removed TF2_Burn and calccritical from 1.0 branch

--HG--
branch : sourcemod-1.0.x
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/branches/sourcemod-1.0.x%402215
This commit is contained in:
David Anderson
2008-05-29 04:06:16 +00:00
parent 3d1fa83197
commit f153937038
2 changed files with 1 additions and 60 deletions
+1 -17
View File
@@ -104,23 +104,6 @@ native TF2_GetResourceEntity();
*/
native TFClassType:TF2_GetClass(const String:classname[]);
/**
* Called on weapon fire to decide if the current shot should be critical.
* Return Plugin_Continue to let the original calculation or return a higher
* action to override the decision with the value of 'result'
*
* @note Since critical shots are also calculated client side any changes made with
* this will not show for the shooter. Projectile weapons such as the rocketlauncher
* and demoman weapons will show a critical bullet but no critical sound effect.
* Bullet hits should appear as expected.
*
* @param client Client Index.
* @param weapon Weapon entity Index.
* @param weaponname Classname of the weapon.
* @param result Buffer param for the result of the decision.
*/
forward Action:TF2_CalcIsAttackCritical(client, weapon, String:weaponname[], &bool:result);
/**
* Do not edit below this line!
*/
@@ -135,3 +118,4 @@ public Extension:__ext_tf2 =
required = 0,
#endif
};