Move Steam2/3 id rendering logic to CPlayer
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@@ -2070,6 +2070,83 @@ const CSteamID &CPlayer::GetSteamId(bool validated)
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return m_SteamId;
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}
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bool CPlayer::GetSteam2Id(char *out, size_t maxlen, bool validate)
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{
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if (IsFakeClient())
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{
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snprintf(out, maxlen, "BOT");
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return true;
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}
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auto steamId = GetSteamId(validate);
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if (!steamId.IsValid())
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{
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if (g_HL2.IsLANServer())
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{
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snprintf(out, maxlen, "STEAM_ID_LAN");
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return true;
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}
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else if (!validate)
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{
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snprintf(out, maxlen, "STEAM_ID_PENDING");
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return true;
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}
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else
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{
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return false;
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}
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}
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EUniverse universe = steamId.GetEUniverse();
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if (atoi(g_pGameConf->GetKeyValue("UseInvalidUniverseInSteam2IDs")) == 1)
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{
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universe = k_EUniverseInvalid;
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}
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snprintf(out, maxlen, "STEAM_%u:%u:%u", universe, steamId.GetAccountID() & 1, steamId.GetAccountID() >> 1);
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return true;
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}
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bool CPlayer::GetSteam3Id(char *out, size_t maxlen, bool validate)
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{
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if (IsFakeClient())
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{
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snprintf(out, maxlen, "BOT");
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return true;
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}
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auto steamId = GetSteamId(validate);
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if (!steamId.IsValid())
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{
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if (g_HL2.IsLANServer())
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{
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snprintf(out, maxlen, "STEAM_ID_LAN");
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return true;
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}
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else if (!validate)
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{
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snprintf(out, maxlen, "STEAM_ID_PENDING");
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return true;
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}
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else
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{
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return false;
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}
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}
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// TODO: make sure all hl2sdks' steamclientpublic.h have k_unSteamUserDesktopInstance.
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if (steamId.GetUnAccountInstance() == 1 /* k_unSteamUserDesktopInstance */)
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{
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snprintf(out, maxlen, "[U:%u:%u]", steamId.GetEUniverse(), steamId.GetAccountID());
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}
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else
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{
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snprintf(out, maxlen, "[U:%u:%u:%u]", steamId.GetEUniverse(), steamId.GetAccountID(), steamId.GetUnAccountInstance());
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}
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return true;
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}
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unsigned int CPlayer::GetSteamAccountID(bool validated)
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{
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if (!IsFakeClient() && (!validated || IsAuthStringValidated()))
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