Fix true return when validation wanted and steam id pending
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@ -381,13 +381,17 @@ static cell_t SteamIDToLocal(IPluginContext *pCtx, int index, AuthStringType aut
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if (gamehelpers->IsLANServer())
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{
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pCtx->StringToLocal(local_addr, bytes, "STEAM_ID_LAN");
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return 1;
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}
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else if (!validate)
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{
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pCtx->StringToLocal(local_addr, bytes, "STEAM_ID_PENDING");
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return 1;
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}
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else
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{
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pCtx->StringToLocal(local_addr, bytes, "STEAM_ID_PENDING");
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return 0;
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}
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return 1;
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}
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char szAuth[64];
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