||||
@ -196,7 +190,7 @@ public Action:Timer_Freeze(Handle:timer, any:value)
|
|||||||
{
|
{
|
||||||
TE_SetupGlowSprite(vec, g_GlowSprite, 0.95, 1.5, 50);
|
TE_SetupGlowSprite(vec, g_GlowSprite, 0.95, 1.5, 50);
|
||||||
}
|
}
|
||||||
else if (g_HaloSprite > -1)
|
else
|
||||||
{
|
{
|
||||||
TE_SetupGlowSprite(vec, g_HaloSprite, 0.95, 1.5, 50);
|
TE_SetupGlowSprite(vec, g_HaloSprite, 0.95, 1.5, 50);
|
||||||
}
|
}
|
||||||
@ -230,18 +224,12 @@ public Action:Timer_FreezeBomb(Handle:timer, any:value)
|
|||||||
if (g_FreezeBombTime[client] > 1)
|
if (g_FreezeBombTime[client] > 1)
|
||||||
{
|
{
|
||||||
color = RoundToFloor(g_FreezeBombTime[client] * (255.0 / GetConVarFloat(g_Cvar_FreezeBombTicks)));
|
color = RoundToFloor(g_FreezeBombTime[client] * (255.0 / GetConVarFloat(g_Cvar_FreezeBombTicks)));
|
||||||
if (g_BeepSound[0])
|
EmitAmbientSound(SOUND_BEEP, vec, client, SNDLEVEL_RAIDSIREN);
|
||||||
{
|
|
||||||
EmitAmbientSound(g_BeepSound, vec, client, SNDLEVEL_RAIDSIREN);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
color = 0;
|
color = 0;
|
||||||
if (g_FinalSound[0])
|
EmitAmbientSound(SOUND_FINAL, vec, client, SNDLEVEL_RAIDSIREN);
|
||||||
{
|
|
||||||
EmitAmbientSound(g_FinalSound, vec, client, SNDLEVEL_RAIDSIREN);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SetEntityRenderColor(client, color, color, 255, 255);
|
SetEntityRenderColor(client, color, color, 255, 255);
|
||||||
@ -250,16 +238,13 @@ public Action:Timer_FreezeBomb(Handle:timer, any:value)
|
|||||||
GetClientName(client, name, sizeof(name));
|
GetClientName(client, name, sizeof(name));
|
||||||
PrintCenterTextAll("%t", "Till Explodes", name, g_FreezeBombTime[client]);
|
PrintCenterTextAll("%t", "Till Explodes", name, g_FreezeBombTime[client]);
|
||||||
|
|
||||||
if (g_BeamSprite > -1 && g_HaloSprite > -1)
|
GetClientAbsOrigin(client, vec);
|
||||||
{
|
vec[2] += 10;
|
||||||
GetClientAbsOrigin(client, vec);
|
|
||||||
vec[2] += 10;
|
|
||||||
|
|
||||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
|
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
|
||||||
TE_SendToAll();
|
TE_SendToAll();
|
||||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
|
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
|
||||||
TE_SendToAll();
|
TE_SendToAll();
|
||||||
}
|
|
||||||
return Plugin_Continue;
|
return Plugin_Continue;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -270,10 +255,7 @@ public Action:Timer_FreezeBomb(Handle:timer, any:value)
|
|||||||
TE_SendToAll();
|
TE_SendToAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (g_BoomSound[0])
|
EmitAmbientSound(SOUND_BOOM, vec, client, SNDLEVEL_RAIDSIREN);
|
||||||
{
|
|
||||||
EmitAmbientSound(g_BoomSound, vec, client, SNDLEVEL_RAIDSIREN);
|
|
||||||
}
|
|
||||||
|
|
||||||
KillFreezeBomb(client);
|
KillFreezeBomb(client);
|
||||||
FreezeClient(client, GetConVarInt(g_Cvar_FreezeDuration));
|
FreezeClient(client, GetConVarInt(g_Cvar_FreezeDuration));
|
||||||
@ -304,18 +286,15 @@ public Action:Timer_FreezeBomb(Handle:timer, any:value)
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (g_HaloSprite > -1)
|
if (g_BeamSprite2 > -1)
|
||||||
{
|
{
|
||||||
if (g_BeamSprite2 > -1)
|
TE_SetupBeamPoints(vec, pos, g_BeamSprite2, g_HaloSprite, 0, 1, 0.7, 20.0, 50.0, 1, 1.5, blueColor, 10);
|
||||||
{
|
|
||||||
TE_SetupBeamPoints(vec, pos, g_BeamSprite2, g_HaloSprite, 0, 1, 0.7, 20.0, 50.0, 1, 1.5, blueColor, 10);
|
|
||||||
}
|
|
||||||
else if (g_BeamSprite > -1)
|
|
||||||
{
|
|
||||||
TE_SetupBeamPoints(vec, pos, g_BeamSprite, g_HaloSprite, 0, 1, 0.7, 20.0, 50.0, 1, 1.5, blueColor, 10);
|
|
||||||
}
|
|
||||||
TE_SendToAll();
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TE_SetupBeamPoints(vec, pos, g_BeamSprite, g_HaloSprite, 0, 1, 0.7, 20.0, 50.0, 1, 1.5, blueColor, 10);
|
||||||
|
}
|
||||||
|
TE_SendToAll();
|
||||||
|
|
||||||
FreezeClient(i, GetConVarInt(g_Cvar_FreezeDuration));
|
FreezeClient(i, GetConVarInt(g_Cvar_FreezeDuration));
|
||||||
}
|
}
|
||||||
|
@ -102,18 +102,12 @@ public Action:Timer_TimeBomb(Handle:timer, any:value)
|
|||||||
if (g_TimeBombTime[client] > 1)
|
if (g_TimeBombTime[client] > 1)
|
||||||
{
|
{
|
||||||
color = RoundToFloor(g_TimeBombTime[client] * (128.0 / GetConVarFloat(g_Cvar_TimeBombTicks)));
|
color = RoundToFloor(g_TimeBombTime[client] * (128.0 / GetConVarFloat(g_Cvar_TimeBombTicks)));
|
||||||
if (g_BeepSound[0])
|
EmitAmbientSound(SOUND_BEEP, vec, client, SNDLEVEL_RAIDSIREN);
|
||||||
{
|
|
||||||
EmitAmbientSound(g_BeepSound, vec, client, SNDLEVEL_RAIDSIREN);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
color = 0;
|
color = 0;
|
||||||
if (g_FinalSound[0])
|
EmitAmbientSound(SOUND_FINAL, vec, client, SNDLEVEL_RAIDSIREN);
|
||||||
{
|
|
||||||
EmitAmbientSound(g_FinalSound, vec, client, SNDLEVEL_RAIDSIREN);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SetEntityRenderColor(client, 255, 128, color, 255);
|
SetEntityRenderColor(client, 255, 128, color, 255);
|
||||||
@ -122,16 +116,13 @@ public Action:Timer_TimeBomb(Handle:timer, any:value)
|
|||||||
GetClientName(client, name, sizeof(name));
|
GetClientName(client, name, sizeof(name));
|
||||||
PrintCenterTextAll("%t", "Till Explodes", name, g_TimeBombTime[client]);
|
PrintCenterTextAll("%t", "Till Explodes", name, g_TimeBombTime[client]);
|
||||||
|
|
||||||
if (g_BeamSprite > -1 && g_HaloSprite > -1)
|
GetClientAbsOrigin(client, vec);
|
||||||
{
|
vec[2] += 10;
|
||||||
GetClientAbsOrigin(client, vec);
|
|
||||||
vec[2] += 10;
|
|
||||||
|
|
||||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
|
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
|
||||||
TE_SendToAll();
|
TE_SendToAll();
|
||||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
|
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
|
||||||
TE_SendToAll();
|
TE_SendToAll();
|
||||||
}
|
|
||||||
return Plugin_Continue;
|
return Plugin_Continue;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -142,10 +133,7 @@ public Action:Timer_TimeBomb(Handle:timer, any:value)
|
|||||||
TE_SendToAll();
|
TE_SendToAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (g_BoomSound[0])
|
EmitAmbientSound(SOUND_BOOM, vec, client, SNDLEVEL_RAIDSIREN);
|
||||||
{
|
|
||||||
EmitAmbientSound(g_BoomSound, vec, client, SNDLEVEL_RAIDSIREN);
|
|
||||||
}
|
|
||||||
|
|
||||||
ForcePlayerSuicide(client);
|
ForcePlayerSuicide(client);
|
||||||
KillTimeBomb(client);
|
KillTimeBomb(client);
|
||||||
|
@ -137,11 +137,7 @@ CopyFiles('configs/sql-init-scripts/sqlite', 'addons/sourcemod/configs/sql-init-
|
|||||||
'update_admins-r1409.sql',
|
'update_admins-r1409.sql',
|
||||||
]
|
]
|
||||||
)
|
)
|
||||||
CopyFiles('gamedata', 'addons/sourcemod/gamedata',
|
CopyFiles('gamedata', 'addons/sourcemod/gamedata', ['sm-tf2.games.txt'])
|
||||||
[ 'funcommands.games.txt',
|
|
||||||
'sm-tf2.games.txt',
|
|
||||||
]
|
|
||||||
)
|
|
||||||
CopyFiles('gamedata/sdkhooks.games', 'addons/sourcemod/gamedata/sdkhooks.games',
|
CopyFiles('gamedata/sdkhooks.games', 'addons/sourcemod/gamedata/sdkhooks.games',
|
||||||
[ 'common.games.txt',
|
[ 'common.games.txt',
|
||||||
'engine.blade.txt',
|
'engine.blade.txt',
|
||||||
|
Loading…
Reference in New Issue
Block a user