Update PlayerManager.h
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@ -124,6 +124,7 @@ private:
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bool IsAuthStringValidated();
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bool IsAuthStringValidated();
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bool SetEngineString();
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bool SetEngineString();
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bool SetCSteamID();
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bool SetCSteamID();
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void ClearNetchannelQueue(void);
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private:
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private:
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bool m_IsConnected = false;
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bool m_IsConnected = false;
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bool m_IsInGame = false;
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bool m_IsInGame = false;
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