SourceMod MSVC project files updated, windows tested and loading, gamedata fix.
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@@ -73,7 +73,8 @@ static cell_t IsDedicatedServer(IPluginContext *pContext, const cell_t *params)
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static cell_t GetEngineTime(IPluginContext *pContext, const cell_t *params)
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{
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float fTime = engine->Time();
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float fTime = Plat_FloatTime();
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return sp_ftoc(fTime);
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}
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