Merge pull request #220 from alliedmodders/gamerules-no-gamedata
Fixup SDKTools to not require byte sig or symbol to get g_pGameRules (r=VoiDeD).
This commit is contained in:
commit
ed87e048b4
@ -340,6 +340,10 @@ bool SDKTools::RegisterConCommandBase(ConCommandBase *pVar)
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bool SDKTools::LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background)
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{
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m_bAnyLevelInited = true;
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UpdateValveGlobals();
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const char *name;
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char key[32];
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int count, n = 1;
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@ -472,10 +476,7 @@ public:
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virtual void *GetGameRules()
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{
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if (!g_pGameRules)
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return NULL;
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return *g_pGameRules;
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return GameRules();
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}
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} g_SDKTools_API;
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@ -107,6 +107,11 @@ public: //ICommandTargetProcessor
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public:
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bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
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void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
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public:
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bool HasAnyLevelInited() { return m_bAnyLevelInited; }
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private:
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bool m_bAnyLevelInited = false;
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};
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extern SDKTools g_SdkTools;
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@ -163,7 +163,9 @@ static cell_t GameRules_GetProp(IPluginContext *pContext, const cell_t *params)
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int bit_count;
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bool is_unsigned;
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if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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void *pGameRules = GameRules();
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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return pContext->ThrowNativeError("Gamerules lookup failed.");
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pContext->LocalToString(params[1], &prop);
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@ -185,8 +187,6 @@ static cell_t GameRules_GetProp(IPluginContext *pContext, const cell_t *params)
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bit_count = params[2] * 8;
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}
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void *pGameRules = *g_pGameRules;
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if (bit_count >= 17)
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{
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return *(int32_t *)((intptr_t)pGameRules + offset);
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@ -232,11 +232,13 @@ static cell_t GameRules_SetProp(IPluginContext *pContext, const cell_t *params)
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if (params[5] == 0)
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sendChange = false;
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void *pGameRules = GameRules();
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CBaseEntity *pProxy = NULL;
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if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
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return pContext->ThrowNativeError("Couldn't find gamerules proxy entity");
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if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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return pContext->ThrowNativeError("Gamerules lookup failed");
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pContext->LocalToString(params[1], &prop);
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@ -250,8 +252,6 @@ static cell_t GameRules_SetProp(IPluginContext *pContext, const cell_t *params)
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}
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#endif
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void *pGameRules = *g_pGameRules;
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if (bit_count < 1)
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{
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bit_count = params[3] * 8;
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@ -304,15 +304,15 @@ static cell_t GameRules_GetPropFloat(IPluginContext *pContext, const cell_t *par
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int offset;
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int bit_count;
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if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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void *pGameRules = GameRules();
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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return pContext->ThrowNativeError("Gamerules lookup failed.");
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pContext->LocalToString(params[1], &prop);
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FIND_PROP_SEND(DPT_Float, "float");
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void *pGameRules = *g_pGameRules;
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float val = *(float *)((intptr_t)pGameRules + offset);
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return sp_ftoc(val);
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@ -329,18 +329,19 @@ static cell_t GameRules_SetPropFloat(IPluginContext *pContext, const cell_t *par
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if (params[4] == 0)
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sendChange = false;
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void *pGameRules = GameRules();
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CBaseEntity *pProxy = NULL;
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if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
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return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
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if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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return pContext->ThrowNativeError("Gamerules lookup failed.");
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pContext->LocalToString(params[1], &prop);
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FIND_PROP_SEND(DPT_Float, "float");
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void *pGameRules = *g_pGameRules;
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float newVal = sp_ctof(params[2]);
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*(float *)((intptr_t)pGameRules + offset) = newVal;
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@ -361,15 +362,15 @@ static cell_t GameRules_GetPropEnt(IPluginContext *pContext, const cell_t *param
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int offset;
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int bit_count;
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if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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void *pGameRules = GameRules();
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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return pContext->ThrowNativeError("Gamerules lookup failed.");
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pContext->LocalToString(params[1], &prop);
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FIND_PROP_SEND(DPT_Int, "Integer");
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void *pGameRules = *g_pGameRules;
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CBaseHandle &hndl = *(CBaseHandle *)((intptr_t)pGameRules + offset);
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CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(hndl.GetEntryIndex());
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@ -392,19 +393,19 @@ static cell_t GameRules_SetPropEnt(IPluginContext *pContext, const cell_t *param
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if (params[4] == 0)
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sendChange = false;
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void *pGameRules = GameRules();
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CBaseEntity *pProxy = NULL;
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if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
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return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
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if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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return pContext->ThrowNativeError("Gamerules lookup failed.");
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pContext->LocalToString(params[1], &prop);
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FIND_PROP_SEND(DPT_Int, "integer");
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void *pGameRules = *g_pGameRules;
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CBaseHandle &hndl = *(CBaseHandle *)((intptr_t)pGameRules + offset);
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CBaseEntity *pOther;
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@ -451,15 +452,15 @@ static cell_t GameRules_GetPropVector(IPluginContext *pContext, const cell_t *pa
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int offset;
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int bit_count;
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if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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void *pGameRules = GameRules();
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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return pContext->ThrowNativeError("Gamerules lookup failed.");
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pContext->LocalToString(params[1], &prop);
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FIND_PROP_SEND(DPT_Vector, "vector");
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void *pGameRules = *g_pGameRules;
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Vector *v = (Vector *)((intptr_t)pGameRules + offset);
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cell_t *vec;
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@ -483,19 +484,19 @@ static cell_t GameRules_SetPropVector(IPluginContext *pContext, const cell_t *pa
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if (params[4] == 0)
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sendChange = false;
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void *pGameRules = GameRules();
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CBaseEntity *pProxy = NULL;
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if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
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return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
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if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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return pContext->ThrowNativeError("Gamerules lookup failed.");
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pContext->LocalToString(params[1], &prop);
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FIND_PROP_SEND(DPT_Vector, "vector");
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void *pGameRules = *g_pGameRules;
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Vector *v = (Vector *)((intptr_t)pGameRules + offset);
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cell_t *vec;
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@ -523,7 +524,9 @@ static cell_t GameRules_GetPropString(IPluginContext *pContext, const cell_t *pa
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char *prop;
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int offset;
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if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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void *pGameRules = GameRules();
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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return pContext->ThrowNativeError("Gamerules lookup failed.");
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pContext->LocalToString(params[1], &prop);
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@ -544,8 +547,6 @@ static cell_t GameRules_GetPropString(IPluginContext *pContext, const cell_t *pa
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DPT_String);
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}
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void *pGameRules = *g_pGameRules;
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size_t len;
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const char *src;
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@ -585,11 +586,13 @@ static cell_t GameRules_SetPropString(IPluginContext *pContext, const cell_t *pa
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if (params[3] == 0)
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sendChange = false;
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void *pGameRules = GameRules();
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CBaseEntity *pProxy = NULL;
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if (sendChange && ((pProxy = GetGameRulesProxyEnt()) == NULL))
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return pContext->ThrowNativeError("Couldn't find gamerules proxy entity.");
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if (!g_pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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if (!pGameRules || !g_szGameRulesProxy || !strcmp(g_szGameRulesProxy, ""))
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return pContext->ThrowNativeError("Gamerules lookup failed.");
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pContext->LocalToString(params[1], &prop);
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@ -610,7 +613,6 @@ static cell_t GameRules_SetPropString(IPluginContext *pContext, const cell_t *pa
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DPT_String);
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}
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void *pGameRules = *g_pGameRules;
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maxlen = DT_MAX_STRING_BUFFERSIZE;
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char *src;
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@ -320,20 +320,17 @@ static cell_t SDKCall(IPluginContext *pContext, const cell_t *params)
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break;
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case ValveCall_GameRules:
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{
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if (g_pGameRules == NULL)
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void *pGameRules = GameRules();
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if (pGameRules == NULL)
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{
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vc->stk_put(ptr);
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return pContext->ThrowNativeError("GameRules unsupported or not available; file a bug report");
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}
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void *gamerules = *g_pGameRules;
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if (gamerules == NULL)
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{
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vc->stk_put(ptr);
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return pContext->ThrowNativeError("GameRules not available before map is loaded");
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if (g_SdkTools.HasAnyLevelInited())
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return pContext->ThrowNativeError("GameRules unsupported or not available; file a bug report");
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else
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return pContext->ThrowNativeError("GameRules not available before map is loaded");
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}
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*(void **)ptr = gamerules;
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*(void **)ptr = pGameRules;
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}
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break;
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case ValveCall_EntityList:
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@ -32,10 +32,15 @@
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#include "extension.h"
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#include "vhelpers.h"
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void **g_pGameRules = NULL;
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void *g_EntList = NULL;
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static void *s_pGameRules = nullptr;
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static void **g_ppGameRules = nullptr;
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void *g_EntList = nullptr;
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CBaseHandle g_ResourceEntity;
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void *GameRules()
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{
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return g_ppGameRules ? *g_ppGameRules : s_pGameRules;
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}
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void InitializeValveGlobals()
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{
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@ -52,7 +57,7 @@ void InitializeValveGlobals()
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char *addr;
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if (g_pGameConf->GetMemSig("g_pGameRules", (void **)&addr) && addr)
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{
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g_pGameRules = reinterpret_cast<void **>(addr);
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g_ppGameRules = reinterpret_cast<void **>(addr);
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}
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else if (g_pGameConf->GetMemSig("CreateGameRulesObject", (void **)&addr) && addr)
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{
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@ -61,7 +66,83 @@ void InitializeValveGlobals()
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{
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return;
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}
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g_pGameRules = *reinterpret_cast<void ***>(addr + offset);
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g_ppGameRules = *reinterpret_cast<void ***>(addr + offset);
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}
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}
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static bool UTIL_FindDataTable(SendTable *pTable,
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const char *name,
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sm_sendprop_info_t *info,
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unsigned int offset = 0)
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{
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const char *pname;
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int props = pTable->GetNumProps();
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SendProp *prop;
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SendTable *table;
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for (int i = 0; i<props; i++)
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{
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prop = pTable->GetProp(i);
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if ((table = prop->GetDataTable()) != NULL)
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{
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pname = prop->GetName();
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if (pname && strcmp(name, pname) == 0)
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{
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info->prop = prop;
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info->actual_offset = offset + info->prop->GetOffset();
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return true;
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}
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if (UTIL_FindDataTable(table,
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name,
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info,
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offset + prop->GetOffset())
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)
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{
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return true;
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}
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}
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}
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return false;
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}
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static ServerClass *UTIL_FindServerClass(const char *classname)
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{
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ServerClass *sc = gamedll->GetAllServerClasses();
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while (sc)
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{
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if (strcmp(classname, sc->GetName()) == 0)
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{
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return sc;
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}
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sc = sc->m_pNext;
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}
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return nullptr;
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}
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void UpdateValveGlobals()
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{
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s_pGameRules = nullptr;
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const char *pszNetClass = g_pGameConf->GetKeyValue("GameRulesProxy");
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const char *pszDTName = g_pGameConf->GetKeyValue("GameRulesDataTable");
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if (pszNetClass && pszDTName)
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{
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sm_sendprop_info_t info;
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ServerClass *sc = UTIL_FindServerClass(pszNetClass);
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if (sc && UTIL_FindDataTable(sc->m_pTable, pszDTName, &info))
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{
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auto proxyFn = info.prop->GetDataTableProxyFn();
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if (proxyFn)
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{
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CSendProxyRecipients recp;
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s_pGameRules = proxyFn(nullptr, nullptr, nullptr, &recp, 0);
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}
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}
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}
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}
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@ -32,13 +32,14 @@
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#ifndef _INCLUDE_SDKTOOLS_VGLOBALS_H_
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#define _INCLUDE_SDKTOOLS_VGLOBALS_H_
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extern void **g_pGameRules;
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extern void *g_EntList;
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extern CBaseHandle g_ResourceEntity;
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void InitializeValveGlobals();
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void UpdateValveGlobals();
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void GetIServer();
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void *GameRules();
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void GetResourceEntity();
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@ -111,6 +111,7 @@
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"Keys"
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{
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"GameRulesProxy" "CTFGameRulesProxy"
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"GameRulesDataTable" "tf_gamerules_data"
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}
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}
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}
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