added some more doc to events
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401857
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@ -108,6 +108,9 @@ native UnhookEvent(const String:name[], EventHook:callback, EventHookMode:mode=E
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/**
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/**
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* Creates a game event to be fired later.
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* Creates a game event to be fired later.
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*
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*
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* The Handle should not be closed via CloseHandle(). It must be closed via
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* FireEvent() or CancelCreatedEvent().
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*
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* @param name Name of event.
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* @param name Name of event.
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* @param force If set to true, this forces the event to be created even if it's not being hooked.
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* @param force If set to true, this forces the event to be created even if it's not being hooked.
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* Note that this will not force it if the event doesn't exist at all.
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* Note that this will not force it if the event doesn't exist at all.
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@ -119,6 +122,8 @@ native Handle:CreateEvent(const String:name[], bool:force=false);
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/**
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/**
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* Fires a game event.
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* Fires a game event.
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*
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*
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* This function closes the event Handle after completing.
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*
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* @param event Handle to the event.
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* @param event Handle to the event.
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* @param dontBroadcast Optional boolean that determines if event should be broadcast to clients.
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* @param dontBroadcast Optional boolean that determines if event should be broadcast to clients.
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* @noreturn
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* @noreturn
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@ -169,6 +174,11 @@ native GetEventInt(Handle:event, const String:key[]);
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/**
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/**
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* Sets the integer value of a game event's key.
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* Sets the integer value of a game event's key.
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*
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*
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* Integer value refers to anything that can be reduced to an integer.
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* The various size specifiers, such as "byte" and "short" are still
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* integers, and only refer to how much data will actually be sent
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* over the network (if applicable).
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*
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* @param event Handle to the event.
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* @param event Handle to the event.
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* @param key Name of event key.
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* @param key Name of event key.
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* @param value New integer value.
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* @param value New integer value.
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