Added EquipPlayerWeapon to SDKTools. Offsets for CS:S and TF2 added.
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401975
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@@ -871,6 +871,29 @@ static cell_t GetServerNetStats(IPluginContext *pContext, const cell_t *params)
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return 1;
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}
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static cell_t WeaponEquip(IPluginContext *pContext, const cell_t *params)
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{
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static ValveCall *pCall = NULL;
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if (!pCall)
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{
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ValvePassInfo pass[1];
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InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
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if (!CreateBaseCall("WeaponEquip", ValveCall_Player, NULL, pass, 1, &pCall))
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{
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return pContext->ThrowNativeError("\"WeaponEquip\" not supported by this mod");
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} else if (!pCall) {
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return pContext->ThrowNativeError("\"WeaponEquip\" wrapper failed to initialized");
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}
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}
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START_CALL();
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DECODE_VALVE_PARAM(1, thisinfo, 0);
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DECODE_VALVE_PARAM(2, vparams, 0);
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FINISH_CALL_SIMPLE(NULL);
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return 1;
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}
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sp_nativeinfo_t g_Natives[] =
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{
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{"ExtinguishEntity", ExtinguishEntity},
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@@ -895,5 +918,6 @@ sp_nativeinfo_t g_Natives[] =
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{"SetEntityModel", sm_SetEntityModel},
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{"GetPlayerDecalFile", GetPlayerDecalFile},
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{"GetServerNetStats", GetServerNetStats},
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{"EquipPlayerWeapon", WeaponEquip},
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{NULL, NULL},
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};
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