From ec0e0dca6390423c1df0a254071fdca3a198495f Mon Sep 17 00:00:00 2001 From: David Anderson Date: Mon, 19 Mar 2007 01:50:03 +0000 Subject: [PATCH] whoops, tee hee, broke OnClientAuthorized --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40654 --- core/PlayerManager.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/core/PlayerManager.cpp b/core/PlayerManager.cpp index afc575e4..baa7e4b5 100644 --- a/core/PlayerManager.cpp +++ b/core/PlayerManager.cpp @@ -119,6 +119,7 @@ void PlayerManager::RunAuthChecks() pPlayer->m_IsAuthorized = true; /* Mark as removed from queue */ + unsigned int client = i; m_AuthQueue[i] = 0; removed++; @@ -128,7 +129,7 @@ void PlayerManager::RunAuthChecks() for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) { pListener = (*iter); - pListener->OnClientAuthorized(m_AuthQueue[i], authstr); + pListener->OnClientAuthorized(client, authstr); if (!pPlayer->IsConnected()) { break; @@ -139,7 +140,7 @@ void PlayerManager::RunAuthChecks() if (pPlayer->IsConnected() && m_clauth->GetFunctionCount()) { /* :TODO: handle the case of a player disconnecting in the middle */ - m_clauth->PushCell(m_AuthQueue[i]); + m_clauth->PushCell(client); m_clauth->PushString(authstr); m_clauth->Execute(NULL); }