removed IsPlayerAlive() from sdktools (it's in Core now)

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401628
This commit is contained in:
David Anderson 2007-10-21 20:09:28 +00:00
parent 02e8977ea0
commit f5370eb171

View File

@ -657,43 +657,6 @@ static cell_t FindEntityByClassname(IPluginContext *pContext, const cell_t *para
return engine->IndexOfEdict(pEdict);
}
static cell_t IsPlayerAlive(IPluginContext *pContext, const cell_t *params)
{
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
if (player == NULL)
{
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
}
else if (!player->IsInGame())
{
return pContext->ThrowNativeError("Client %d is not in game", params[1]);
}
edict_t *pEdict = player->GetEdict();
CBaseEntity *pEntity = pEdict->GetUnknown()->GetBaseEntity();
static int lifeState_off = 0;
static bool lifeState_setup = false;
if (!lifeState_setup)
{
lifeState_setup = true;
g_pGameConf->GetOffset("m_lifeState", &lifeState_off);
}
if (!lifeState_off)
{
IPlayerInfo *info = playerinfomngr->GetPlayerInfo(pEdict);
if (info)
{
return info->IsDead() ? 0 : 1;
}
return pContext->ThrowNativeError("\"IsPlayerAlive\" not supported by this mod");
}
return (*((uint8_t *)pEntity + lifeState_off) == LIFE_ALIVE) ? 1 : 0;
}
static cell_t CreateEntityByName(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
@ -930,7 +893,6 @@ sp_nativeinfo_t g_Natives[] =
{"GetClientEyePosition", GetClientEyePosition},
{"GetClientEyeAngles", GetClientEyeAngles},
{"FindEntityByClassname", FindEntityByClassname},
{"IsPlayerAlive", IsPlayerAlive},
{"CreateEntityByName", CreateEntityByName},
{"DispatchSpawn", DispatchSpawn},
{"DispatchKeyValue", DispatchKeyValue},