Add support for retrieving game server Steam Id (bug 6404). (#495)
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@@ -81,6 +81,7 @@ binary.sources += [
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'RootConsoleMenu.cpp',
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'CDataPack.cpp',
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'frame_tasks.cpp',
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'smn_halflife.cpp',
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]
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if builder.target_platform == 'windows':
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binary.sources += ['thread/WinThreads.cpp']
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@@ -0,0 +1,69 @@
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/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2016 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "common_logic.h"
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#include <IGameHelpers.h>
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#include <am-string.h>
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#include <inttypes.h>
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static cell_t GetServerAuthId(IPluginContext *pContext, const cell_t *params)
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{
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cell_t *pOut;
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pContext->LocalToPhysAddr(params[2], &pOut);
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switch ((AuthIdType)params[1])
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{
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case AuthIdType::Steam3:
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gamehelpers->GetServerSteam3Id((char *)pOut, params[3]);
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break;
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case AuthIdType::SteamId64:
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ke::SafeSprintf((char *)pOut, params[3], "%" PRIu64, gamehelpers->GetServerSteamId64());
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break;
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default:
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return pContext->ThrowNativeError("Unsupported AuthIdType (%d) for GetServerAuthId.", params[1]);
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}
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return 1;
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}
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static cell_t GetServerAccountId(IPluginContext *pContext, const cell_t *params)
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{
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return (cell_t)(gamehelpers->GetServerSteamId64() & 0xFFFFFFFF);
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}
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REGISTER_NATIVES(halflifeNatives)
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{
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{ "GetServerAuthId", GetServerAuthId },
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{ "GetServerSteamAccountId", GetServerAccountId },
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{ nullptr, nullptr }
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};
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@@ -2,7 +2,7 @@
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* vim: set ts=4 sw=4 tw=99 noet :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* Copyright (C) 2004-2016 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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@@ -336,15 +336,6 @@ static cell_t sm_GetClientIP(IPluginContext *pCtx, const cell_t *params)
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return 1;
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}
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// Must match clients.inc
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enum class AuthIdType
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{
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Engine = 0,
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Steam2,
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Steam3,
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SteamId64,
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};
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static cell_t SteamIdToLocal(IPluginContext *pCtx, int index, AuthIdType authType, cell_t local_addr, size_t bytes, bool validate)
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{
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pCtx->StringToLocal(local_addr, bytes, "STEAM_ID_STOP_IGNORING_RETVALS");
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