Replace usages of deprecated Sourcehook Add/Remove macros (bug 5631, r=dvander).

This commit is contained in:
Kyle Sanderson 2013-03-16 22:15:25 -04:00
parent 093f8cb89b
commit ef6c454137
21 changed files with 187 additions and 187 deletions

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@ -123,13 +123,13 @@ void ChatTriggers::OnSourceModGameInitialized()
if (m_pSayCmd) if (m_pSayCmd)
{ {
SH_ADD_HOOK_MEMFUNC(ConCommand, Dispatch, m_pSayCmd, this, &ChatTriggers::OnSayCommand_Pre, false); SH_ADD_HOOK(ConCommand, Dispatch, m_pSayCmd, SH_MEMBER(this, &ChatTriggers::OnSayCommand_Pre), false);
SH_ADD_HOOK_MEMFUNC(ConCommand, Dispatch, m_pSayCmd, this, &ChatTriggers::OnSayCommand_Post, true); SH_ADD_HOOK(ConCommand, Dispatch, m_pSayCmd, SH_MEMBER(this, &ChatTriggers::OnSayCommand_Post), true);
} }
if (m_pSayTeamCmd) if (m_pSayTeamCmd)
{ {
SH_ADD_HOOK_MEMFUNC(ConCommand, Dispatch, m_pSayTeamCmd, this, &ChatTriggers::OnSayCommand_Pre, false); SH_ADD_HOOK(ConCommand, Dispatch, m_pSayTeamCmd, SH_MEMBER(this, &ChatTriggers::OnSayCommand_Pre), false);
SH_ADD_HOOK_MEMFUNC(ConCommand, Dispatch, m_pSayTeamCmd, this, &ChatTriggers::OnSayCommand_Post, true); SH_ADD_HOOK(ConCommand, Dispatch, m_pSayTeamCmd, SH_MEMBER(this, &ChatTriggers::OnSayCommand_Post), true);
} }
} }
@ -137,13 +137,13 @@ void ChatTriggers::OnSourceModShutdown()
{ {
if (m_pSayTeamCmd) if (m_pSayTeamCmd)
{ {
SH_REMOVE_HOOK_MEMFUNC(ConCommand, Dispatch, m_pSayTeamCmd, this, &ChatTriggers::OnSayCommand_Post, true); SH_REMOVE_HOOK(ConCommand, Dispatch, m_pSayTeamCmd, SH_MEMBER(this, &ChatTriggers::OnSayCommand_Post), true);
SH_REMOVE_HOOK_MEMFUNC(ConCommand, Dispatch, m_pSayTeamCmd, this, &ChatTriggers::OnSayCommand_Pre, false); SH_REMOVE_HOOK(ConCommand, Dispatch, m_pSayTeamCmd, SH_MEMBER(this, &ChatTriggers::OnSayCommand_Pre), false);
} }
if (m_pSayCmd) if (m_pSayCmd)
{ {
SH_REMOVE_HOOK_MEMFUNC(ConCommand, Dispatch, m_pSayCmd, this, &ChatTriggers::OnSayCommand_Post, true); SH_REMOVE_HOOK(ConCommand, Dispatch, m_pSayCmd, SH_MEMBER(this, &ChatTriggers::OnSayCommand_Post), true);
SH_REMOVE_HOOK_MEMFUNC(ConCommand, Dispatch, m_pSayCmd, this, &ChatTriggers::OnSayCommand_Pre, false); SH_REMOVE_HOOK(ConCommand, Dispatch, m_pSayCmd, SH_MEMBER(this, &ChatTriggers::OnSayCommand_Pre), false);
} }
g_Forwards.ReleaseForward(m_pShouldFloodBlock); g_Forwards.ReleaseForward(m_pShouldFloodBlock);

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@ -75,13 +75,13 @@ void ConCmdManager::OnSourceModAllInitialized()
{ {
g_PluginSys.AddPluginsListener(this); g_PluginSys.AddPluginsListener(this);
g_RootMenu.AddRootConsoleCommand("cmds", "List console commands", this); g_RootMenu.AddRootConsoleCommand("cmds", "List console commands", this);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, SetCommandClient, serverClients, this, &ConCmdManager::SetCommandClient, false); SH_ADD_HOOK(IServerGameClients, SetCommandClient, serverClients, SH_MEMBER(this, &ConCmdManager::SetCommandClient), false);
} }
void ConCmdManager::OnSourceModShutdown() void ConCmdManager::OnSourceModShutdown()
{ {
/* All commands should already be removed by the time we're done */ /* All commands should already be removed by the time we're done */
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, SetCommandClient, serverClients, this, &ConCmdManager::SetCommandClient, false); SH_REMOVE_HOOK(IServerGameClients, SetCommandClient, serverClients, SH_MEMBER(this, &ConCmdManager::SetCommandClient), false);
g_RootMenu.RemoveRootConsoleCommand("cmds", this); g_RootMenu.RemoveRootConsoleCommand("cmds", this);
} }
@ -826,7 +826,7 @@ void ConCmdManager::RemoveConCmd(ConCmdInfo *info, const char *name, bool is_rea
if (is_read_safe) if (is_read_safe)
{ {
/* Remove the external hook */ /* Remove the external hook */
SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, info->pCmd, CommandCallback, false); SH_REMOVE_HOOK(ConCommand, Dispatch, info->pCmd, SH_STATIC(CommandCallback), false);
} }
if (untrack) if (untrack)
{ {
@ -897,7 +897,7 @@ ConCmdInfo *ConCmdManager::AddOrFindCommand(const char *name, const char *descri
else else
{ {
TrackConCommandBase(pCmd, this); TrackConCommandBase(pCmd, this);
SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CommandCallback, false); SH_ADD_HOOK(ConCommand, Dispatch, pCmd, SH_STATIC(CommandCallback), false);
} }
pInfo->pCmd = pCmd; pInfo->pCmd = pCmd;

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@ -121,12 +121,12 @@ void ConVarManager::OnSourceModAllInitialized()
#if SOURCE_ENGINE == SE_EPISODEONE #if SOURCE_ENGINE == SE_EPISODEONE
if (g_SMAPI->GetGameDLLVersion() >= 6) if (g_SMAPI->GetGameDLLVersion() >= 6)
{ {
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, OnQueryCvarValueFinished, gamedll, this, &ConVarManager::OnQueryCvarValueFinished, false); SH_ADD_HOOK(IServerGameDLL, OnQueryCvarValueFinished, gamedll, SH_MEMBER(this, &ConVarManager::OnQueryCvarValueFinished), false);
m_bIsDLLQueryHooked = true; m_bIsDLLQueryHooked = true;
} }
#endif #endif
SH_ADD_HOOK_STATICFUNC(ICvar, CallGlobalChangeCallbacks, icvar, OnConVarChanged, false); SH_ADD_HOOK(ICvar, CallGlobalChangeCallbacks, icvar, SH_STATIC(OnConVarChanged), false);
g_PluginSys.AddPluginsListener(this); g_PluginSys.AddPluginsListener(this);
@ -181,17 +181,17 @@ void ConVarManager::OnSourceModShutdown()
/* Unhook things */ /* Unhook things */
if (m_bIsDLLQueryHooked) if (m_bIsDLLQueryHooked)
{ {
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, OnQueryCvarValueFinished, gamedll, this, &ConVarManager::OnQueryCvarValueFinished, false); SH_REMOVE_HOOK(IServerGameDLL, OnQueryCvarValueFinished, gamedll, SH_MEMBER(this, &ConVarManager::OnQueryCvarValueFinished), false);
m_bIsDLLQueryHooked = false; m_bIsDLLQueryHooked = false;
} }
else if (m_bIsVSPQueryHooked) else if (m_bIsVSPQueryHooked)
{ {
SH_REMOVE_HOOK_MEMFUNC(IServerPluginCallbacks, OnQueryCvarValueFinished, vsp_interface, this, &ConVarManager::OnQueryCvarValueFinished, false); SH_REMOVE_HOOK(IServerPluginCallbacks, OnQueryCvarValueFinished, vsp_interface, SH_MEMBER(this, &ConVarManager::OnQueryCvarValueFinished), false);
m_bIsVSPQueryHooked = false; m_bIsVSPQueryHooked = false;
} }
#endif #endif
SH_REMOVE_HOOK_STATICFUNC(ICvar, CallGlobalChangeCallbacks, icvar, OnConVarChanged, false); SH_REMOVE_HOOK(ICvar, CallGlobalChangeCallbacks, icvar, SH_STATIC(OnConVarChanged), false);
/* Remove the 'convars' option from the 'sm' console command */ /* Remove the 'convars' option from the 'sm' console command */
g_RootMenu.RemoveRootConsoleCommand("cvars", this); g_RootMenu.RemoveRootConsoleCommand("cvars", this);
@ -230,7 +230,7 @@ void ConVarManager::OnSourceModVSPReceived()
#endif #endif
#if SOURCE_ENGINE != SE_DARKMESSIAH #if SOURCE_ENGINE != SE_DARKMESSIAH
SH_ADD_HOOK_MEMFUNC(IServerPluginCallbacks, OnQueryCvarValueFinished, vsp_interface, this, &ConVarManager::OnQueryCvarValueFinished, false); SH_ADD_HOOK(IServerPluginCallbacks, OnQueryCvarValueFinished, vsp_interface, SH_MEMBER(this, &ConVarManager::OnQueryCvarValueFinished), false);
m_bIsVSPQueryHooked = true; m_bIsVSPQueryHooked = true;
#endif #endif
} }

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@ -731,10 +731,10 @@ cell_t ConsoleDetours::Dispatch(ConCommand *pBase)
/* See bug 4020 - we can't optimize this because looking at the vtable /* See bug 4020 - we can't optimize this because looking at the vtable
* is probably more expensive, since there's no SH_GET_ORIG_VFNPTR_ENTRY. * is probably more expensive, since there's no SH_GET_ORIG_VFNPTR_ENTRY.
*/ */
SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pBase, DummyHook, false); SH_ADD_HOOK(ConCommand, Dispatch, pBase, SH_STATIC(DummyHook), false);
dummy_hook_set = true; dummy_hook_set = true;
pBase->Dispatch(); pBase->Dispatch();
SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, pBase, DummyHook, false); SH_REMOVE_HOOK(ConCommand, Dispatch, pBase, SH_STATIC(DummyHook), false);
} }
else else
{ {

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@ -136,8 +136,8 @@ void CoreConfig::OnSourceModShutdown()
if (g_pExecPtr != NULL) if (g_pExecPtr != NULL)
{ {
SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, g_pExecPtr, Hook_ExecDispatchPre, false); SH_REMOVE_HOOK(ConCommand, Dispatch, g_pExecPtr, SH_STATIC(Hook_ExecDispatchPre), false);
SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, g_pExecPtr, Hook_ExecDispatchPost, true); SH_REMOVE_HOOK(ConCommand, Dispatch, g_pExecPtr, SH_STATIC(Hook_ExecDispatchPost), true);
g_pExecPtr = NULL; g_pExecPtr = NULL;
} }
} }
@ -162,8 +162,8 @@ void CoreConfig::OnSourceModLevelChange(const char *mapName)
g_pExecPtr = FindCommand("exec"); g_pExecPtr = FindCommand("exec");
if (g_pExecPtr != NULL) if (g_pExecPtr != NULL)
{ {
SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, g_pExecPtr, Hook_ExecDispatchPre, false); SH_ADD_HOOK(ConCommand, Dispatch, g_pExecPtr, SH_STATIC(Hook_ExecDispatchPre), false);
SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, g_pExecPtr, Hook_ExecDispatchPost, true); SH_ADD_HOOK(ConCommand, Dispatch, g_pExecPtr, SH_STATIC(Hook_ExecDispatchPost), true);
} }
else else
{ {

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@ -79,8 +79,8 @@ EventManager::~EventManager()
void EventManager::OnSourceModAllInitialized() void EventManager::OnSourceModAllInitialized()
{ {
/* Add a hook for IGameEventManager2::FireEvent() */ /* Add a hook for IGameEventManager2::FireEvent() */
SH_ADD_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent, false); SH_ADD_HOOK(IGameEventManager2, FireEvent, gameevents, SH_MEMBER(this, &EventManager::OnFireEvent), false);
SH_ADD_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent_Post, true); SH_ADD_HOOK(IGameEventManager2, FireEvent, gameevents, SH_MEMBER(this, &EventManager::OnFireEvent_Post), true);
HandleAccess sec; HandleAccess sec;
@ -96,8 +96,8 @@ void EventManager::OnSourceModAllInitialized()
void EventManager::OnSourceModShutdown() void EventManager::OnSourceModShutdown()
{ {
/* Remove hook for IGameEventManager2::FireEvent() */ /* Remove hook for IGameEventManager2::FireEvent() */
SH_REMOVE_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent, false); SH_REMOVE_HOOK(IGameEventManager2, FireEvent, gameevents, SH_MEMBER(this, &EventManager::OnFireEvent), false);
SH_REMOVE_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent_Post, true); SH_REMOVE_HOOK(IGameEventManager2, FireEvent, gameevents, SH_MEMBER(this, &EventManager::OnFireEvent_Post), true);
/* Remove the 'GameEvent' handle type */ /* Remove the 'GameEvent' handle type */
g_HandleSys.RemoveType(m_EventType, g_pCoreIdent); g_HandleSys.RemoveType(m_EventType, g_pCoreIdent);

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@ -108,13 +108,13 @@ void Logger::OnSourceModStartup(bool late)
{ {
InitLogger(m_Mode); InitLogger(m_Mode);
SH_ADD_HOOK_STATICFUNC(IVEngineServer, LogPrint, engine, HookLogPrint, false); SH_ADD_HOOK(IVEngineServer, LogPrint, engine, SH_STATIC(HookLogPrint), false);
} }
void Logger::OnSourceModAllShutdown() void Logger::OnSourceModAllShutdown()
{ {
CloseLogger(); CloseLogger();
SH_REMOVE_HOOK_STATICFUNC(IVEngineServer, LogPrint, engine, HookLogPrint, false); SH_REMOVE_HOOK(IVEngineServer, LogPrint, engine, SH_STATIC(HookLogPrint), false);
} }
void Logger::OnSourceModLevelChange(const char *mapName) void Logger::OnSourceModLevelChange(const char *mapName)

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@ -66,14 +66,14 @@ bool ValveMenuStyle::OnClientCommand(int client, const char *cmdname, const CCom
void ValveMenuStyle::OnSourceModAllInitialized() void ValveMenuStyle::OnSourceModAllInitialized()
{ {
g_Players.AddClientListener(this); g_Players.AddClientListener(this);
SH_ADD_HOOK_MEMFUNC(IServerPluginHelpers, CreateMessage, serverpluginhelpers, this, &ValveMenuStyle::HookCreateMessage, false); SH_ADD_HOOK(IServerPluginHelpers, CreateMessage, serverpluginhelpers, SH_MEMBER(this, &ValveMenuStyle::HookCreateMessage), false);
g_pSPHCC = SH_GET_CALLCLASS(serverpluginhelpers); g_pSPHCC = SH_GET_CALLCLASS(serverpluginhelpers);
} }
void ValveMenuStyle::OnSourceModShutdown() void ValveMenuStyle::OnSourceModShutdown()
{ {
SH_RELEASE_CALLCLASS(g_pSPHCC); SH_RELEASE_CALLCLASS(g_pSPHCC);
SH_REMOVE_HOOK_MEMFUNC(IServerPluginHelpers, CreateMessage, serverpluginhelpers, this, &ValveMenuStyle::HookCreateMessage, false); SH_REMOVE_HOOK(IServerPluginHelpers, CreateMessage, serverpluginhelpers, SH_MEMBER(this, &ValveMenuStyle::HookCreateMessage), false);
g_Players.RemoveClientListener(this); g_Players.RemoveClientListener(this);
} }

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@ -69,13 +69,13 @@ void NextMapManager::OnSourceModAllInitialized_Post()
#if SOURCE_ENGINE >= SE_ORANGEBOX #if SOURCE_ENGINE >= SE_ORANGEBOX
SH_ADD_HOOK(IVEngineServer, ChangeLevel, engine, SH_MEMBER(this, &NextMapManager::HookChangeLevel), false); SH_ADD_HOOK(IVEngineServer, ChangeLevel, engine, SH_MEMBER(this, &NextMapManager::HookChangeLevel), false);
#else #else
SH_ADD_HOOK_MEMFUNC(IVEngineServer, ChangeLevel, engine, this, &NextMapManager::HookChangeLevel, false); SH_ADD_HOOK(IVEngineServer, ChangeLevel, engine, SH_MEMBER(this, &NextMapManager::HookChangeLevel), false);
#endif #endif
ConCommand *pCmd = FindCommand("changelevel"); ConCommand *pCmd = FindCommand("changelevel");
if (pCmd != NULL) if (pCmd != NULL)
{ {
SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdChangeLevelCallback, false); SH_ADD_HOOK(ConCommand, Dispatch, pCmd, SH_STATIC(CmdChangeLevelCallback), false);
changeLevelCmd = pCmd; changeLevelCmd = pCmd;
} }
} }
@ -85,12 +85,12 @@ void NextMapManager::OnSourceModShutdown()
#if SOURCE_ENGINE >= SE_ORANGEBOX #if SOURCE_ENGINE >= SE_ORANGEBOX
SH_REMOVE_HOOK(IVEngineServer, ChangeLevel, engine, SH_MEMBER(this, &NextMapManager::HookChangeLevel), false); SH_REMOVE_HOOK(IVEngineServer, ChangeLevel, engine, SH_MEMBER(this, &NextMapManager::HookChangeLevel), false);
#else #else
SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, ChangeLevel, engine, this, &NextMapManager::HookChangeLevel, false); SH_REMOVE_HOOK(IVEngineServer, ChangeLevel, engine, SH_MEMBER(this, &NextMapManager::HookChangeLevel), false);
#endif #endif
if (changeLevelCmd != NULL) if (changeLevelCmd != NULL)
{ {
SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, changeLevelCmd, CmdChangeLevelCallback, false); SH_REMOVE_HOOK(ConCommand, Dispatch, changeLevelCmd, SH_STATIC(CmdChangeLevelCallback), false);
} }
SourceHook::List<MapChangeData *>::iterator iter; SourceHook::List<MapChangeData *>::iterator iter;

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@ -132,14 +132,14 @@ PlayerManager::~PlayerManager()
void PlayerManager::OnSourceModAllInitialized() void PlayerManager::OnSourceModAllInitialized()
{ {
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false); SH_ADD_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect), false);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true); SH_ADD_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect_Post), true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true); SH_ADD_HOOK(IServerGameClients, ClientPutInServer, serverClients, SH_MEMBER(this, &PlayerManager::OnClientPutInServer), true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false); SH_ADD_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect), false);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true); SH_ADD_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect_Post), true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false); SH_ADD_HOOK(IServerGameClients, ClientCommand, serverClients, SH_MEMBER(this, &PlayerManager::OnClientCommand), false);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true); SH_ADD_HOOK(IServerGameClients, ClientSettingsChanged, serverClients, SH_MEMBER(this, &PlayerManager::OnClientSettingsChanged), true);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true); SH_ADD_HOOK(IServerGameDLL, ServerActivate, gamedll, SH_MEMBER(this, &PlayerManager::OnServerActivate), true);
g_ShareSys.AddInterface(NULL, this); g_ShareSys.AddInterface(NULL, this);
@ -167,21 +167,21 @@ void PlayerManager::OnSourceModAllInitialized()
ConCommand *pCmd = FindCommand("maxplayers"); ConCommand *pCmd = FindCommand("maxplayers");
if (pCmd != NULL) if (pCmd != NULL)
{ {
SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdMaxplayersCallback, true); SH_ADD_HOOK(ConCommand, Dispatch, pCmd, SH_STATIC(CmdMaxplayersCallback), true);
maxplayersCmd = pCmd; maxplayersCmd = pCmd;
} }
} }
void PlayerManager::OnSourceModShutdown() void PlayerManager::OnSourceModShutdown()
{ {
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false); SH_REMOVE_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect), false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true); SH_REMOVE_HOOK(IServerGameClients, ClientConnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientConnect_Post), true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true); SH_REMOVE_HOOK(IServerGameClients, ClientPutInServer, serverClients, SH_MEMBER(this, &PlayerManager::OnClientPutInServer), true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false); SH_REMOVE_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect), false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true); SH_REMOVE_HOOK(IServerGameClients, ClientDisconnect, serverClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect_Post), true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false); SH_REMOVE_HOOK(IServerGameClients, ClientCommand, serverClients, SH_MEMBER(this, &PlayerManager::OnClientCommand), false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true); SH_REMOVE_HOOK(IServerGameClients, ClientSettingsChanged, serverClients, SH_MEMBER(this, &PlayerManager::OnClientSettingsChanged), true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true); SH_REMOVE_HOOK(IServerGameDLL, ServerActivate, gamedll, SH_MEMBER(this, &PlayerManager::OnServerActivate), true);
/* Release forwards */ /* Release forwards */
g_Forwards.ReleaseForward(m_clconnect); g_Forwards.ReleaseForward(m_clconnect);
@ -203,7 +203,7 @@ void PlayerManager::OnSourceModShutdown()
if (maxplayersCmd != NULL) if (maxplayersCmd != NULL)
{ {
SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, maxplayersCmd, CmdMaxplayersCallback, true); SH_REMOVE_HOOK(ConCommand, Dispatch, maxplayersCmd, SH_STATIC(CmdMaxplayersCallback), true);
} }
} }

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@ -97,13 +97,13 @@ void UserMessages::OnSourceModAllShutdown()
if (m_HookCount) if (m_HookCount)
{ {
#if SOURCE_ENGINE == SE_CSGO #if SOURCE_ENGINE == SE_CSGO
SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, SendUserMessage, engine, this, &UserMessages::OnSendUserMessage_Pre, false); SH_REMOVE_HOOK(IVEngineServer, SendUserMessage, engine, SH_MEMBER(this, &UserMessages::OnSendUserMessage_Pre), false);
SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, SendUserMessage, engine, this, &UserMessages::OnSendUserMessage_Post, true); SH_REMOVE_HOOK(IVEngineServer, SendUserMessage, engine, SH_MEMBER(this, &UserMessages::OnSendUserMessage_Post), true);
#else #else
SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, UserMessageBegin, engine, this, &UserMessages::OnStartMessage_Pre, false); SH_REMOVE_HOOK(IVEngineServer, UserMessageBegin, engine, SH_MEMBER(this, &UserMessages::OnStartMessage_Pre), false);
SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, UserMessageBegin, engine, this, &UserMessages::OnStartMessage_Post, true); SH_REMOVE_HOOK(IVEngineServer, UserMessageBegin, engine, SH_MEMBER(this, &UserMessages::OnStartMessage_Post), true);
SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, MessageEnd, engine, this, &UserMessages::OnMessageEnd_Pre, false); SH_REMOVE_HOOK(IVEngineServer, MessageEnd, engine, SH_MEMBER(this, &UserMessages::OnMessageEnd_Pre), false);
SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, MessageEnd, engine, this, &UserMessages::OnMessageEnd_Post, true); SH_REMOVE_HOOK(IVEngineServer, MessageEnd, engine, SH_MEMBER(this, &UserMessages::OnMessageEnd_Post), true);
#endif #endif
} }
m_HookCount = 0; m_HookCount = 0;
@ -416,13 +416,13 @@ bool UserMessages::InternalHook(int msg_id, IBitBufUserMessageListener *pListene
if (!m_HookCount++) if (!m_HookCount++)
{ {
#if SOURCE_ENGINE == SE_CSGO #if SOURCE_ENGINE == SE_CSGO
SH_ADD_HOOK_MEMFUNC(IVEngineServer, SendUserMessage, engine, this, &UserMessages::OnSendUserMessage_Pre, false); SH_ADD_HOOK(IVEngineServer, SendUserMessage, engine, SH_MEMBER(this, &UserMessages::OnSendUserMessage_Pre), false);
SH_ADD_HOOK_MEMFUNC(IVEngineServer, SendUserMessage, engine, this, &UserMessages::OnSendUserMessage_Post, true); SH_ADD_HOOK(IVEngineServer, SendUserMessage, engine, SH_MEMBER(this, &UserMessages::OnSendUserMessage_Post), true);
#else #else
SH_ADD_HOOK_MEMFUNC(IVEngineServer, UserMessageBegin, engine, this, &UserMessages::OnStartMessage_Pre, false); SH_ADD_HOOK(IVEngineServer, UserMessageBegin, engine, SH_MEMBER(this, &UserMessages::OnStartMessage_Pre), false);
SH_ADD_HOOK_MEMFUNC(IVEngineServer, UserMessageBegin, engine, this, &UserMessages::OnStartMessage_Post, true); SH_ADD_HOOK(IVEngineServer, UserMessageBegin, engine, SH_MEMBER(this, &UserMessages::OnStartMessage_Post), true);
SH_ADD_HOOK_MEMFUNC(IVEngineServer, MessageEnd, engine, this, &UserMessages::OnMessageEnd_Pre, false); SH_ADD_HOOK(IVEngineServer, MessageEnd, engine, SH_MEMBER(this, &UserMessages::OnMessageEnd_Pre), false);
SH_ADD_HOOK_MEMFUNC(IVEngineServer, MessageEnd, engine, this, &UserMessages::OnMessageEnd_Post, true); SH_ADD_HOOK(IVEngineServer, MessageEnd, engine, SH_MEMBER(this, &UserMessages::OnMessageEnd_Post), true);
#endif #endif
} }
@ -482,13 +482,13 @@ void UserMessages::_DecRefCounter()
if (--m_HookCount == 0) if (--m_HookCount == 0)
{ {
#if SOURCE_ENGINE == SE_CSGO #if SOURCE_ENGINE == SE_CSGO
SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, SendUserMessage, engine, this, &UserMessages::OnSendUserMessage_Pre, false); SH_REMOVE_HOOK(IVEngineServer, SendUserMessage, engine, SH_MEMBER(this, &UserMessages::OnSendUserMessage_Pre), false);
SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, SendUserMessage, engine, this, &UserMessages::OnSendUserMessage_Post, true); SH_REMOVE_HOOK(IVEngineServer, SendUserMessage, engine, SH_MEMBER(this, &UserMessages::OnSendUserMessage_Post), true);
#else #else
SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, UserMessageBegin, engine, this, &UserMessages::OnStartMessage_Pre, false); SH_REMOVE_HOOK(IVEngineServer, UserMessageBegin, engine, SH_MEMBER(this, &UserMessages::OnStartMessage_Pre), false);
SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, UserMessageBegin, engine, this, &UserMessages::OnStartMessage_Post, true); SH_REMOVE_HOOK(IVEngineServer, UserMessageBegin, engine, SH_MEMBER(this, &UserMessages::OnStartMessage_Post), true);
SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, MessageEnd, engine, this, &UserMessages::OnMessageEnd_Pre, false); SH_REMOVE_HOOK(IVEngineServer, MessageEnd, engine, SH_MEMBER(this, &UserMessages::OnMessageEnd_Pre), false);
SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, MessageEnd, engine, this, &UserMessages::OnMessageEnd_Post, true); SH_REMOVE_HOOK(IVEngineServer, MessageEnd, engine, SH_MEMBER(this, &UserMessages::OnMessageEnd_Post), true);
#endif #endif
} }
} }

View File

@ -64,20 +64,20 @@ public:
void OnSourceModAllInitialized() void OnSourceModAllInitialized()
{ {
#if SOURCE_ENGINE >= SE_ORANGEBOX #if SOURCE_ENGINE >= SE_ORANGEBOX
SH_ADD_HOOK_MEMFUNC(ICvar, UnregisterConCommand, icvar, this, &ConCommandCleaner::UnlinkConCommandBase, false); SH_ADD_HOOK(ICvar, UnregisterConCommand, icvar, SH_MEMBER(this, &ConCommandCleaner::UnlinkConCommandBase), false);
SH_ADD_HOOK_MEMFUNC(ICvar, RegisterConCommand, icvar, this, &ConCommandCleaner::LinkConCommandBase, false); SH_ADD_HOOK(ICvar, RegisterConCommand, icvar, SH_MEMBER(this, &ConCommandCleaner::LinkConCommandBase), false);
#else #else
SH_ADD_HOOK_MEMFUNC(ICvar, RegisterConCommandBase, icvar, this, &ConCommandCleaner::LinkConCommandBase, false); SH_ADD_HOOK(ICvar, RegisterConCommandBase, icvar, SH_MEMBER(this, &ConCommandCleaner::LinkConCommandBase), false);
#endif #endif
} }
void OnSourceModShutdown() void OnSourceModShutdown()
{ {
#if SOURCE_ENGINE >= SE_ORANGEBOX #if SOURCE_ENGINE >= SE_ORANGEBOX
SH_REMOVE_HOOK_MEMFUNC(ICvar, UnregisterConCommand, icvar, this, &ConCommandCleaner::UnlinkConCommandBase, false); SH_REMOVE_HOOK(ICvar, UnregisterConCommand, icvar, SH_MEMBER(this, &ConCommandCleaner::UnlinkConCommandBase), false);
SH_REMOVE_HOOK_MEMFUNC(ICvar, RegisterConCommand, icvar, this, &ConCommandCleaner::LinkConCommandBase, false); SH_REMOVE_HOOK(ICvar, RegisterConCommand, icvar, SH_MEMBER(this, &ConCommandCleaner::LinkConCommandBase), false);
#else #else
SH_REMOVE_HOOK_MEMFUNC(ICvar, RegisterConCommandBase, icvar, this, &ConCommandCleaner::LinkConCommandBase, false); SH_REMOVE_HOOK(ICvar, RegisterConCommandBase, icvar, SH_MEMBER(this, &ConCommandCleaner::LinkConCommandBase), false);
#endif #endif
} }

View File

@ -244,7 +244,7 @@ bool SourceModBase::InitializeSourceMod(char *error, size_t maxlength, bool late
g_pSourcePawn2->SetDebugListener(logicore.debugger); g_pSourcePawn2->SetDebugListener(logicore.debugger);
/* Hook this now so we can detect startup without calling StartSourceMod() */ /* Hook this now so we can detect startup without calling StartSourceMod() */
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false); SH_ADD_HOOK(IServerGameDLL, LevelInit, gamedll, SH_MEMBER(this, &SourceModBase::LevelInit), false);
/* Only load if we're not late */ /* Only load if we're not late */
if (!late) if (!late)
@ -257,8 +257,8 @@ bool SourceModBase::InitializeSourceMod(char *error, size_t maxlength, bool late
void SourceModBase::StartSourceMod(bool late) void SourceModBase::StartSourceMod(bool late)
{ {
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false); SH_ADD_HOOK(IServerGameDLL, LevelShutdown, gamedll, SH_MEMBER(this, &SourceModBase::LevelShutdown), false);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, &g_Timers, &TimerSystem::GameFrame, false); SH_ADD_HOOK(IServerGameDLL, GameFrame, gamedll, SH_MEMBER(&g_Timers, &TimerSystem::GameFrame), false);
enginePatch = SH_GET_CALLCLASS(engine); enginePatch = SH_GET_CALLCLASS(engine);
gamedllPatch = SH_GET_CALLCLASS(gamedll); gamedllPatch = SH_GET_CALLCLASS(gamedll);
@ -489,7 +489,7 @@ void SourceModBase::CloseSourceMod()
/* Unload extensions */ /* Unload extensions */
g_Extensions.Shutdown(); g_Extensions.Shutdown();
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false); SH_REMOVE_HOOK(IServerGameDLL, LevelInit, gamedll, SH_MEMBER(this, &SourceModBase::LevelInit), false);
if (g_Loaded) if (g_Loaded)
{ {
@ -536,8 +536,8 @@ void SourceModBase::CloseSourceMod()
gamedllPatch = NULL; gamedllPatch = NULL;
} }
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false); SH_REMOVE_HOOK(IServerGameDLL, LevelShutdown, gamedll, SH_MEMBER(this, &SourceModBase::LevelShutdown), false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, &g_Timers, &TimerSystem::GameFrame, false); SH_REMOVE_HOOK(IServerGameDLL, GameFrame, gamedll, SH_MEMBER(&g_Timers, &TimerSystem::GameFrame), false);
} }
/* Rest In Peace */ /* Rest In Peace */

View File

@ -113,7 +113,7 @@ void CStrike::SDK_OnUnload()
if (hooked_everything) if (hooked_everything)
{ {
gameevents->RemoveListener(&g_TimeLeftEvents); gameevents->RemoveListener(&g_TimeLeftEvents);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, &g_TimeLeftEvents, &TimeLeftEvents::LevelInit, true); SH_REMOVE_HOOK(IServerGameDLL, LevelInit, gamedll, SH_MEMBER(&g_TimeLeftEvents, &TimeLeftEvents::LevelInit), true);
hooked_everything = false; hooked_everything = false;
} }
g_RegNatives.UnregisterAll(); g_RegNatives.UnregisterAll();
@ -140,7 +140,7 @@ void CStrike::SDK_OnAllLoaded()
} }
gameevents->AddListener(&g_TimeLeftEvents, "round_start", true); gameevents->AddListener(&g_TimeLeftEvents, "round_start", true);
gameevents->AddListener(&g_TimeLeftEvents, "round_end", true); gameevents->AddListener(&g_TimeLeftEvents, "round_end", true);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, &g_TimeLeftEvents, &TimeLeftEvents::LevelInit, true); SH_ADD_HOOK(IServerGameDLL, LevelInit, gamedll, SH_MEMBER(&g_TimeLeftEvents, &TimeLeftEvents::LevelInit), true);
hooked_everything = true; hooked_everything = true;
SM_GET_LATE_IFACE(BINTOOLS, g_pBinTools); SM_GET_LATE_IFACE(BINTOOLS, g_pBinTools);

View File

@ -255,16 +255,16 @@ bool SDKHooks::SDK_OnLoad(char *error, size_t maxlength, bool late)
inline void HookLevelInit() inline void HookLevelInit()
{ {
assert(g_hookOnLevelInit == 0); assert(g_hookOnLevelInit == 0);
g_hookOnLevelInit = SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, &g_Interface, &SDKHooks::Hook_LevelInit, false); g_hookOnLevelInit = SH_ADD_HOOK(IServerGameDLL, LevelInit, gamedll, SH_MEMBER(&g_Interface, &SDKHooks::Hook_LevelInit), false);
assert(g_hookOnGetMapEntitiesString == 0); assert(g_hookOnGetMapEntitiesString == 0);
g_hookOnGetMapEntitiesString = SH_ADD_HOOK_MEMFUNC(IVEngineServer, GetMapEntitiesString, engine, &g_Interface, &SDKHooks::Hook_GetMapEntitiesString, false); g_hookOnGetMapEntitiesString = SH_ADD_HOOK(IVEngineServer, GetMapEntitiesString, engine, SH_MEMBER(&g_Interface, &SDKHooks::Hook_GetMapEntitiesString), false);
} }
#ifdef GAMEDESC_CAN_CHANGE #ifdef GAMEDESC_CAN_CHANGE
inline void HookGetGameDescription() inline void HookGetGameDescription()
{ {
assert(g_hookOnGetGameDescription == 0); assert(g_hookOnGetGameDescription == 0);
g_hookOnGetGameDescription = SH_ADD_HOOK_MEMFUNC(IServerGameDLL, GetGameDescription, gamedll, &g_Interface, &SDKHooks::Hook_GetGameDescription, false); g_hookOnGetGameDescription = SH_ADD_HOOK(IServerGameDLL, GetGameDescription, gamedll, SH_MEMBER(&g_Interface, &SDKHooks::Hook_GetGameDescription), false);
} }
#endif #endif
@ -528,123 +528,123 @@ HookReturn SDKHooks::Hook(int entity, SDKHookType type, IPluginFunction *callbac
switch(type) switch(type)
{ {
case SDKHook_EndTouch: case SDKHook_EndTouch:
SH_ADD_MANUALHOOK_MEMFUNC(EndTouch, pEnt, &g_Interface, &SDKHooks::Hook_EndTouch, false); SH_ADD_MANUALHOOK(EndTouch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_EndTouch), false);
break; break;
case SDKHook_EndTouchPost: case SDKHook_EndTouchPost:
SH_ADD_MANUALHOOK_MEMFUNC(EndTouch, pEnt, &g_Interface, &SDKHooks::Hook_EndTouchPost, true); SH_ADD_MANUALHOOK(EndTouch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_EndTouchPost), true);
break; break;
case SDKHook_FireBulletsPost: case SDKHook_FireBulletsPost:
SH_ADD_MANUALHOOK_MEMFUNC(FireBullets, pEnt, &g_Interface, &SDKHooks::Hook_FireBulletsPost, true); SH_ADD_MANUALHOOK(FireBullets, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_FireBulletsPost), true);
break; break;
#ifdef GETMAXHEALTH_IS_VIRTUAL #ifdef GETMAXHEALTH_IS_VIRTUAL
case SDKHook_GetMaxHealth: case SDKHook_GetMaxHealth:
SH_ADD_MANUALHOOK_MEMFUNC(GetMaxHealth, pEnt, &g_Interface, &SDKHooks::Hook_GetMaxHealth, false); SH_ADD_MANUALHOOK(GetMaxHealth, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_GetMaxHealth), false);
break; break;
#endif #endif
case SDKHook_GroundEntChangedPost: case SDKHook_GroundEntChangedPost:
SH_ADD_MANUALHOOK_MEMFUNC(GroundEntChanged, pEnt, &g_Interface, &SDKHooks::Hook_GroundEntChangedPost, true); SH_ADD_MANUALHOOK(GroundEntChanged, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_GroundEntChangedPost), true);
break; break;
case SDKHook_OnTakeDamage: case SDKHook_OnTakeDamage:
SH_ADD_MANUALHOOK_MEMFUNC(OnTakeDamage, pEnt, &g_Interface, &SDKHooks::Hook_OnTakeDamage, false); SH_ADD_MANUALHOOK(OnTakeDamage, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_OnTakeDamage), false);
break; break;
case SDKHook_OnTakeDamagePost: case SDKHook_OnTakeDamagePost:
SH_ADD_MANUALHOOK_MEMFUNC(OnTakeDamage, pEnt, &g_Interface, &SDKHooks::Hook_OnTakeDamagePost, true); SH_ADD_MANUALHOOK(OnTakeDamage, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_OnTakeDamagePost), true);
break; break;
case SDKHook_PreThink: case SDKHook_PreThink:
SH_ADD_MANUALHOOK_MEMFUNC(PreThink, pEnt, &g_Interface, &SDKHooks::Hook_PreThink, false); SH_ADD_MANUALHOOK(PreThink, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_PreThink), false);
break; break;
case SDKHook_PreThinkPost: case SDKHook_PreThinkPost:
SH_ADD_MANUALHOOK_MEMFUNC(PreThink, pEnt, &g_Interface, &SDKHooks::Hook_PreThinkPost, true); SH_ADD_MANUALHOOK(PreThink, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_PreThinkPost), true);
break; break;
case SDKHook_PostThink: case SDKHook_PostThink:
SH_ADD_MANUALHOOK_MEMFUNC(PostThink, pEnt, &g_Interface, &SDKHooks::Hook_PostThink, false); SH_ADD_MANUALHOOK(PostThink, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_PostThink), false);
break; break;
case SDKHook_PostThinkPost: case SDKHook_PostThinkPost:
SH_ADD_MANUALHOOK_MEMFUNC(PostThink, pEnt, &g_Interface, &SDKHooks::Hook_PostThinkPost, true); SH_ADD_MANUALHOOK(PostThink, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_PostThinkPost), true);
break; break;
case SDKHook_Reload: case SDKHook_Reload:
SH_ADD_MANUALHOOK_MEMFUNC(Reload, pEnt, &g_Interface, &SDKHooks::Hook_Reload, false); SH_ADD_MANUALHOOK(Reload, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Reload), false);
break; break;
case SDKHook_ReloadPost: case SDKHook_ReloadPost:
SH_ADD_MANUALHOOK_MEMFUNC(Reload, pEnt, &g_Interface, &SDKHooks::Hook_ReloadPost, true); SH_ADD_MANUALHOOK(Reload, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_ReloadPost), true);
break; break;
case SDKHook_SetTransmit: case SDKHook_SetTransmit:
SH_ADD_MANUALHOOK_MEMFUNC(SetTransmit, pEnt, &g_Interface, &SDKHooks::Hook_SetTransmit, false); SH_ADD_MANUALHOOK(SetTransmit, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_SetTransmit), false);
break; break;
case SDKHook_Spawn: case SDKHook_Spawn:
SH_ADD_MANUALHOOK_MEMFUNC(Spawn, pEnt, &g_Interface, &SDKHooks::Hook_Spawn, false); SH_ADD_MANUALHOOK(Spawn, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Spawn), false);
break; break;
case SDKHook_SpawnPost: case SDKHook_SpawnPost:
SH_ADD_MANUALHOOK_MEMFUNC(Spawn, pEnt, &g_Interface, &SDKHooks::Hook_SpawnPost, true); SH_ADD_MANUALHOOK(Spawn, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_SpawnPost), true);
break; break;
case SDKHook_StartTouch: case SDKHook_StartTouch:
SH_ADD_MANUALHOOK_MEMFUNC(StartTouch, pEnt, &g_Interface, &SDKHooks::Hook_StartTouch, false); SH_ADD_MANUALHOOK(StartTouch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_StartTouch), false);
break; break;
case SDKHook_StartTouchPost: case SDKHook_StartTouchPost:
SH_ADD_MANUALHOOK_MEMFUNC(StartTouch, pEnt, &g_Interface, &SDKHooks::Hook_StartTouchPost, true); SH_ADD_MANUALHOOK(StartTouch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_StartTouchPost), true);
break; break;
case SDKHook_Think: case SDKHook_Think:
SH_ADD_MANUALHOOK_MEMFUNC(Think, pEnt, &g_Interface, &SDKHooks::Hook_Think, false); SH_ADD_MANUALHOOK(Think, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Think), false);
break; break;
case SDKHook_ThinkPost: case SDKHook_ThinkPost:
SH_ADD_MANUALHOOK_MEMFUNC(Think, pEnt, &g_Interface, &SDKHooks::Hook_ThinkPost, true); SH_ADD_MANUALHOOK(Think, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_ThinkPost), true);
break; break;
case SDKHook_Touch: case SDKHook_Touch:
SH_ADD_MANUALHOOK_MEMFUNC(Touch, pEnt, &g_Interface, &SDKHooks::Hook_Touch, false); SH_ADD_MANUALHOOK(Touch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Touch), false);
break; break;
case SDKHook_TouchPost: case SDKHook_TouchPost:
SH_ADD_MANUALHOOK_MEMFUNC(Touch, pEnt, &g_Interface, &SDKHooks::Hook_TouchPost, true); SH_ADD_MANUALHOOK(Touch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_TouchPost), true);
break; break;
case SDKHook_TraceAttack: case SDKHook_TraceAttack:
SH_ADD_MANUALHOOK_MEMFUNC(TraceAttack, pEnt, &g_Interface, &SDKHooks::Hook_TraceAttack, false); SH_ADD_MANUALHOOK(TraceAttack, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_TraceAttack), false);
break; break;
case SDKHook_TraceAttackPost: case SDKHook_TraceAttackPost:
SH_ADD_MANUALHOOK_MEMFUNC(TraceAttack, pEnt, &g_Interface, &SDKHooks::Hook_TraceAttackPost, true); SH_ADD_MANUALHOOK(TraceAttack, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_TraceAttackPost), true);
break; break;
case SDKHook_Use: case SDKHook_Use:
SH_ADD_MANUALHOOK_MEMFUNC(Use, pEnt, &g_Interface, &SDKHooks::Hook_Use, false); SH_ADD_MANUALHOOK(Use, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Use), false);
break; break;
case SDKHook_UsePost: case SDKHook_UsePost:
SH_ADD_MANUALHOOK_MEMFUNC(Use, pEnt, &g_Interface, &SDKHooks::Hook_UsePost, true); SH_ADD_MANUALHOOK(Use, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_UsePost), true);
break; break;
case SDKHook_VPhysicsUpdate: case SDKHook_VPhysicsUpdate:
SH_ADD_MANUALHOOK_MEMFUNC(VPhysicsUpdate, pEnt, &g_Interface, &SDKHooks::Hook_VPhysicsUpdate, false); SH_ADD_MANUALHOOK(VPhysicsUpdate, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_VPhysicsUpdate), false);
break; break;
case SDKHook_VPhysicsUpdatePost: case SDKHook_VPhysicsUpdatePost:
SH_ADD_MANUALHOOK_MEMFUNC(VPhysicsUpdate, pEnt, &g_Interface, &SDKHooks::Hook_VPhysicsUpdatePost, true); SH_ADD_MANUALHOOK(VPhysicsUpdate, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_VPhysicsUpdatePost), true);
break; break;
case SDKHook_WeaponCanSwitchTo: case SDKHook_WeaponCanSwitchTo:
SH_ADD_MANUALHOOK_MEMFUNC(Weapon_CanSwitchTo, pEnt, &g_Interface, &SDKHooks::Hook_WeaponCanSwitchTo, false); SH_ADD_MANUALHOOK(Weapon_CanSwitchTo, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponCanSwitchTo), false);
break; break;
case SDKHook_WeaponCanSwitchToPost: case SDKHook_WeaponCanSwitchToPost:
SH_ADD_MANUALHOOK_MEMFUNC(Weapon_CanSwitchTo, pEnt, &g_Interface, &SDKHooks::Hook_WeaponCanSwitchToPost, true); SH_ADD_MANUALHOOK(Weapon_CanSwitchTo, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponCanSwitchToPost), true);
break; break;
case SDKHook_WeaponCanUse: case SDKHook_WeaponCanUse:
SH_ADD_MANUALHOOK_MEMFUNC(Weapon_CanUse, pEnt, &g_Interface, &SDKHooks::Hook_WeaponCanUse, false); SH_ADD_MANUALHOOK(Weapon_CanUse, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponCanUse), false);
break; break;
case SDKHook_WeaponCanUsePost: case SDKHook_WeaponCanUsePost:
SH_ADD_MANUALHOOK_MEMFUNC(Weapon_CanUse, pEnt, &g_Interface, &SDKHooks::Hook_WeaponCanUsePost, true); SH_ADD_MANUALHOOK(Weapon_CanUse, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponCanUsePost), true);
break; break;
case SDKHook_WeaponDrop: case SDKHook_WeaponDrop:
SH_ADD_MANUALHOOK_MEMFUNC(Weapon_Drop, pEnt, &g_Interface, &SDKHooks::Hook_WeaponDrop, false); SH_ADD_MANUALHOOK(Weapon_Drop, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponDrop), false);
break; break;
case SDKHook_WeaponDropPost: case SDKHook_WeaponDropPost:
SH_ADD_MANUALHOOK_MEMFUNC(Weapon_Drop, pEnt, &g_Interface, &SDKHooks::Hook_WeaponDropPost, true); SH_ADD_MANUALHOOK(Weapon_Drop, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponDropPost), true);
break; break;
case SDKHook_WeaponEquip: case SDKHook_WeaponEquip:
SH_ADD_MANUALHOOK_MEMFUNC(Weapon_Equip, pEnt, &g_Interface, &SDKHooks::Hook_WeaponEquip, false); SH_ADD_MANUALHOOK(Weapon_Equip, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponEquip), false);
break; break;
case SDKHook_WeaponEquipPost: case SDKHook_WeaponEquipPost:
SH_ADD_MANUALHOOK_MEMFUNC(Weapon_Equip, pEnt, &g_Interface, &SDKHooks::Hook_WeaponEquipPost, true); SH_ADD_MANUALHOOK(Weapon_Equip, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponEquipPost), true);
break; break;
case SDKHook_WeaponSwitch: case SDKHook_WeaponSwitch:
SH_ADD_MANUALHOOK_MEMFUNC(Weapon_Switch, pEnt, &g_Interface, &SDKHooks::Hook_WeaponSwitch, false); SH_ADD_MANUALHOOK(Weapon_Switch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponSwitch), false);
break; break;
case SDKHook_WeaponSwitchPost: case SDKHook_WeaponSwitchPost:
SH_ADD_MANUALHOOK_MEMFUNC(Weapon_Switch, pEnt, &g_Interface, &SDKHooks::Hook_WeaponSwitchPost, true); SH_ADD_MANUALHOOK(Weapon_Switch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponSwitchPost), true);
break; break;
case SDKHook_ShouldCollide: case SDKHook_ShouldCollide:
SH_ADD_MANUALHOOK_MEMFUNC(ShouldCollide, pEnt, &g_Interface, &SDKHooks::Hook_ShouldCollide, false); SH_ADD_MANUALHOOK(ShouldCollide, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_ShouldCollide), false);
break; break;
} }
} }
@ -686,123 +686,123 @@ void SDKHooks::Unhook(int index)
switch(g_HookList[index].type) switch(g_HookList[index].type)
{ {
case SDKHook_EndTouch: case SDKHook_EndTouch:
SH_REMOVE_MANUALHOOK_MEMFUNC(EndTouch, pEnt, &g_Interface, &SDKHooks::Hook_EndTouch, false); SH_REMOVE_MANUALHOOK(EndTouch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_EndTouch), false);
break; break;
case SDKHook_EndTouchPost: case SDKHook_EndTouchPost:
SH_REMOVE_MANUALHOOK_MEMFUNC(EndTouch, pEnt, &g_Interface, &SDKHooks::Hook_EndTouchPost, true); SH_REMOVE_MANUALHOOK(EndTouch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_EndTouchPost), true);
break; break;
case SDKHook_FireBulletsPost: case SDKHook_FireBulletsPost:
SH_REMOVE_MANUALHOOK_MEMFUNC(FireBullets, pEnt, &g_Interface, &SDKHooks::Hook_FireBulletsPost, true); SH_REMOVE_MANUALHOOK(FireBullets, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_FireBulletsPost), true);
break; break;
#ifdef GETMAXHEALTH_IS_VIRTUAL #ifdef GETMAXHEALTH_IS_VIRTUAL
case SDKHook_GetMaxHealth: case SDKHook_GetMaxHealth:
SH_REMOVE_MANUALHOOK_MEMFUNC(GetMaxHealth, pEnt, &g_Interface, &SDKHooks::Hook_GetMaxHealth, false); SH_REMOVE_MANUALHOOK(GetMaxHealth, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_GetMaxHealth), false);
break; break;
#endif #endif
case SDKHook_GroundEntChangedPost: case SDKHook_GroundEntChangedPost:
SH_REMOVE_MANUALHOOK_MEMFUNC(GroundEntChanged, pEnt, &g_Interface, &SDKHooks::Hook_GroundEntChangedPost, true); SH_REMOVE_MANUALHOOK(GroundEntChanged, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_GroundEntChangedPost), true);
break; break;
case SDKHook_OnTakeDamage: case SDKHook_OnTakeDamage:
SH_REMOVE_MANUALHOOK_MEMFUNC(OnTakeDamage, pEnt, &g_Interface, &SDKHooks::Hook_OnTakeDamage, false); SH_REMOVE_MANUALHOOK(OnTakeDamage, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_OnTakeDamage), false);
break; break;
case SDKHook_OnTakeDamagePost: case SDKHook_OnTakeDamagePost:
SH_REMOVE_MANUALHOOK_MEMFUNC(OnTakeDamage, pEnt, &g_Interface, &SDKHooks::Hook_OnTakeDamagePost, true); SH_REMOVE_MANUALHOOK(OnTakeDamage, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_OnTakeDamagePost), true);
break; break;
case SDKHook_PreThink: case SDKHook_PreThink:
SH_REMOVE_MANUALHOOK_MEMFUNC(PreThink, pEnt, &g_Interface, &SDKHooks::Hook_PreThink, false); SH_REMOVE_MANUALHOOK(PreThink, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_PreThink), false);
break; break;
case SDKHook_PreThinkPost: case SDKHook_PreThinkPost:
SH_REMOVE_MANUALHOOK_MEMFUNC(PreThink, pEnt, &g_Interface, &SDKHooks::Hook_PreThinkPost, true); SH_REMOVE_MANUALHOOK(PreThink, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_PreThinkPost), true);
break; break;
case SDKHook_PostThink: case SDKHook_PostThink:
SH_REMOVE_MANUALHOOK_MEMFUNC(PostThink, pEnt, &g_Interface, &SDKHooks::Hook_PostThink, false); SH_REMOVE_MANUALHOOK(PostThink, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_PostThink), false);
break; break;
case SDKHook_PostThinkPost: case SDKHook_PostThinkPost:
SH_REMOVE_MANUALHOOK_MEMFUNC(PostThink, pEnt, &g_Interface, &SDKHooks::Hook_PostThinkPost, true); SH_REMOVE_MANUALHOOK(PostThink, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_PostThinkPost), true);
break; break;
case SDKHook_Reload: case SDKHook_Reload:
SH_REMOVE_MANUALHOOK_MEMFUNC(Reload, pEnt, &g_Interface, &SDKHooks::Hook_Reload, false); SH_REMOVE_MANUALHOOK(Reload, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Reload), false);
break; break;
case SDKHook_ReloadPost: case SDKHook_ReloadPost:
SH_REMOVE_MANUALHOOK_MEMFUNC(Reload, pEnt, &g_Interface, &SDKHooks::Hook_ReloadPost, true); SH_REMOVE_MANUALHOOK(Reload, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_ReloadPost), true);
break; break;
case SDKHook_SetTransmit: case SDKHook_SetTransmit:
SH_REMOVE_MANUALHOOK_MEMFUNC(SetTransmit, pEnt, &g_Interface, &SDKHooks::Hook_SetTransmit, false); SH_REMOVE_MANUALHOOK(SetTransmit, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_SetTransmit), false);
break; break;
case SDKHook_Spawn: case SDKHook_Spawn:
SH_REMOVE_MANUALHOOK_MEMFUNC(Spawn, pEnt, &g_Interface, &SDKHooks::Hook_Spawn, false); SH_REMOVE_MANUALHOOK(Spawn, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Spawn), false);
break; break;
case SDKHook_SpawnPost: case SDKHook_SpawnPost:
SH_REMOVE_MANUALHOOK_MEMFUNC(Spawn, pEnt, &g_Interface, &SDKHooks::Hook_SpawnPost, true); SH_REMOVE_MANUALHOOK(Spawn, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_SpawnPost), true);
break; break;
case SDKHook_StartTouch: case SDKHook_StartTouch:
SH_REMOVE_MANUALHOOK_MEMFUNC(StartTouch, pEnt, &g_Interface, &SDKHooks::Hook_StartTouch, false); SH_REMOVE_MANUALHOOK(StartTouch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_StartTouch), false);
break; break;
case SDKHook_StartTouchPost: case SDKHook_StartTouchPost:
SH_REMOVE_MANUALHOOK_MEMFUNC(StartTouch, pEnt, &g_Interface, &SDKHooks::Hook_StartTouchPost, true); SH_REMOVE_MANUALHOOK(StartTouch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_StartTouchPost), true);
break; break;
case SDKHook_Think: case SDKHook_Think:
SH_REMOVE_MANUALHOOK_MEMFUNC(Think, pEnt, &g_Interface, &SDKHooks::Hook_Think, false); SH_REMOVE_MANUALHOOK(Think, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Think), false);
break; break;
case SDKHook_ThinkPost: case SDKHook_ThinkPost:
SH_REMOVE_MANUALHOOK_MEMFUNC(Think, pEnt, &g_Interface, &SDKHooks::Hook_ThinkPost, true); SH_REMOVE_MANUALHOOK(Think, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_ThinkPost), true);
break; break;
case SDKHook_Touch: case SDKHook_Touch:
SH_REMOVE_MANUALHOOK_MEMFUNC(Touch, pEnt, &g_Interface, &SDKHooks::Hook_Touch, false); SH_REMOVE_MANUALHOOK(Touch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Touch), false);
break; break;
case SDKHook_TouchPost: case SDKHook_TouchPost:
SH_REMOVE_MANUALHOOK_MEMFUNC(Touch, pEnt, &g_Interface, &SDKHooks::Hook_TouchPost, true); SH_REMOVE_MANUALHOOK(Touch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_TouchPost), true);
break; break;
case SDKHook_TraceAttack: case SDKHook_TraceAttack:
SH_REMOVE_MANUALHOOK_MEMFUNC(TraceAttack, pEnt, &g_Interface, &SDKHooks::Hook_TraceAttack, false); SH_REMOVE_MANUALHOOK(TraceAttack, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_TraceAttack), false);
break; break;
case SDKHook_TraceAttackPost: case SDKHook_TraceAttackPost:
SH_REMOVE_MANUALHOOK_MEMFUNC(TraceAttack, pEnt, &g_Interface, &SDKHooks::Hook_TraceAttackPost, true); SH_REMOVE_MANUALHOOK(TraceAttack, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_TraceAttackPost), true);
break; break;
case SDKHook_Use: case SDKHook_Use:
SH_REMOVE_MANUALHOOK_MEMFUNC(Use, pEnt, &g_Interface, &SDKHooks::Hook_Use, false); SH_REMOVE_MANUALHOOK(Use, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Use), false);
break; break;
case SDKHook_UsePost: case SDKHook_UsePost:
SH_REMOVE_MANUALHOOK_MEMFUNC(Use, pEnt, &g_Interface, &SDKHooks::Hook_UsePost, true); SH_REMOVE_MANUALHOOK(Use, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_UsePost), true);
break; break;
case SDKHook_VPhysicsUpdate: case SDKHook_VPhysicsUpdate:
SH_REMOVE_MANUALHOOK_MEMFUNC(VPhysicsUpdate, pEnt, &g_Interface, &SDKHooks::Hook_VPhysicsUpdate, false); SH_REMOVE_MANUALHOOK(VPhysicsUpdate, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_VPhysicsUpdate), false);
break; break;
case SDKHook_VPhysicsUpdatePost: case SDKHook_VPhysicsUpdatePost:
SH_REMOVE_MANUALHOOK_MEMFUNC(VPhysicsUpdate, pEnt, &g_Interface, &SDKHooks::Hook_VPhysicsUpdatePost, true); SH_REMOVE_MANUALHOOK(VPhysicsUpdate, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_VPhysicsUpdatePost), true);
break; break;
case SDKHook_WeaponCanSwitchTo: case SDKHook_WeaponCanSwitchTo:
SH_REMOVE_MANUALHOOK_MEMFUNC(Weapon_CanSwitchTo, pEnt, &g_Interface, &SDKHooks::Hook_WeaponCanSwitchTo, false); SH_REMOVE_MANUALHOOK(Weapon_CanSwitchTo, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponCanSwitchTo), false);
break; break;
case SDKHook_WeaponCanSwitchToPost: case SDKHook_WeaponCanSwitchToPost:
SH_REMOVE_MANUALHOOK_MEMFUNC(Weapon_CanSwitchTo, pEnt, &g_Interface, &SDKHooks::Hook_WeaponCanSwitchToPost, true); SH_REMOVE_MANUALHOOK(Weapon_CanSwitchTo, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponCanSwitchToPost), true);
break; break;
case SDKHook_WeaponCanUse: case SDKHook_WeaponCanUse:
SH_REMOVE_MANUALHOOK_MEMFUNC(Weapon_CanUse, pEnt, &g_Interface, &SDKHooks::Hook_WeaponCanUse, false); SH_REMOVE_MANUALHOOK(Weapon_CanUse, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponCanUse), false);
break; break;
case SDKHook_WeaponCanUsePost: case SDKHook_WeaponCanUsePost:
SH_REMOVE_MANUALHOOK_MEMFUNC(Weapon_CanUse, pEnt, &g_Interface, &SDKHooks::Hook_WeaponCanUsePost, true); SH_REMOVE_MANUALHOOK(Weapon_CanUse, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponCanUsePost), true);
break; break;
case SDKHook_WeaponDrop: case SDKHook_WeaponDrop:
SH_REMOVE_MANUALHOOK_MEMFUNC(Weapon_Drop, pEnt, &g_Interface, &SDKHooks::Hook_WeaponDrop, false); SH_REMOVE_MANUALHOOK(Weapon_Drop, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponDrop), false);
break; break;
case SDKHook_WeaponDropPost: case SDKHook_WeaponDropPost:
SH_REMOVE_MANUALHOOK_MEMFUNC(Weapon_Drop, pEnt, &g_Interface, &SDKHooks::Hook_WeaponDropPost, true); SH_REMOVE_MANUALHOOK(Weapon_Drop, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponDropPost), true);
break; break;
case SDKHook_WeaponEquip: case SDKHook_WeaponEquip:
SH_REMOVE_MANUALHOOK_MEMFUNC(Weapon_Equip, pEnt, &g_Interface, &SDKHooks::Hook_WeaponEquip, false); SH_REMOVE_MANUALHOOK(Weapon_Equip, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponEquip), false);
break; break;
case SDKHook_WeaponEquipPost: case SDKHook_WeaponEquipPost:
SH_REMOVE_MANUALHOOK_MEMFUNC(Weapon_Equip, pEnt, &g_Interface, &SDKHooks::Hook_WeaponEquipPost, true); SH_REMOVE_MANUALHOOK(Weapon_Equip, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponEquipPost), true);
break; break;
case SDKHook_WeaponSwitch: case SDKHook_WeaponSwitch:
SH_REMOVE_MANUALHOOK_MEMFUNC(Weapon_Switch, pEnt, &g_Interface, &SDKHooks::Hook_WeaponSwitch, false); SH_REMOVE_MANUALHOOK(Weapon_Switch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponSwitch), false);
break; break;
case SDKHook_WeaponSwitchPost: case SDKHook_WeaponSwitchPost:
SH_REMOVE_MANUALHOOK_MEMFUNC(Weapon_Switch, pEnt, &g_Interface, &SDKHooks::Hook_WeaponSwitchPost, true); SH_REMOVE_MANUALHOOK(Weapon_Switch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponSwitchPost), true);
break; break;
case SDKHook_ShouldCollide: case SDKHook_ShouldCollide:
SH_REMOVE_MANUALHOOK_MEMFUNC(ShouldCollide, pEnt, &g_Interface, &SDKHooks::Hook_ShouldCollide, false); SH_REMOVE_MANUALHOOK(ShouldCollide, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_ShouldCollide), false);
break; break;
default: default:
return; return;

View File

@ -143,7 +143,7 @@ bool SDKTools::SDK_OnLoad(char *error, size_t maxlength, bool late)
#endif #endif
CONVAR_REGISTER(this); CONVAR_REGISTER(this);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SDKTools::LevelInit, true); SH_ADD_HOOK(IServerGameDLL, LevelInit, gamedll, SH_MEMBER(this, &SDKTools::LevelInit), true);
playerhelpers->RegisterCommandTargetProcessor(this); playerhelpers->RegisterCommandTargetProcessor(this);
@ -210,7 +210,7 @@ void SDKTools::SDK_OnUnload()
playerhelpers->UnregisterCommandTargetProcessor(this); playerhelpers->UnregisterCommandTargetProcessor(this);
plsys->RemovePluginsListener(&g_OutputManager); plsys->RemovePluginsListener(&g_OutputManager);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SDKTools::LevelInit, true); SH_REMOVE_HOOK(IServerGameDLL, LevelInit, gamedll, SH_MEMBER(this, &SDKTools::LevelInit), true);
if (enginePatch) if (enginePatch)
{ {

View File

@ -105,7 +105,7 @@ void CHookManager::OnClientPutInServer(int client)
return; return;
} }
SH_ADD_MANUALHOOK_MEMFUNC(PlayerRunCmdHook, pEntity, this, &CHookManager::PlayerRunCmd, false); SH_ADD_MANUALHOOK(PlayerRunCmdHook, pEntity, SH_MEMBER(this, &CHookManager::PlayerRunCmd), false);
} }
void CHookManager::OnClientDisconnecting(int client) void CHookManager::OnClientDisconnecting(int client)
@ -134,7 +134,7 @@ void CHookManager::OnClientDisconnecting(int client)
return; return;
} }
SH_REMOVE_MANUALHOOK_MEMFUNC(PlayerRunCmdHook, pEntity, this, &CHookManager::PlayerRunCmd, false); SH_REMOVE_MANUALHOOK(PlayerRunCmdHook, pEntity, SH_MEMBER(this, &CHookManager::PlayerRunCmd), false);
} }
void CHookManager::PlayerRunCmd(CUserCmd *ucmd, IMoveHelper *moveHelper) void CHookManager::PlayerRunCmd(CUserCmd *ucmd, IMoveHelper *moveHelper)

View File

@ -120,7 +120,7 @@ void TempEntHooks::_IncRefCounter()
{ {
if (m_HookCount++ == 0) if (m_HookCount++ == 0)
{ {
SH_ADD_HOOK_MEMFUNC(IVEngineServer, PlaybackTempEntity, engine, this, &TempEntHooks::OnPlaybackTempEntity, false); SH_ADD_HOOK(IVEngineServer, PlaybackTempEntity, engine, SH_MEMBER(this, &TempEntHooks::OnPlaybackTempEntity), false);
} }
} }
@ -128,7 +128,7 @@ void TempEntHooks::_DecRefCounter()
{ {
if (--m_HookCount == 0) if (--m_HookCount == 0)
{ {
SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, PlaybackTempEntity, engine, this, &TempEntHooks::OnPlaybackTempEntity, false); SH_REMOVE_HOOK(IVEngineServer, PlaybackTempEntity, engine, SH_MEMBER(this, &TempEntHooks::OnPlaybackTempEntity), false);
} }
} }

View File

@ -68,7 +68,7 @@ bool DecHookCount()
{ {
if (g_VoiceHookCount == 0) if (g_VoiceHookCount == 0)
{ {
SH_REMOVE_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false); SH_REMOVE_HOOK(IVoiceServer, SetClientListening, voiceserver, SH_MEMBER(&g_SdkTools, &SDKTools::OnSetClientListening), false);
return true; return true;
} }
@ -79,7 +79,7 @@ void IncHookCount()
{ {
if (!g_VoiceHookCount++) if (!g_VoiceHookCount++)
{ {
SH_ADD_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false); SH_ADD_HOOK(IVoiceServer, SetClientListening, voiceserver, SH_MEMBER(&g_SdkTools, &SDKTools::OnSetClientListening), false);
} }
} }
@ -88,7 +88,7 @@ void SDKTools::VoiceInit()
memset(g_VoiceMap, 0, sizeof(g_VoiceMap)); memset(g_VoiceMap, 0, sizeof(g_VoiceMap));
memset(g_ClientMutes, 0, sizeof(g_ClientMutes)); memset(g_ClientMutes, 0, sizeof(g_ClientMutes));
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &SDKTools::OnClientCommand, true); SH_ADD_HOOK(IServerGameClients, ClientCommand, serverClients, SH_MEMBER(this, &SDKTools::OnClientCommand), true);
} }
#if SOURCE_ENGINE >= SE_ORANGEBOX #if SOURCE_ENGINE >= SE_ORANGEBOX

View File

@ -80,15 +80,15 @@ void SoundHooks::_IncRefCounter(int type)
{ {
if (m_NormalCount++ == 0) if (m_NormalCount++ == 0)
{ {
SH_ADD_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound, false); SH_ADD_HOOK(IEngineSound, EmitSound, engsound, SH_MEMBER(this, &SoundHooks::OnEmitSound), false);
SH_ADD_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound2, false); SH_ADD_HOOK(IEngineSound, EmitSound, engsound, SH_MEMBER(this, &SoundHooks::OnEmitSound2), false);
} }
} }
else if (type == AMBIENT_SOUND_HOOK) else if (type == AMBIENT_SOUND_HOOK)
{ {
if (m_AmbientCount++ == 0) if (m_AmbientCount++ == 0)
{ {
SH_ADD_HOOK_MEMFUNC(IVEngineServer, EmitAmbientSound, engine, this, &SoundHooks::OnEmitAmbientSound, false); SH_ADD_HOOK(IVEngineServer, EmitAmbientSound, engine, SH_MEMBER(this, &SoundHooks::OnEmitAmbientSound), false);
} }
} }
} }
@ -99,15 +99,15 @@ void SoundHooks::_DecRefCounter(int type)
{ {
if (--m_NormalCount == 0) if (--m_NormalCount == 0)
{ {
SH_REMOVE_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound, false); SH_REMOVE_HOOK(IEngineSound, EmitSound, engsound, SH_MEMBER(this, &SoundHooks::OnEmitSound), false);
SH_REMOVE_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound2, false); SH_REMOVE_HOOK(IEngineSound, EmitSound, engsound, SH_MEMBER(this, &SoundHooks::OnEmitSound2), false);
} }
} }
else if (type == AMBIENT_SOUND_HOOK) else if (type == AMBIENT_SOUND_HOOK)
{ {
if (--m_AmbientCount == 0) if (--m_AmbientCount == 0)
{ {
SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, EmitAmbientSound, engine, this, &SoundHooks::OnEmitAmbientSound, false); SH_REMOVE_HOOK(IVEngineServer, EmitAmbientSound, engine, SH_MEMBER(this, &SoundHooks::OnEmitAmbientSound), false);
} }
} }
} }
@ -122,12 +122,12 @@ void SoundHooks::Shutdown()
plsys->RemovePluginsListener(this); plsys->RemovePluginsListener(this);
if (m_NormalCount) if (m_NormalCount)
{ {
SH_REMOVE_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound, false); SH_REMOVE_HOOK(IEngineSound, EmitSound, engsound, SH_MEMBER(this, &SoundHooks::OnEmitSound), false);
SH_REMOVE_HOOK_MEMFUNC(IEngineSound, EmitSound, engsound, this, &SoundHooks::OnEmitSound2, false); SH_REMOVE_HOOK(IEngineSound, EmitSound, engsound, SH_MEMBER(this, &SoundHooks::OnEmitSound2), false);
} }
if (m_AmbientCount) if (m_AmbientCount)
{ {
SH_REMOVE_HOOK_MEMFUNC(IVEngineServer, EmitAmbientSound, engine, this, &SoundHooks::OnEmitAmbientSound, false); SH_REMOVE_HOOK(IVEngineServer, EmitAmbientSound, engine, SH_MEMBER(this, &SoundHooks::OnEmitAmbientSound), false);
} }
} }

View File

@ -39,7 +39,7 @@ bool StubPlugin::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bo
GET_V_IFACE_ANY(engineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER); GET_V_IFACE_ANY(engineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
#endif #endif
SH_ADD_HOOK_STATICFUNC(IServerGameDLL, ServerActivate, server, Hook_ServerActivate, true); SH_ADD_HOOK(IServerGameDLL, ServerActivate, server, SH_STATIC(Hook_ServerActivate), true);
ismm->AddListener(this, this); ismm->AddListener(this, this);
@ -50,7 +50,7 @@ bool StubPlugin::Unload(char *error, size_t maxlen)
{ {
SM_UnloadExtension(); SM_UnloadExtension();
SH_REMOVE_HOOK_STATICFUNC(IServerGameDLL, ServerActivate, server, Hook_ServerActivate, true); SH_REMOVE_HOOK_STATIC(IServerGameDLL, ServerActivate, server, SH_STATIC(Hook_ServerActivate), true);
return true; return true;
} }