Don't use VInterfaceMatch when wanting explicit iface version.

This commit is contained in:
Nicholas Hastings 2015-09-11 05:40:03 -07:00
parent 2bd91dd93b
commit f6d7fd4949

View File

@ -72,10 +72,10 @@ bool SourceMod_Core::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen
GET_V_IFACE_ANY(GetServerFactory, gamedll, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL); GET_V_IFACE_ANY(GetServerFactory, gamedll, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
#if SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_SDK2013 #if SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_SDK2013
// Shim to avoid hooking shims // Shim to avoid hooking shims
engine = (IVEngineServer *)ismm->VInterfaceMatch(ismm->GetEngineFactory(), "VEngineServer023"); engine = (IVEngineServer *)ismm->GetEngineFactory()("VEngineServer023", nullptr);
if (!engine) if (!engine)
{ {
engine = (IVEngineServer *)ismm->VInterfaceMatch(ismm->GetEngineFactory(), "VEngineServer022"); engine = (IVEngineServer *)ismm->GetEngineFactory()("VEngineServer022", nullptr);
if (!engine) if (!engine)
{ {
if (error && maxlen) if (error && maxlen)