Another fix for build on non-windows.
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@ -179,7 +179,7 @@ void TF2Tools::SDK_OnUnload()
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forwards->ReleaseForward(g_waitingPlayersEndForward);
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forwards->ReleaseForward(g_waitingPlayersEndForward);
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forwards->ReleaseForward(g_teleportForward);
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forwards->ReleaseForward(g_teleportForward);
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if (g_pSDKHooks != nullptr)
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if (g_pSDKHooks != NULL)
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{
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{
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g_pSDKHooks->RemoveEntityListener(&g_CritManager);
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g_pSDKHooks->RemoveEntityListener(&g_CritManager);
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}
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}
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@ -190,7 +190,7 @@ void TF2Tools::SDK_OnAllLoaded()
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SM_GET_LATE_IFACE(BINTOOLS, g_pBinTools);
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SM_GET_LATE_IFACE(BINTOOLS, g_pBinTools);
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SM_GET_LATE_IFACE(SDKHOOKS, g_pSDKHooks);
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SM_GET_LATE_IFACE(SDKHOOKS, g_pSDKHooks);
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if (g_pSDKHooks != nullptr)
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if (g_pSDKHooks != NULL)
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{
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{
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g_pSDKHooks->AddEntityListener(&g_CritManager);
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g_pSDKHooks->AddEntityListener(&g_CritManager);
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}
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}
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