Replace usages of deprecated Sourcehook Add/Remove macros (bug 5631, r=dvander).
This commit is contained in:
+6
-6
@@ -244,7 +244,7 @@ bool SourceModBase::InitializeSourceMod(char *error, size_t maxlength, bool late
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g_pSourcePawn2->SetDebugListener(logicore.debugger);
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/* Hook this now so we can detect startup without calling StartSourceMod() */
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SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
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SH_ADD_HOOK(IServerGameDLL, LevelInit, gamedll, SH_MEMBER(this, &SourceModBase::LevelInit), false);
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/* Only load if we're not late */
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if (!late)
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@@ -257,8 +257,8 @@ bool SourceModBase::InitializeSourceMod(char *error, size_t maxlength, bool late
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void SourceModBase::StartSourceMod(bool late)
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{
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SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false);
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SH_ADD_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, &g_Timers, &TimerSystem::GameFrame, false);
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SH_ADD_HOOK(IServerGameDLL, LevelShutdown, gamedll, SH_MEMBER(this, &SourceModBase::LevelShutdown), false);
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SH_ADD_HOOK(IServerGameDLL, GameFrame, gamedll, SH_MEMBER(&g_Timers, &TimerSystem::GameFrame), false);
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enginePatch = SH_GET_CALLCLASS(engine);
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gamedllPatch = SH_GET_CALLCLASS(gamedll);
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@@ -489,7 +489,7 @@ void SourceModBase::CloseSourceMod()
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/* Unload extensions */
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g_Extensions.Shutdown();
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SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
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SH_REMOVE_HOOK(IServerGameDLL, LevelInit, gamedll, SH_MEMBER(this, &SourceModBase::LevelInit), false);
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if (g_Loaded)
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{
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@@ -536,8 +536,8 @@ void SourceModBase::CloseSourceMod()
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gamedllPatch = NULL;
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}
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SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, &g_Timers, &TimerSystem::GameFrame, false);
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SH_REMOVE_HOOK(IServerGameDLL, LevelShutdown, gamedll, SH_MEMBER(this, &SourceModBase::LevelShutdown), false);
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SH_REMOVE_HOOK(IServerGameDLL, GameFrame, gamedll, SH_MEMBER(&g_Timers, &TimerSystem::GameFrame), false);
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}
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/* Rest In Peace */
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