Move Steam2/3 id rendering logic to CPlayer
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@@ -75,6 +75,8 @@ public:
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unsigned int GetSteamAccountID(bool validated = true);
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const CSteamID &GetSteamId(bool validated = true);
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uint64_t GetSteamId64(bool validated = true) { return GetSteamId(validated).ConvertToUint64(); }
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bool GetSteam2Id(char *out, size_t maxlen, bool validated = true);
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bool GetSteam3Id(char *out, size_t maxlen, bool validated = true);
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edict_t *GetEdict();
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bool IsInGame();
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bool WasCountedAsInGame();
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