Move Steam2/3 id rendering logic to CPlayer
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892edd9650
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f1dc24c089
@ -2070,6 +2070,83 @@ const CSteamID &CPlayer::GetSteamId(bool validated)
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return m_SteamId;
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}
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bool CPlayer::GetSteam2Id(char *out, size_t maxlen, bool validate)
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{
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if (IsFakeClient())
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{
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snprintf(out, maxlen, "BOT");
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return true;
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}
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auto steamId = GetSteamId(validate);
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if (!steamId.IsValid())
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{
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if (g_HL2.IsLANServer())
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{
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snprintf(out, maxlen, "STEAM_ID_LAN");
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return true;
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}
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else if (!validate)
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{
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snprintf(out, maxlen, "STEAM_ID_PENDING");
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return true;
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}
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else
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{
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return false;
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}
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}
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EUniverse universe = steamId.GetEUniverse();
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if (atoi(g_pGameConf->GetKeyValue("UseInvalidUniverseInSteam2IDs")) == 1)
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{
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universe = k_EUniverseInvalid;
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}
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snprintf(out, maxlen, "STEAM_%u:%u:%u", universe, steamId.GetAccountID() & 1, steamId.GetAccountID() >> 1);
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return true;
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}
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bool CPlayer::GetSteam3Id(char *out, size_t maxlen, bool validate)
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{
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if (IsFakeClient())
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{
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snprintf(out, maxlen, "BOT");
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return true;
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}
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auto steamId = GetSteamId(validate);
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if (!steamId.IsValid())
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{
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if (g_HL2.IsLANServer())
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{
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snprintf(out, maxlen, "STEAM_ID_LAN");
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return true;
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}
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else if (!validate)
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{
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snprintf(out, maxlen, "STEAM_ID_PENDING");
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return true;
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}
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else
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{
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return false;
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}
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}
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// TODO: make sure all hl2sdks' steamclientpublic.h have k_unSteamUserDesktopInstance.
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if (steamId.GetUnAccountInstance() == 1 /* k_unSteamUserDesktopInstance */)
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{
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snprintf(out, maxlen, "[U:%u:%u]", steamId.GetEUniverse(), steamId.GetAccountID());
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}
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else
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{
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snprintf(out, maxlen, "[U:%u:%u:%u]", steamId.GetEUniverse(), steamId.GetAccountID(), steamId.GetUnAccountInstance());
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}
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return true;
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}
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unsigned int CPlayer::GetSteamAccountID(bool validated)
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{
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if (!IsFakeClient() && (!validated || IsAuthStringValidated()))
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@ -75,6 +75,8 @@ public:
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unsigned int GetSteamAccountID(bool validated = true);
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const CSteamID &GetSteamId(bool validated = true);
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uint64_t GetSteamId64(bool validated = true) { return GetSteamId(validated).ConvertToUint64(); }
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bool GetSteam2Id(char *out, size_t maxlen, bool validated = true);
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bool GetSteam3Id(char *out, size_t maxlen, bool validated = true);
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edict_t *GetEdict();
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bool IsInGame();
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bool WasCountedAsInGame();
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@ -367,53 +367,22 @@ static cell_t SteamIdToLocal(IPluginContext *pCtx, int index, AuthIdType authTyp
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}
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break;
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case AuthIdType::Steam2:
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case AuthIdType::Steam3:
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{
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if (pPlayer->IsFakeClient())
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{
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pCtx->StringToLocal(local_addr, bytes, "BOT");
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return 1;
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}
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uint64_t steamId = pPlayer->GetSteamId64(validate);
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if (steamId == 0)
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{
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if (gamehelpers->IsLANServer())
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{
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pCtx->StringToLocal(local_addr, bytes, "STEAM_ID_LAN");
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return 1;
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}
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else if (!validate)
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{
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pCtx->StringToLocal(local_addr, bytes, "STEAM_ID_PENDING");
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return 1;
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}
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else
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char szAuth[64];
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if (!pPlayer->GetSteam2Id(szAuth, sizeof(szAuth), validate))
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{
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return 0;
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}
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}
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pCtx->StringToLocal(local_addr, bytes, szAuth);
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}
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break;
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case AuthIdType::Steam3:
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{
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char szAuth[64];
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unsigned int universe = steamId >> 56;
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unsigned int accountId = steamId & 0xFFFFFFFF;
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unsigned int instance = (steamId >> 32) & 0x000FFFFF;
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if (authType == AuthIdType::Steam2)
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if (!pPlayer->GetSteam2Id(szAuth, sizeof(szAuth), validate))
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{
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if (atoi(g_pGameConf->GetKeyValue("UseInvalidUniverseInSteam2IDs")) == 1)
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{
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universe = 0;
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}
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snprintf(szAuth, sizeof(szAuth), "STEAM_%u:%u:%u", universe, accountId & 1, accountId >> 1);
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}
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else if (instance != 1)
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{
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snprintf(szAuth, sizeof(szAuth), "[U:%u:%u:%u]", universe, accountId, instance);
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}
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else
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{
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snprintf(szAuth, sizeof(szAuth), "[U:%u:%u]", universe, accountId);
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return 0;
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}
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pCtx->StringToLocal(local_addr, bytes, szAuth);
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@ -276,6 +276,28 @@ namespace SourceMod
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* @return Steam Id or 0 if not available.
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*/
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virtual uint64_t GetSteamId64(bool validated = true) =0;
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/**
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* @brief Returns the client's Steam ID rendered in Steam2 format.
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*
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* @param out Buffer in which to output the id.
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* @param maxlen Maximum length of the output buffer in bytes.
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* @param validated Check backend validation status.
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*
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* @return True on success or false if not available.
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*/
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virtual bool GetSteam2Id(char *out, size_t maxlen, bool validated = true) =0;
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/**
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* @brief Returns the client's Steam ID rendered in Steam3 format.
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*
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* @param out Buffer in which to output the id.
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* @param maxlen Maximum length of the output buffer in bytes.
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* @param validated Check backend validation status.
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*
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* @return True on success or false if not available.
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*/
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virtual bool GetSteam3Id(char *out, size_t maxlen, bool validated = true) =0;
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};
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/**
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