Merge pull request #201 from DoctorMcKay/tf2-getclientteam
Added TF2_GetClientTeam stock (r=psychonic).
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commit
f42a1fe0e4
@ -319,7 +319,19 @@ static const String:TFResourceNames[TFResourceType][] =
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};
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/**
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* Get's a Clients current class.
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* Gets a client's current team.
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*
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* @param client Client index.
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* @return Current TFTeam of client.
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* @error Invalid client index.
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*/
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stock TFTeam:TF2_GetClientTeam(client)
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{
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return TFTeam:GetClientTeam(client);
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}
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/**
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* Gets a client's current class.
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*
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* @param client Player's index.
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* @return Current TFClassType of player.
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@ -331,14 +343,14 @@ stock TFClassType:TF2_GetPlayerClass(client)
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}
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/**
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* Set's a Clients class.
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* Sets a client's class.
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*
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* Note: If setting player class in a player spawn hook weapons should be set to false.
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*
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* @param client Player's index.
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* @param classType TFClassType class symbol.
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* @param weapons This paramater is ignored.
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* @param persistent If true changes the players desired class so the change stays after death.
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* @param weapons This parameter is ignored.
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* @param persistent If true, changes the player's desired class so the change stays after death.
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* @noreturn
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* @error Invalid client index.
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*/
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@ -369,12 +381,12 @@ stock TF2_GetPlayerResourceData(client, TFResourceType:type)
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}
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new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
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if (offset < 1)
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{
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return -1;
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}
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new entity = TF2_GetResourceEntity();
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if (entity == -1)
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@ -405,12 +417,12 @@ stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value)
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}
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new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
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if (offset < 1)
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{
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return false;
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}
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new entity = TF2_GetResourceEntity();
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if (entity == -1)
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