initial import of threading extension

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40327
This commit is contained in:
David Anderson 2007-01-19 04:35:56 +00:00
parent 2b7776f075
commit efe93fa470
17 changed files with 2549 additions and 0 deletions

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#include "extension.h"
#include "thread/ThreadSupport.h"
Sample g_Sample;
MainThreader g_Threader;
SMEXT_LINK(&g_Sample);
bool Sample::SDK_OnLoad(char *error, size_t err_max, bool late)
{
g_pShareSys->AddInterface(myself, &g_Threader);
return true;
}

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#ifndef _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
#define _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
#include "smsdk_ext.h"
/**
* @brief Sample implementation of the SDK Extension.
* Note: Uncomment one of the pre-defined virtual functions in order to use it.
*/
class Sample : public SDKExtension
{
public:
/**
* @brief This is called after the initial loading sequence has been processed.
*
* @param error Error message buffer.
* @param err_max Size of error message buffer.
* @param late Whether or not the module was loaded after map load.
* @return True to succeed loading, false to fail.
*/
virtual bool SDK_OnLoad(char *error, size_t err_max, bool late);
/**
* @brief This is called right before the extension is unloaded.
*/
//virtual void SDK_OnUnload();
/**
* @brief This is called once all known extensions have been loaded.
* Note: It is is a good idea to add natives here, if any are provided.
*/
//virtual void SDK_OnAllLoaded();
/**
* @brief Called when the pause state is changed.
*/
//virtual void SDK_OnPauseChange(bool paused);
/**
* @brief this is called when Core wants to know if your extension is working.
*
* @param error Error message buffer.
* @param err_max Size of error message buffer.
* @return True if working, false otherwise.
*/
//virtual void QueryRunning(char *error, size_t maxlength);
public:
#if defined SMEXT_CONF_METAMOD
/**
* Read smext_base.h for documentation on these.
*/
//virtual bool SDK_OnMetamodLoad(char *error, size_t err_max, bool late);
//virtual bool SDK_OnMetamodUnload(char *error, size_t err_max);
//virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t err_max);
#endif
};
#endif //_INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_

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Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "threader", "threader.vcproj", "{C9F9E996-0C20-4D96-8E52-4530F41E22CE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C9F9E996-0C20-4D96-8E52-4530F41E22CE}.Debug|Win32.ActiveCfg = Debug|Win32
{C9F9E996-0C20-4D96-8E52-4530F41E22CE}.Debug|Win32.Build.0 = Debug|Win32
{C9F9E996-0C20-4D96-8E52-4530F41E22CE}.Release|Win32.ActiveCfg = Release|Win32
{C9F9E996-0C20-4D96-8E52-4530F41E22CE}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="threader"
ProjectGUID="{C9F9E996-0C20-4D96-8E52-4530F41E22CE}"
RootNamespace="threader"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;THREADER_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SM_DEFAULT_THREADER"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName).ext.dll"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;THREADER_EXPORTS;SM_DEFAULT_THREADER"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName).ext.dll"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\extension.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\extension.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
<Filter
Name="SDK"
>
<File
RelativePath="..\smsdk_config.h"
>
</File>
<File
RelativePath="..\smsdk_ext.cpp"
>
</File>
<File
RelativePath="..\smsdk_ext.h"
>
</File>
</Filter>
<Filter
Name="Threader"
>
<Filter
Name="Source Files"
>
<File
RelativePath="..\thread\BaseWorker.cpp"
>
</File>
<File
RelativePath="..\thread\ThreadWorker.cpp"
>
</File>
<File
RelativePath="..\thread\WinThreads.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
>
<File
RelativePath="..\thread\BaseWorker.h"
>
</File>
<File
RelativePath="..\thread\IThreader.h"
>
</File>
<File
RelativePath="..\thread\PosixThreads.h"
>
</File>
<File
RelativePath="..\thread\ThreadSupport.h"
>
</File>
<File
RelativePath="..\thread\ThreadWorker.h"
>
</File>
<File
RelativePath="..\thread\WinThreads.h"
>
</File>
</Filter>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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#ifndef _INCLUDE_SOURCEMOD_EXTENSION_CONFIG_H_
#define _INCLUDE_SOURCEMOD_EXTENSION_CONFIG_H_
/* Basic information exposed publically */
#define SMEXT_CONF_NAME "Threader"
#define SMEXT_CONF_DESCRIPTION "Provides threading to other modules"
#define SMEXT_CONF_VERSION "1.0.0.0"
#define SMEXT_CONF_AUTHOR "AlliedModders"
#define SMEXT_CONF_URL "http://www.sourcemod.net/"
#define SMEXT_CONF_LOGTAG "THREADER"
#define SMEXT_CONF_LICENSE "GPL"
#define SMEXT_CONF_DATESTRING __DATE__
/**
* @brief Exposes plugin's main interface.
*/
#define SMEXT_LINK(name) SDKExtension *g_pExtensionIface = name;
/**
* @brief Sets whether or not this plugin required Metamod.
* NOTE: Uncomment to enable, comment to disable.
* NOTE: This is enabled automatically if a Metamod build is chosen in
* the Visual Studio project.
*/
//#define SMEXT_CONF_METAMOD
#endif //_INCLUDE_SOURCEMOD_EXTENSION_CONFIG_H_

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#include <stdio.h>
#include "smsdk_ext.h"
IShareSys *g_pShareSys = NULL;
IExtension *myself = NULL;
IHandleSys *g_pHandleSys = NULL;
ISourceMod *g_pSM = NULL;
PLATFORM_EXTERN_C IExtensionInterface *GetSMExtAPI()
{
return g_pExtensionIface;
}
SDKExtension::SDKExtension()
{
#if defined SMEXT_CONF_METAMOD
m_SourceMMLoaded = false;
m_WeAreUnloaded = false;
m_WeGotPauseChange = false;
#endif
}
bool SDKExtension::OnExtensionLoad(IExtension *me, IShareSys *sys, char *error, size_t err_max, bool late)
{
g_pShareSys = sys;
myself = me;
#if defined SMEXT_CONF_METAMOD
m_WeAreUnloaded = true;
if (!m_SourceMMLoaded)
{
if (error)
{
snprintf(error, err_max, "Metamod attach failed");
}
return false;
}
#endif
SM_GET_IFACE(HANDLESYSTEM, g_pHandleSys);
SM_GET_IFACE(SOURCEMOD, g_pSM);
if (SDK_OnLoad(error, err_max, late))
{
#if defined SMEXT_CONF_METAMOD
m_WeAreUnloaded = true;
#endif
return true;
}
return false;
}
bool SDKExtension::IsMetamodExtension()
{
#if defined SMEXT_CONF_METAMOD
return true;
#else
return false;
#endif
}
void SDKExtension::OnExtensionPauseChange(bool state)
{
#if defined SMEXT_CONF_METAMOD
m_WeGotPauseChange = true;
#endif
SDK_OnPauseChange(state);
}
void SDKExtension::OnExtensionsAllLoaded()
{
SDK_OnAllLoaded();
}
void SDKExtension::OnExtensionUnload()
{
#if defined SMEXT_CONF_METAMOD
m_WeAreUnloaded = true;
#endif
SDK_OnUnload();
}
const char *SDKExtension::GetExtensionAuthor()
{
return SMEXT_CONF_AUTHOR;
}
const char *SDKExtension::GetExtensionDateString()
{
return SMEXT_CONF_DATESTRING;
}
const char *SDKExtension::GetExtensionDescription()
{
return SMEXT_CONF_DESCRIPTION;
}
const char *SDKExtension::GetExtensionVerString()
{
return SMEXT_CONF_VERSION;
}
const char *SDKExtension::GetExtensionName()
{
return SMEXT_CONF_NAME;
}
const char *SDKExtension::GetExtensionTag()
{
return SMEXT_CONF_LOGTAG;
}
const char *SDKExtension::GetExtensionURL()
{
return SMEXT_CONF_URL;
}
bool SDKExtension::SDK_OnLoad(char *error, size_t err_max, bool late)
{
return true;
}
void SDKExtension::SDK_OnUnload()
{
}
void SDKExtension::SDK_OnPauseChange(bool paused)
{
}
void SDKExtension::SDK_OnAllLoaded()
{
}
#if defined SMEXT_CONF_METAMOD
PluginId g_PLID = 0;
ISmmPlugin *g_PLAPI = NULL;
SourceHook::ISourceHook *g_SHPtr = NULL;
ISmmAPI *g_SMAPI = NULL;
IVEngineServer *engine = NULL;
IServerGameDLL *gamedll = NULL;
SMM_API void *PL_EXPOSURE(const char *name, int *code)
{
if (name && !strcmp(name, PLAPI_NAME))
{
if (code)
{
*code = IFACE_OK;
}
return static_cast<void *>(g_pExtensionIface);
}
if (code)
{
*code = IFACE_FAILED;
}
return NULL;
}
bool SDKExtension::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
PLUGIN_SAVEVARS();
GET_V_IFACE_ANY(serverFactory, gamedll, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
GET_V_IFACE_CURRENT(engineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
m_SourceMMLoaded = true;
return SDK_OnMetamodLoad(error, maxlen, late);
}
bool SDKExtension::Unload(char *error, size_t maxlen)
{
if (!m_WeAreUnloaded)
{
if (error)
{
snprintf(error, maxlen, "This extension must be unloaded by SourceMod.");
}
return false;
}
return SDK_OnMetamodUnload(error, maxlen);
}
bool SDKExtension::Pause(char *error, size_t maxlen)
{
if (!m_WeGotPauseChange)
{
if (error)
{
snprintf(error, maxlen, "This extension must be paused by SourceMod.");
}
return false;
}
m_WeGotPauseChange = false;
return SDK_OnMetamodPauseChange(true, error, maxlen);
}
bool SDKExtension::Unpause(char *error, size_t maxlen)
{
if (!m_WeGotPauseChange)
{
if (error)
{
snprintf(error, maxlen, "This extension must be unpaused by SourceMod.");
}
return false;
}
m_WeGotPauseChange = false;
return SDK_OnMetamodPauseChange(false, error, maxlen);
}
const char *SDKExtension::GetAuthor()
{
return GetExtensionAuthor();
}
const char *SDKExtension::GetDate()
{
return GetExtensionDateString();
}
const char *SDKExtension::GetDescription()
{
return GetExtensionDescription();
}
const char *SDKExtension::GetLicense()
{
return SMEXT_CONF_LICENSE;
}
const char *SDKExtension::GetLogTag()
{
return GetExtensionTag();
}
const char *SDKExtension::GetName()
{
return GetExtensionName();
}
const char *SDKExtension::GetURL()
{
return GetExtensionURL();
}
const char *SDKExtension::GetVersion()
{
return GetExtensionVerString();
}
bool SDKExtension::SDK_OnMetamodLoad(char *error, size_t err_max, bool late)
{
return true;
}
bool SDKExtension::SDK_OnMetamodUnload(char *error, size_t err_max)
{
return true;
}
bool SDKExtension::SDK_OnMetamodPauseChange(bool paused, char *error, size_t err_max)
{
return true;
}
#endif

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#ifndef _INCLUDE_SOURCEMOD_EXTENSION_BASESDK_H_
#define _INCLUDE_SOURCEMOD_EXTENSION_BASESDK_H_
#include "smsdk_config.h"
#include <IExtensionSys.h>
#include <IHandleSys.h>
#include <sp_vm_api.h>
#include <sm_platform.h>
#include <ISourceMod.h>
#if defined SMEXT_CONF_METAMOD
#include <ISmmPlugin.h>
#include <eiface.h>
#endif
using namespace SourceMod;
using namespace SourcePawn;
class SDKExtension :
#if defined SMEXT_CONF_METAMOD
public ISmmPlugin,
#endif
public IExtensionInterface
{
public:
SDKExtension();
public:
/**
* @brief This is called after the initial loading sequence has been processed.
*
* @param error Error message buffer.
* @param err_max Size of error message buffer.
* @param late Whether or not the module was loaded after map load.
* @return True to succeed loading, false to fail.
*/
virtual bool SDK_OnLoad(char *error, size_t err_max, bool late);
/**
* @brief This is called right before the extension is unloaded.
*/
virtual void SDK_OnUnload();
/**
* @brief This is called once all known extensions have been loaded.
*/
virtual void SDK_OnAllLoaded();
/**
* @brief Called when the pause state is changed.
*/
virtual void SDK_OnPauseChange(bool paused);
#if defined SMEXT_CONF_METAMOD
/**
* @brief Called when Metamod is attached, before the extension version is called.
*
* @param error Error buffer.
* @param err_max Maximum size of error buffer.
* @param late Whether or not Metamod considers this a late load.
* @return True to succeed, false to fail.
*/
virtual bool SDK_OnMetamodLoad(char *error, size_t err_max, bool late);
/**
* @brief Called when Metamod is detaching, after the extension version is called.
* NOTE: By default this is blocked unless sent from SourceMod.
*
* @param error Error buffer.
* @param err_max Maximum size of error buffer.
* @return True to succeed, false to fail.
*/
virtual bool SDK_OnMetamodUnload(char *error, size_t err_max);
/**
* @brief Called when Metamod's pause state is changing.
* NOTE: By default this is blocked unless sent from SourceMod.
*
* @param paused Pause state being set.
* @param error Error buffer.
* @param err_max Maximum size of error buffer.
* @return True to succeed, false to fail.
*/
virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t err_max);
#endif
public: //IExtensionInterface
virtual bool OnExtensionLoad(IExtension *me, IShareSys *sys, char *error, size_t err_max, bool late);
virtual void OnExtensionUnload();
virtual void OnExtensionsAllLoaded();
virtual bool IsMetamodExtension();
virtual void OnExtensionPauseChange(bool state);
virtual const char *GetExtensionName();
virtual const char *GetExtensionURL();
virtual const char *GetExtensionTag();
virtual const char *GetExtensionAuthor();
virtual const char *GetExtensionVerString();
virtual const char *GetExtensionDescription();
virtual const char *GetExtensionDateString();
#if defined SMEXT_CONF_METAMOD
public: //ISmmPlugin
virtual bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlength, bool late);
virtual const char *GetAuthor();
virtual const char *GetName();
virtual const char *GetDescription();
virtual const char *GetURL();
virtual const char *GetLicense();
virtual const char *GetVersion();
virtual const char *GetDate();
virtual const char *GetLogTag();
virtual bool Unload(char *error, size_t maxlen);
virtual bool Pause(char *error, size_t maxlen);
virtual bool Unpause(char *error, size_t maxlen);
private:
bool m_SourceMMLoaded;
bool m_WeAreUnloaded;
bool m_WeGotPauseChange;
#endif
};
extern SDKExtension *g_pExtensionIface;
extern IShareSys *g_pShareSys;
extern IExtension *myself;
extern IHandleSys *g_pHandleSys;
extern ISourceMod *g_pSM;
#if defined SMEXT_CONF_METAMOD
PLUGIN_GLOBALVARS();
extern IVEngineServer *engine;
extern IServerGameDLL *gamedll;
#endif
#define SM_MKIFACE(name) SMINTERFACE_##name##_NAME, SMINTERFACE_##name##_VERSION
#define SM_GET_IFACE(prefix,addr) \
if (!g_pShareSys->RequestInterface(SM_MKIFACE(prefix), myself, (SMInterface **)&addr)) { \
if (error) { \
snprintf(error, err_max, "Could not find interface: %s", SMINTERFACE_##prefix##_NAME); \
} \
return false; \
}
#endif //_INCLUDE_SOURCEMOD_EXTENSION_BASESDK_H_

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#include "BaseWorker.h"
BaseWorker::BaseWorker() :
m_perFrame(SM_DEFAULT_THREADS_PER_FRAME),
m_state(Worker_Stopped)
{
}
BaseWorker::~BaseWorker()
{
if (m_state != Worker_Stopped || m_state != Worker_Invalid)
Stop(true);
if (m_ThreadQueue.size())
Flush(true);
}
void BaseWorker::MakeThread(IThread *pThread)
{
ThreadParams pt;
pt.flags = Thread_AutoRelease;
pt.prio = ThreadPrio_Normal;
MakeThread(pThread, &pt);
}
IThreadHandle *BaseWorker::MakeThread(IThread *pThread, ThreadFlags flags)
{
ThreadParams pt;
pt.flags = flags;
pt.prio = ThreadPrio_Normal;
return MakeThread(pThread, &pt);
}
IThreadHandle *BaseWorker::MakeThread(IThread *pThread, const ThreadParams *params)
{
if (m_state != Worker_Running)
return NULL;
SWThreadHandle *swt = new SWThreadHandle(this, params, pThread);
AddThreadToQueue(swt);
return swt;
}
void BaseWorker::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min)
{
max = ThreadPrio_Normal;
min = ThreadPrio_Normal;
}
unsigned int BaseWorker::Flush(bool flush_cancel)
{
SWThreadHandle *swt;
unsigned int num = 0;
while ((swt=PopThreadFromQueue()) != NULL)
{
swt->m_state = Thread_Done;
if (!flush_cancel)
swt->pThread->RunThread(swt);
swt->pThread->OnTerminate(swt, flush_cancel);
if (swt->m_params.flags & Thread_AutoRelease)
delete swt;
num++;
}
return num;
}
SWThreadHandle *BaseWorker::PopThreadFromQueue()
{
if (!m_ThreadQueue.size())
return NULL;
SourceHook::List<SWThreadHandle *>::iterator begin;
SWThreadHandle *swt;
begin = m_ThreadQueue.begin();
swt = (*begin);
m_ThreadQueue.erase(begin);
return swt;
}
void BaseWorker::AddThreadToQueue(SWThreadHandle *pHandle)
{
m_ThreadQueue.push_back(pHandle);
}
unsigned int BaseWorker::GetMaxThreadsPerFrame()
{
return m_perFrame;
}
WorkerState BaseWorker::GetStatus(unsigned int *threads)
{
if (threads)
*threads = m_perFrame;
return m_state;
}
unsigned int BaseWorker::RunFrame()
{
unsigned int done = 0;
unsigned int max = GetMaxThreadsPerFrame();
SWThreadHandle *swt = NULL;
IThread *pThread = NULL;
while (done < max)
{
if ((swt=PopThreadFromQueue()) == NULL)
break;
pThread = swt->pThread;
swt->m_state = Thread_Running;
pThread->RunThread(swt);
swt->m_state = Thread_Done;
pThread->OnTerminate(swt, false);
if (swt->m_params.flags & Thread_AutoRelease)
delete swt;
done++;
}
return done;
}
void BaseWorker::SetMaxThreadsPerFrame(unsigned int threads)
{
m_perFrame = threads;
}
bool BaseWorker::Start()
{
if (m_state != Worker_Invalid && m_state != Worker_Stopped)
{
return false;
}
m_state = Worker_Running;
return true;
}
bool BaseWorker::Stop(bool flush_cancel)
{
if (m_state == Worker_Invalid || m_state == Worker_Stopped)
return false;
if (m_state == Worker_Paused)
{
if (!Unpause())
return false;
}
m_state = Worker_Stopped;
Flush(flush_cancel);
return true;
}
bool BaseWorker::Pause()
{
if (m_state != Worker_Running)
return false;
m_state = Worker_Paused;
return true;
}
bool BaseWorker::Unpause()
{
if (m_state != Worker_Paused)
return false;
m_state = Worker_Running;
return true;
}
/***********************
* THREAD HANDLE STUFF *
***********************/
void SWThreadHandle::DestroyThis()
{
delete this;
}
void SWThreadHandle::GetParams(ThreadParams *p)
{
*p = m_params;
}
ThreadPriority SWThreadHandle::GetPriority()
{
return m_params.prio;
}
ThreadState SWThreadHandle::GetState()
{
return m_state;
}
IThreadCreator *SWThreadHandle::Parent()
{
return m_parent;
}
bool SWThreadHandle::SetPriority(ThreadPriority prio)
{
if (m_params.prio != ThreadPrio_Normal)
return false;
m_params.prio = prio;
return true;
}
bool SWThreadHandle::Unpause()
{
if (m_state != Thread_Paused)
return false;
m_state = Thread_Running;
return true;
}
bool SWThreadHandle::WaitForThread()
{
return false;
}
SWThreadHandle::SWThreadHandle(IThreadCreator *parent, const ThreadParams *p, IThread *thread) :
m_state(Thread_Paused), m_params(*p), m_parent(parent), pThread(thread)
{
}
IThread *SWThreadHandle::GetThread()
{
return pThread;
}

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#ifndef _INCLUDE_SOURCEMOD_BASEWORKER_H
#define _INCLUDE_SOURCEMOD_BASEWORKER_H
#include "sh_list.h"
#include "ThreadSupport.h"
#define SM_DEFAULT_THREADS_PER_FRAME 1
class BaseWorker;
//SW = Simple Wrapper
class SWThreadHandle : public IThreadHandle
{
friend class BaseWorker;
public:
SWThreadHandle(IThreadCreator *parent, const ThreadParams *p, IThread *thread);
IThread *GetThread();
public:
//NOTE: We don't support this by default.
//It's specific usage that'd require many mutexes
virtual bool WaitForThread();
public:
virtual void DestroyThis();
virtual IThreadCreator *Parent();
virtual void GetParams(ThreadParams *ptparams);
public:
//Priorities not supported by default.
virtual ThreadPriority GetPriority();
virtual bool SetPriority(ThreadPriority prio);
public:
virtual ThreadState GetState();
virtual bool Unpause();
private:
ThreadState m_state;
ThreadParams m_params;
IThreadCreator *m_parent;
IThread *pThread;
};
class BaseWorker : public IThreadWorker
{
public:
BaseWorker();
virtual ~BaseWorker();
public: //IWorker
virtual unsigned int RunFrame();
//Controls the worker
virtual bool Pause();
virtual bool Unpause();
virtual bool Start();
virtual bool Stop(bool flush_cancel);
//Flushes out any remaining threads
virtual unsigned int Flush(bool flush_cancel);
//returns status and number of threads in queue
virtual WorkerState GetStatus(unsigned int *numThreads);
public: //IThreadCreator
virtual void MakeThread(IThread *pThread);
virtual IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags);
virtual IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params);
virtual void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min);
public: //BaseWorker
virtual void AddThreadToQueue(SWThreadHandle *pHandle);
virtual SWThreadHandle *PopThreadFromQueue();
virtual void SetMaxThreadsPerFrame(unsigned int threads);
virtual unsigned int GetMaxThreadsPerFrame();
protected:
SourceHook::List<SWThreadHandle *> m_ThreadQueue;
unsigned int m_perFrame;
volatile WorkerState m_state;
};
#endif //_INCLUDE_SOURCEMOD_BASEWORKER_H

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#ifndef _INCLUDE_SOURCEMOD_THREADER_H
#define _INCLUDE_SOURCEMOD_THREADER_H
#include <IShareSys.h>
#define SMINTERFACE_THREADER_NAME "IThreader"
#define SMINTERFACE_THREADER_VERSION 1
namespace SourceMod
{
/**
* @brief Thread creation flags
*/
enum ThreadFlags
{
Thread_Default = 0,
/**
* Auto-release handle on finish
* You are not guaranteed the handle for this is valid after
* calling MakeThread(), so never use it until OnTerminate is called.
*/
Thread_AutoRelease = 1,
/**
* Thread is created "suspended", meaning it is inactive until unpaused.
*/
Thread_CreateSuspended = 2,
};
/**
* @brief Specifies thread priority levels.
*/
enum ThreadPriority
{
ThreadPrio_Minimum = -8,
ThreadPrio_Low = -3,
ThreadPrio_Normal = 0,
ThreadPrio_High = 3,
ThreadPrio_Maximum = 8,
};
/**
* @brief The current state of a thread.
*/
enum ThreadState
{
Thread_Running = 0,
Thread_Paused = 1,
Thread_Done = 2,
};
/**
* @brief Thread-specific parameters.
*/
struct ThreadParams
{
ThreadParams() :
flags(Thread_Default),
prio(ThreadPrio_Normal)
{
};
ThreadFlags flags;
ThreadPriority prio;
};
class IThreadCreator;
/**
* @brief Describes a handle to a thread.
*/
class IThreadHandle
{
public:
virtual ~IThreadHandle() { };
public:
/**
* @brief Pauses parent thread until this thread completes.
*
* @return True if successful, false otherwise.
*/
virtual bool WaitForThread() =0;
/**
* @brief Destroys the thread handle. This will not necessarily cancel the thread.
*/
virtual void DestroyThis() =0;
/**
* @brief Returns the parent threader.
*
* @return IThreadCreator that created this thread.
*/
virtual IThreadCreator *Parent() =0;
/**
* @brief Returns the thread states.
*
* @param ptparmas Pointer to a ThreadParams buffer.
*/
virtual void GetParams(ThreadParams *ptparams) =0;
/**
* @brief Returns the thread priority.
*
* @return Thread priority.
*/
virtual ThreadPriority GetPriority() =0;
/**
* @brief Sets thread priority.
* NOTE: On Linux, this always returns false.
*
* @param prio Thread priority to set.
* @return True if successful, false otherwise.
*/
virtual bool SetPriority(ThreadPriority prio) =0;
/**
* @brief Returns the thread state.
*
* @return Current thread state.
*/
virtual ThreadState GetState() =0;
/**
* @brief Attempts to unpause a paused thread.
*
* @return True on success, false otherwise.
*/
virtual bool Unpause() =0;
};
/**
* @brief Handles a single thread's execution.
*/
class IThread
{
public:
virtual ~IThread() { };
public:
/**
* @brief Called when the thread runs (in its own thread).
*
* @param pHandle Pointer to the thread's handle.
*/
virtual void RunThread(IThreadHandle *pHandle) =0;
/**
* @param Called when the thread terminates.
* Note: This occurs inside the thread as well.
*
* @param pHandle Pointer to the thread's handle.
* @param cancel True if the thread did not finish, false otherwise.
*/
virtual void OnTerminate(IThreadHandle *pHandle, bool cancel) =0;
};
/**
* @brief Describes a thread creator
*/
class IThreadCreator
{
public:
virtual ~IThreadCreator() { };
public:
/**
* @brief Creates a basic thread.
*
* @param pThread IThread pointer for callbacks.
*/
virtual void MakeThread(IThread *pThread) =0;
/**
* @brief Creates a thread with specific options.
*
* @param pThread IThread pointer for callbacks.
* @param flags Flags for the thread.
* @return IThreadHandle pointer (must be released).
*/
virtual IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags) =0;
/**
* @brief Creates a thread with specific options.
*
* @param pThread IThread pointer for callbacks.
* @param params Extended options for the thread.
* @return IThreadHandle pointer (must be released).
*/
virtual IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params) =0;
/**
* @brief Returns the priority bounds.
* Note: On Linux, the min and max are both Thread_Normal.
*
* @param max Stores the maximum priority level.
* @param min Stores the minimum priority level.
*/
virtual void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min) =0;
};
/**
* @brief Describes a simple locking mutex.
*/
class IMutex
{
public:
virtual ~IMutex() { };
public:
/**
* @brief Attempts to lock, but returns instantly.
*
* @return True if lock was obtained, false otherwise.
*/
virtual bool TryLock() =0;
/**
* @brief Attempts to lock by waiting for release.
*/
virtual void Lock() =0;
/**
* @brief Unlocks the mutex.
*/
virtual void Unlock() =0;
/**
* @brief Destroys the mutex handle.
*/
virtual void DestroyThis() =0;
};
/**
* @brief Describes a simple "condition variable"/signal lock.
*/
class IEventSignal
{
public:
virtual ~IEventSignal() { };
public:
/**
* @brief Waits for a signal.
*/
virtual void Wait() =0;
/**
* @brief Triggers the signal and resets the signal after triggering.
*/
virtual void Signal() =0;
/**
* @brief Frees the signal handle.
*/
virtual void DestroyThis() =0;
};
/**
* @brief Describes possible worker states
*/
enum WorkerState
{
Worker_Invalid = -3,
Worker_Stopped = -2,
Worker_Paused = -1,
Worker_Running,
};
/**
* @brief This is a "worker pool." A single thread places tasks in a queue.
* Each IThread is then a task, rather than its own separate thread.
*/
class IThreadWorker : public IThreadCreator
{
public:
virtual ~IThreadWorker()
{
};
public:
/**
* @brief Runs one "frame" of the worker.
*
* @return Number of tasks processed.
*/
virtual unsigned int RunFrame() =0;
public:
/**
* @brief Pauses the worker.
*
* @return True on success, false otherwise.
*/
virtual bool Pause() =0;
/**
* @brief Unpauses the worker.
*
* @return True on success, false otherwise.
*/
virtual bool Unpause() =0;
/**
* @brief Starts the worker thread.
*
* @return True on success, false otherwise.
*/
virtual bool Start() =0;
/**
* @brief Stops the worker thread.
*
* @param flush If true, all remaining tasks will be cancelled.
* Otherwise, the threader will wait until the queue is empty.
* @return True on success, false otherwise.
*/
virtual bool Stop(bool flush) =0;
/**
* @brief Returns the status of the worker.
*
* @param numThreads Pointer to store number of threads in the queue.
* @return State of the worker.
*/
virtual WorkerState GetStatus(unsigned int *numThreads) =0;
};
/**
* @brief Describes a threading system
*/
class IThreader : public SMInterface, public IThreadCreator
{
public:
virtual const char *GetInterfaceName()
{
return SMINTERFACE_THREADER_NAME;
}
virtual unsigned int GetInterfaceVersion()
{
return SMINTERFACE_THREADER_VERSION;
}
public:
/**
* @brief Creates a mutex (mutual exclusion lock).
*
* @return A new IMutex pointer (must be destroyed).
*/
virtual IMutex *MakeMutex() =0;
/**
* @brief Sleeps the calling thread for a number of milliseconds.
*
* @param ms Millisecond count to sleep.
*/
virtual void ThreadSleep(unsigned int ms) =0;
/**
* @brief Creates a non-signalled event.
*
* @return A new IEventSignal pointer (must be destroyed).
*/
virtual IEventSignal *MakeEventSignal() =0;
/**
* @brief Creates a thread worker.
*
* @param threaded If true, the worker will be threaded.
* If false, the worker will require manual frame execution.
* @return A new IThreadWorker pointer (must be destroyed).
*/
virtual IThreadWorker *MakeWorker(bool threaded) =0;
/**
* @brief Destroys an IThreadWorker pointer.
*
* @param pWorker IThreadWorker pointer to destroy.
*/
virtual void DestroyWorker(IThreadWorker *pWorker) =0;
};
};
#endif //_INCLUDE_SOURCEMOD_THREADER_H

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#include <unistd.h>
#include "PosixThreads.h"
void PosixThreader::ThreadSleep(unsigned int ms)
{
usleep( ms * 1000 );
}
void PosixThreader::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min)
{
max = ThreadPrio_Normal;
min = ThreadPrio_Normal;
}
IMutex *PosixThreader::MakeMutex()
{
pthread_mutex_t mutex;
if (pthread_mutex_init(&mutex, NULL) != 0)
return NULL;
PosixMutex *pMutex = new PosixMutex(mutex);
return pMutex;
}
void PosixThreader::MakeThread(IThread *pThread)
{
ThreadParams defparams;
defparams.flags = Thread_AutoRelease;
defparams.prio = ThreadPrio_Normal;
MakeThread(pThread, &defparams);
}
IThreadHandle *PosixThreader::MakeThread(IThread *pThread, ThreadFlags flags)
{
ThreadParams defparams;
defparams.flags = flags;
defparams.prio = ThreadPrio_Normal;
return MakeThread(pThread, &defparams);
}
void *Posix_ThreadGate(void *param)
{
PosixThreader::ThreadHandle *pHandle =
reinterpret_cast<PosixThreader::ThreadHandle *>(param);
//Block this thread from being started initially.
pthread_mutex_lock(&pHandle->m_runlock);
//if we get here, we've obtained the lock and are allowed to run.
//unlock and continue.
pthread_mutex_unlock(&pHandle->m_runlock);
pHandle->m_run->RunThread(pHandle);
ThreadParams params;
pthread_mutex_lock(&pHandle->m_statelock);
pHandle->m_state = Thread_Done;
pHandle->GetParams(&params);
pthread_mutex_unlock(&pHandle->m_statelock);
pHandle->m_run->OnTerminate(pHandle, false);
if (params.flags & Thread_AutoRelease)
delete pHandle;
return 0;
}
ThreadParams g_defparams;
IThreadHandle *PosixThreader::MakeThread(IThread *pThread, const ThreadParams *params)
{
if (params == NULL)
params = &g_defparams;
PosixThreader::ThreadHandle *pHandle =
new PosixThreader::ThreadHandle(this, pThread, params);
pthread_mutex_lock(&pHandle->m_runlock);
int err;
err = pthread_create(&pHandle->m_thread, NULL, Posix_ThreadGate, (void *)pHandle);
if (err != 0)
{
pthread_mutex_unlock(&pHandle->m_runlock);
delete pHandle;
return NULL;
}
//Don't bother setting priority...
if (!(pHandle->m_params.flags & Thread_CreateSuspended))
{
pHandle->m_state = Thread_Running;
err = pthread_mutex_unlock(&pHandle->m_runlock);
if (err != 0)
pHandle->m_state = Thread_Paused;
}
return pHandle;
}
IEventSignal *PosixThreader::MakeEventSignal()
{
return new PosixEventSignal();
}
/*****************
**** Mutexes ****
*****************/
PosixThreader::PosixMutex::~PosixMutex()
{
pthread_mutex_destroy(&m_mutex);
}
bool PosixThreader::PosixMutex::TryLock()
{
int err = pthread_mutex_trylock(&m_mutex);
return (err == 0);
}
void PosixThreader::PosixMutex::Lock()
{
pthread_mutex_lock(&m_mutex);
}
void PosixThreader::PosixMutex::Unlock()
{
pthread_mutex_unlock(&m_mutex);
}
void PosixThreader::PosixMutex::DestroyThis()
{
delete this;
}
/******************
* Thread Handles *
******************/
PosixThreader::ThreadHandle::ThreadHandle(IThreader *parent, IThread *run, const ThreadParams *params) :
m_parent(parent), m_params(*params), m_run(run), m_state(Thread_Paused)
{
pthread_mutex_init(&m_runlock, NULL);
pthread_mutex_init(&m_statelock, NULL);
}
PosixThreader::ThreadHandle::~ThreadHandle()
{
pthread_mutex_destroy(&m_runlock);
pthread_mutex_destroy(&m_statelock);
}
bool PosixThreader::ThreadHandle::WaitForThread()
{
void *arg;
if (pthread_join(m_thread, &arg) != 0)
return false;
return true;
}
ThreadState PosixThreader::ThreadHandle::GetState()
{
ThreadState state;
pthread_mutex_lock(&m_statelock);
state = m_state;
pthread_mutex_unlock(&m_statelock);
return state;
}
IThreadCreator *PosixThreader::ThreadHandle::Parent()
{
return m_parent;
}
void PosixThreader::ThreadHandle::DestroyThis()
{
if (m_params.flags & Thread_AutoRelease)
return;
delete this;
}
void PosixThreader::ThreadHandle::GetParams(ThreadParams *ptparams)
{
if (!ptparams)
return;
*ptparams = m_params;
}
ThreadPriority PosixThreader::ThreadHandle::GetPriority()
{
return ThreadPrio_Normal;
}
bool PosixThreader::ThreadHandle::SetPriority(ThreadPriority prio)
{
return (prio == ThreadPrio_Normal);
}
bool PosixThreader::ThreadHandle::Unpause()
{
if (m_state != Thread_Paused)
return false;
m_state = Thread_Running;
if (pthread_mutex_unlock(&m_runlock) != 0)
{
m_state = Thread_Paused;
return false;
}
return true;
}
/*****************
* EVENT SIGNALS *
*****************/
PosixThreader::PosixEventSignal::PosixEventSignal()
{
pthread_cond_init(&m_cond, NULL);
pthread_mutex_init(&m_mutex, NULL);
}
PosixThreader::PosixEventSignal::~PosixEventSignal()
{
pthread_cond_destroy(&m_cond);
pthread_mutex_destroy(&m_mutex);
}
void PosixThreader::PosixEventSignal::Wait()
{
pthread_mutex_lock(&m_mutex);
pthread_cond_wait(&m_cond, &m_mutex);
pthread_mutex_unlock(&m_mutex);
}
void PosixThreader::PosixEventSignal::Signal()
{
pthread_mutex_lock(&m_mutex);
pthread_cond_broadcast(&m_cond);
pthread_mutex_unlock(&m_mutex);
}
void PosixThreader::PosixEventSignal::DestroyThis()
{
delete this;
}

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#ifndef _INCLUDE_POSIXTHREADS_H_
#define _INCLUDE_POSIXTHREADS_H_
#include <pthread.h>
#include "IThreader.h"
using namespace SourceMod;
void *Posix_ThreadGate(void *param);
class PosixThreader : public IThreader
{
public:
class ThreadHandle : public IThreadHandle
{
friend class PosixThreader;
friend void *Posix_ThreadGate(void *param);
public:
ThreadHandle(IThreader *parent, IThread *run, const ThreadParams *params);
virtual ~ThreadHandle();
public:
virtual bool WaitForThread();
virtual void DestroyThis();
virtual IThreadCreator *Parent();
virtual void GetParams(ThreadParams *ptparams);
virtual ThreadPriority GetPriority();
virtual bool SetPriority(ThreadPriority prio);
virtual ThreadState GetState();
virtual bool Unpause();
protected:
IThreader *m_parent; //Parent handle
pthread_t m_thread; //Windows HANDLE
ThreadParams m_params; //Current Parameters
IThread *m_run; //Runnable context
pthread_mutex_t m_statelock;
pthread_mutex_t m_runlock;
ThreadState m_state; //internal state
};
class PosixMutex : public IMutex
{
public:
PosixMutex(pthread_mutex_t m) : m_mutex(m)
{
};
virtual ~PosixMutex();
public:
virtual bool TryLock();
virtual void Lock();
virtual void Unlock();
virtual void DestroyThis();
protected:
pthread_mutex_t m_mutex;
};
class PosixEventSignal : public IEventSignal
{
public:
PosixEventSignal();
virtual ~PosixEventSignal();
public:
virtual void Wait();
virtual void Signal();
virtual void DestroyThis();
protected:
pthread_cond_t m_cond;
pthread_mutex_t m_mutex;
};
public:
virtual IMutex *MakeMutex();
virtual void MakeThread(IThread *pThread);
virtual IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags);
virtual IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params);
virtual void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min);
virtual void ThreadSleep(unsigned int ms);
virtual IEventSignal *MakeEventSignal();
};
#if defined SM_DEFAULT_THREADER && !defined SM_MAIN_THREADER
#define SM_MAIN_THREADER PosixThreader;
typedef class PosixThreader MainThreader;
#endif
#endif //_INCLUDE_POSIXTHREADS_H_

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#ifndef _INCLUDE_SOURCEMOD_THREAD_SUPPORT_H
#define _INCLUDE_SOURCEMOD_THREAD_SUPPORT_H
#if defined __linux__
#include "PosixThreads.h"
#elif defined WIN32
#include "WinThreads.h"
#endif
#endif //_INCLUDE_SOURCEMOD_THREAD_SUPPORT_H

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#include "ThreadWorker.h"
ThreadWorker::ThreadWorker() :
m_Threader(NULL),
m_QueueLock(NULL),
m_StateLock(NULL),
m_PauseSignal(NULL),
m_AddSignal(NULL),
me(NULL),
m_think_time(DEFAULT_THINK_TIME_MS)
{
m_state = Worker_Invalid;
}
ThreadWorker::ThreadWorker(IThreader *pThreader, unsigned int thinktime) :
m_Threader(pThreader),
m_QueueLock(NULL),
m_StateLock(NULL),
m_PauseSignal(NULL),
m_AddSignal(NULL),
me(NULL),
m_think_time(thinktime)
{
if (m_Threader)
{
m_state = Worker_Stopped;
} else {
m_state = Worker_Invalid;
}
}
ThreadWorker::~ThreadWorker()
{
if (m_state != Worker_Stopped || m_state != Worker_Invalid)
Stop(true);
if (m_ThreadQueue.size())
Flush(true);
}
void ThreadWorker::OnTerminate(IThreadHandle *pHandle, bool cancel)
{
//we don't particularly care
return;
}
void ThreadWorker::RunThread(IThreadHandle *pHandle)
{
WorkerState this_state = Worker_Running;
size_t num;
while (true)
{
/**
* Check number of items in the queue
*/
m_StateLock->Lock();
this_state = m_state;
m_StateLock->Unlock();
if (this_state != Worker_Stopped)
{
m_QueueLock->Lock();
num = m_ThreadQueue.size();
if (!num)
{
/**
* if none, wait for an item
*/
m_Waiting = true;
m_QueueLock->Unlock();
/* first check if we should end again */
if (this_state == Worker_Stopped)
{
break;
}
m_AddSignal->Wait();
m_Waiting = false;
} else {
m_QueueLock->Unlock();
}
}
m_StateLock->Lock();
this_state = m_state;
m_StateLock->Unlock();
if (this_state != Worker_Running)
{
if (this_state == Worker_Paused || this_state == Worker_Stopped)
{
//wait until the lock is cleared.
if (this_state == Worker_Paused)
{
m_PauseSignal->Wait();
}
if (this_state == Worker_Stopped)
{
//if we're supposed to flush cleanrly,
// run all of the remaining frames first.
if (!m_FlushType)
{
while (m_ThreadQueue.size())
RunFrame();
}
break;
}
}
}
/**
* Run the frame.
*/
RunFrame();
/**
* wait in between threads if specified
*/
if (m_think_time)
m_Threader->ThreadSleep(m_think_time);
}
}
SWThreadHandle *ThreadWorker::PopThreadFromQueue()
{
if (m_state <= Worker_Stopped && !m_QueueLock)
return NULL;
SWThreadHandle *swt;
m_QueueLock->Lock();
swt = BaseWorker::PopThreadFromQueue();
m_QueueLock->Unlock();
return swt;
}
void ThreadWorker::AddThreadToQueue(SWThreadHandle *pHandle)
{
if (m_state <= Worker_Stopped)
return;
m_QueueLock->Lock();
BaseWorker::AddThreadToQueue(pHandle);
if (m_Waiting)
{
m_AddSignal->Signal();
}
m_QueueLock->Unlock();
}
WorkerState ThreadWorker::GetStatus(unsigned int *threads)
{
WorkerState state;
m_StateLock->Lock();
state = BaseWorker::GetStatus(threads);
m_StateLock->Unlock();
return state;
}
bool ThreadWorker::Start()
{
if (m_state == Worker_Invalid)
{
if (m_Threader == NULL)
return false;
} else if (m_state != Worker_Stopped) {
return false;
}
m_Waiting = false;
m_QueueLock = m_Threader->MakeMutex();
m_StateLock = m_Threader->MakeMutex();
m_PauseSignal = m_Threader->MakeEventSignal();
m_AddSignal = m_Threader->MakeEventSignal();
m_state = Worker_Running;
ThreadParams pt;
pt.flags = Thread_Default;
pt.prio = ThreadPrio_Normal;
me = m_Threader->MakeThread(this, &pt);
return true;
}
bool ThreadWorker::Stop(bool flush_cancel)
{
if (m_state == Worker_Invalid || m_state == Worker_Stopped)
return false;
WorkerState oldstate;
//set new state
m_StateLock->Lock();
oldstate = m_state;
m_state = Worker_Stopped;
m_FlushType = flush_cancel;
m_StateLock->Unlock();
if (oldstate == Worker_Paused)
{
Unpause();
} else {
m_QueueLock->Lock();
if (m_Waiting)
{
m_AddSignal->Signal();
}
m_QueueLock->Unlock();
}
me->WaitForThread();
//destroy it
me->DestroyThis();
//flush all remaining events
Flush(true);
//free mutex locks
m_QueueLock->DestroyThis();
m_StateLock->DestroyThis();
m_PauseSignal->DestroyThis();
m_AddSignal->DestroyThis();
//invalidizzle
m_QueueLock = NULL;
m_StateLock = NULL;
m_PauseSignal = NULL;
m_AddSignal = NULL;
me = NULL;
return true;
}
bool ThreadWorker::Pause()
{
if (m_state != Worker_Running)
return false;
m_StateLock->Lock();
m_state = Worker_Paused;
m_StateLock->Unlock();
return true;
}
bool ThreadWorker::Unpause()
{
if (m_state != Worker_Paused)
return false;
m_StateLock->Lock();
m_state = Worker_Running;
m_StateLock->Unlock();
m_PauseSignal->Signal();
if (m_Waiting)
{
m_AddSignal->Signal();
}
return true;
}

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#ifndef _INCLUDE_SOURCEMOD_THREADWORKER_H
#define _INCLUDE_SOURCEMOD_THREADWORKER_H
#include "BaseWorker.h"
#define DEFAULT_THINK_TIME_MS 500
class ThreadWorker : public BaseWorker, public IThread
{
public:
ThreadWorker();
ThreadWorker(IThreader *pThreader, unsigned int thinktime=DEFAULT_THINK_TIME_MS);
virtual ~ThreadWorker();
public: //IThread
virtual void OnTerminate(IThreadHandle *pHandle, bool cancel);
virtual void RunThread(IThreadHandle *pHandle);
public: //IWorker
//Controls the worker
virtual bool Pause();
virtual bool Unpause();
virtual bool Start();
virtual bool Stop(bool flush_cancel);
//returns status and number of threads in queue
virtual WorkerState GetStatus(unsigned int *numThreads);
public: //BaseWorker
virtual void AddThreadToQueue(SWThreadHandle *pHandle);
virtual SWThreadHandle *PopThreadFromQueue();
protected:
IThreader *m_Threader;
IMutex *m_QueueLock;
IMutex *m_StateLock;
IEventSignal *m_PauseSignal;
IEventSignal *m_AddSignal;
IThreadHandle *me;
unsigned int m_think_time;
volatile bool m_Waiting;
volatile bool m_FlushType;
};
#endif //_INCLUDE_SOURCEMOD_THREADWORKER_H

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#include "WinThreads.h"
#include "ThreadWorker.h"
IThreadWorker *WinThreader::MakeWorker(bool threaded)
{
if (threaded)
{
return new ThreadWorker(this, DEFAULT_THINK_TIME_MS);
} else {
return new BaseWorker();
}
}
void WinThreader::DestroyWorker(IThreadWorker *pWorker)
{
delete pWorker;
}
void WinThreader::ThreadSleep(unsigned int ms)
{
Sleep((DWORD)ms);
}
IMutex *WinThreader::MakeMutex()
{
HANDLE mutex = CreateMutexA(NULL, FALSE, NULL);
if (mutex == NULL)
return NULL;
WinMutex *pMutex = new WinMutex(mutex);
return pMutex;
}
IThreadHandle *WinThreader::MakeThread(IThread *pThread, ThreadFlags flags)
{
ThreadParams defparams;
defparams.flags = flags;
defparams.prio = ThreadPrio_Normal;
return MakeThread(pThread, &defparams);
}
void WinThreader::MakeThread(IThread *pThread)
{
ThreadParams defparams;
defparams.flags = Thread_AutoRelease;
defparams.prio = ThreadPrio_Normal;
MakeThread(pThread, &defparams);
}
DWORD WINAPI Win32_ThreadGate(LPVOID param)
{
WinThreader::ThreadHandle *pHandle =
reinterpret_cast<WinThreader::ThreadHandle *>(param);
pHandle->m_run->RunThread(pHandle);
ThreadParams params;
EnterCriticalSection(&pHandle->m_crit);
pHandle->m_state = Thread_Done;
pHandle->GetParams(&params);
LeaveCriticalSection(&pHandle->m_crit);
pHandle->m_run->OnTerminate(pHandle, false);
if (params.flags & Thread_AutoRelease)
delete pHandle;
return 0;
}
void WinThreader::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min)
{
max = ThreadPrio_Maximum;
min = ThreadPrio_Minimum;
}
ThreadParams g_defparams;
IThreadHandle *WinThreader::MakeThread(IThread *pThread, const ThreadParams *params)
{
if (params == NULL)
params = &g_defparams;
WinThreader::ThreadHandle *pHandle =
new WinThreader::ThreadHandle(this, NULL, pThread, params);
DWORD tid;
pHandle->m_thread =
CreateThread(NULL, 0, &Win32_ThreadGate, (LPVOID)pHandle, CREATE_SUSPENDED, &tid);
if (!pHandle->m_thread)
{
delete pHandle;
return NULL;
}
if (pHandle->m_params.prio != ThreadPrio_Normal)
{
pHandle->SetPriority(pHandle->m_params.prio);
}
if (!(pHandle->m_params.flags & Thread_CreateSuspended))
{
pHandle->Unpause();
}
return pHandle;
}
IEventSignal *WinThreader::MakeEventSignal()
{
HANDLE event = CreateEventA(NULL, FALSE, FALSE, NULL);
if (!event)
return NULL;
WinEvent *pEvent = new WinEvent(event);
return pEvent;
}
/*****************
**** Mutexes ****
*****************/
WinThreader::WinMutex::~WinMutex()
{
if (m_mutex)
{
CloseHandle(m_mutex);
m_mutex = NULL;
}
}
bool WinThreader::WinMutex::TryLock()
{
if (!m_mutex)
return false;
if (WaitForSingleObject(m_mutex, 0) != WAIT_FAILED)
return true;
return false;
}
void WinThreader::WinMutex::Lock()
{
if (!m_mutex)
return;
WaitForSingleObject(m_mutex, INFINITE);
}
void WinThreader::WinMutex::Unlock()
{
if (!m_mutex)
return;
ReleaseMutex(m_mutex);
}
void WinThreader::WinMutex::DestroyThis()
{
delete this;
}
/******************
* Thread Handles *
******************/
WinThreader::ThreadHandle::ThreadHandle(IThreader *parent, HANDLE hthread, IThread *run, const ThreadParams *params) :
m_parent(parent), m_thread(hthread), m_run(run), m_params(*params),
m_state(Thread_Paused)
{
InitializeCriticalSection(&m_crit);
}
WinThreader::ThreadHandle::~ThreadHandle()
{
if (m_thread)
{
CloseHandle(m_thread);
m_thread = NULL;
}
DeleteCriticalSection(&m_crit);
}
bool WinThreader::ThreadHandle::WaitForThread()
{
if (m_thread == NULL)
return false;
if (WaitForSingleObject(m_thread, INFINITE) != 0)
return false;
return true;
}
ThreadState WinThreader::ThreadHandle::GetState()
{
ThreadState state;
EnterCriticalSection(&m_crit);
state = m_state;
LeaveCriticalSection(&m_crit);
return state;
}
IThreadCreator *WinThreader::ThreadHandle::Parent()
{
return m_parent;
}
void WinThreader::ThreadHandle::DestroyThis()
{
if (m_params.flags & Thread_AutoRelease)
return;
delete this;
}
void WinThreader::ThreadHandle::GetParams(ThreadParams *ptparams)
{
if (!ptparams)
return;
*ptparams = m_params;
}
ThreadPriority WinThreader::ThreadHandle::GetPriority()
{
return m_params.prio;
}
bool WinThreader::ThreadHandle::SetPriority(ThreadPriority prio)
{
if (!m_thread)
return false;
BOOL res = FALSE;
if (prio >= ThreadPrio_Maximum)
res = SetThreadPriority(m_thread, THREAD_PRIORITY_HIGHEST);
else if (prio <= ThreadPrio_Minimum)
res = SetThreadPriority(m_thread, THREAD_PRIORITY_LOWEST);
else if (prio == ThreadPrio_Normal)
res = SetThreadPriority(m_thread, THREAD_PRIORITY_NORMAL);
else if (prio == ThreadPrio_High)
res = SetThreadPriority(m_thread, THREAD_PRIORITY_ABOVE_NORMAL);
else if (prio == ThreadPrio_Low)
res = SetThreadPriority(m_thread, THREAD_PRIORITY_BELOW_NORMAL);
m_params.prio = prio;
return (res != FALSE);
}
bool WinThreader::ThreadHandle::Unpause()
{
if (!m_thread)
return false;
if (m_state != Thread_Paused)
return false;
m_state = Thread_Running;
if (ResumeThread(m_thread) == -1)
{
m_state = Thread_Paused;
return false;
}
return true;
}
/*****************
* EVENT SIGNALS *
*****************/
WinThreader::WinEvent::~WinEvent()
{
CloseHandle(m_event);
}
void WinThreader::WinEvent::Wait()
{
WaitForSingleObject(m_event, INFINITE);
}
void WinThreader::WinEvent::Signal()
{
SetEvent(m_event);
}
void WinThreader::WinEvent::DestroyThis()
{
delete this;
}

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#ifndef _INCLUDE_WINTHREADS_H_
#define _INCLUDE_WINTHREADS_H_
#include <windows.h>
#include "IThreader.h"
using namespace SourceMod;
DWORD WINAPI Win32_ThreadGate(LPVOID param);
class WinThreader : public IThreader
{
public:
class ThreadHandle : public IThreadHandle
{
friend class WinThreader;
friend DWORD WINAPI Win32_ThreadGate(LPVOID param);
public:
ThreadHandle(IThreader *parent, HANDLE hthread, IThread *run, const ThreadParams *params);
virtual ~ThreadHandle();
public:
virtual bool WaitForThread();
virtual void DestroyThis();
virtual IThreadCreator *Parent();
virtual void GetParams(ThreadParams *ptparams);
virtual ThreadPriority GetPriority();
virtual bool SetPriority(ThreadPriority prio);
virtual ThreadState GetState();
virtual bool Unpause();
protected:
IThreader *m_parent; //Parent handle
HANDLE m_thread; //Windows HANDLE
ThreadParams m_params; //Current Parameters
IThread *m_run; //Runnable context
ThreadState m_state; //internal state
CRITICAL_SECTION m_crit;
};
class WinMutex : public IMutex
{
public:
WinMutex(HANDLE mutex) : m_mutex(mutex)
{
};
virtual ~WinMutex();
public:
virtual bool TryLock();
virtual void Lock();
virtual void Unlock();
virtual void DestroyThis();
protected:
HANDLE m_mutex;
};
class WinEvent : public IEventSignal
{
public:
WinEvent(HANDLE event) : m_event(event)
{
};
virtual ~WinEvent();
public:
virtual void Wait();
virtual void Signal();
virtual void DestroyThis();
public:
HANDLE m_event;
};
public:
IMutex *MakeMutex();
void MakeThread(IThread *pThread);
IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags);
IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params);
void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min);
void ThreadSleep(unsigned int ms);
IEventSignal *MakeEventSignal();
IThreadWorker *MakeWorker(bool threaded);
void DestroyWorker(IThreadWorker *pWorker);
};
#if defined SM_DEFAULT_THREADER && !defined SM_MAIN_THREADER
#define SM_MAIN_THREADER WinThreader;
typedef class WinThreader MainThreader;
#endif
#endif //_INCLUDE_WINTHREADS_H_