diff --git a/core/PlayerManager.cpp b/core/PlayerManager.cpp
index ac1fc427..b6f37ca5 100644
--- a/core/PlayerManager.cpp
+++ b/core/PlayerManager.cpp
@@ -90,6 +90,7 @@ PlayerManager::PlayerManager()
{
m_AuthQueue = NULL;
m_FirstPass = false;
+ m_maxClients = 0;
m_UserIdLookUp = new int[USHRT_MAX+1];
memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
diff --git a/core/msvc8/sourcemod_mm.vcproj b/core/msvc8/sourcemod_mm.vcproj
index c3efbe2c..3c5985a0 100644
--- a/core/msvc8/sourcemod_mm.vcproj
+++ b/core/msvc8/sourcemod_mm.vcproj
@@ -1424,6 +1424,10 @@
RelativePath="..\smn_handles.cpp"
>
+
+
diff --git a/core/sm_globals.h b/core/sm_globals.h
index b761fabf..42fa6b15 100644
--- a/core/sm_globals.h
+++ b/core/sm_globals.h
@@ -85,12 +85,19 @@ public:
}
/**
- * @brief Called after all global classes have initialized
+ * @brief Called after all global classes have been started up
*/
virtual void OnSourceModAllInitialized()
{
}
+ /**
+ * @brief Called after all global classes have initialized
+ */
+ virtual void OnSourceModAllInitialized_Post()
+ {
+ }
+
/**
* @brief Called when SourceMod is shutting down
*/
diff --git a/core/smn_hudtext.cpp b/core/smn_hudtext.cpp
new file mode 100644
index 00000000..50d1923a
--- /dev/null
+++ b/core/smn_hudtext.cpp
@@ -0,0 +1,475 @@
+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod
+ * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see .
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or .
+ *
+ * Version: $Id$
+ */
+
+#include "sm_globals.h"
+#include "GameConfigs.h"
+#include "UserMessages.h"
+#include "TimerSys.h"
+#include "PlayerManager.h"
+#include "HandleSys.h"
+
+#define MAX_HUD_CHANNELS 6
+
+int g_HudMsgNum = -1;
+
+struct hud_syncobj_t
+{
+ int *player_channels;
+};
+
+struct player_chaninfo_t
+{
+ double chan_times[MAX_HUD_CHANNELS];
+ hud_syncobj_t *chan_syncobjs[MAX_HUD_CHANNELS];
+};
+
+struct hud_text_parms
+{
+ float x;
+ float y;
+ int effect;
+ byte r1, g1, b1, a1;
+ byte r2, g2, b2, a2;
+ float fadeinTime;
+ float fadeoutTime;
+ float holdTime;
+ float fxTime;
+ int channel;
+};
+
+class HudMsgHelpers :
+ public SMGlobalClass,
+ public IHandleTypeDispatch,
+ public IClientListener
+{
+public:
+ bool IsSupported()
+ {
+ return (g_HudMsgNum != -1);
+ }
+
+ virtual void OnSourceModAllInitialized_Post()
+ {
+ const char *key;
+
+ key = g_pGameConf->GetKeyValue("HudTextMsg");
+ if (key != NULL)
+ {
+ g_HudMsgNum = g_UserMsgs.GetMessageIndex(key);
+ }
+
+ if (!IsSupported())
+ {
+ m_hHudSyncObj = 0;
+ m_PlayerHuds = NULL;
+ return;
+ }
+
+ m_PlayerHuds = new player_chaninfo_t[256+1];
+ m_hHudSyncObj = g_HandleSys.CreateType("HudSyncObj", this, 0, NULL, NULL, g_pCoreIdent, NULL);
+
+ g_Players.AddClientListener(this);
+ }
+
+ virtual void OnSourceModShutdown()
+ {
+ if (!IsSupported())
+ {
+ return;
+ }
+
+ delete [] m_PlayerHuds;
+ g_HandleSys.RemoveType(m_hHudSyncObj, g_pCoreIdent);
+
+ g_Players.RemoveClientListener(this);
+ }
+
+ virtual void OnHandleDestroy(HandleType_t type, void *object)
+ {
+ hud_syncobj_t *obj = (hud_syncobj_t *)object;
+
+ delete [] obj->player_channels;
+ delete obj;
+ }
+
+ virtual bool GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize)
+ {
+ *pSize = sizeof(unsigned int) * g_Players.GetMaxClients();
+ return true;
+ }
+
+ virtual void OnClientConnected(int client)
+ {
+ player_chaninfo_t *player;
+
+ player = &m_PlayerHuds[client];
+ memset(player->chan_syncobjs, 0, sizeof(player->chan_syncobjs));
+ memset(player->chan_times, 0, sizeof(player->chan_times));
+ }
+
+ Handle_t CreateHudSyncObj(IdentityToken_t *pIdent)
+ {
+ Handle_t hndl;
+ int max_clients;
+ HandleError err;
+ hud_syncobj_t *obj;
+ HandleSecurity sec;
+
+ if ((max_clients = g_Players.MaxClients()) == 0)
+ {
+ max_clients = 256+1;
+ }
+
+ obj = new hud_syncobj_t;
+ obj->player_channels = new int[max_clients];
+
+ memset(obj->player_channels, 0, sizeof(int) * max_clients);
+
+ sec = HandleSecurity(pIdent, g_pCoreIdent);
+
+ if ((hndl = g_HandleSys.CreateHandleEx(m_hHudSyncObj, obj, &sec, NULL, &err))
+ == BAD_HANDLE)
+ {
+ delete [] obj->player_channels;
+ delete obj;
+ }
+
+ return hndl;
+ }
+
+ HandleError ReadHudSyncObj(Handle_t hndl,
+ IdentityToken_t *pOwner,
+ hud_syncobj_t **pObj)
+ {
+ HandleSecurity sec(pOwner, g_pCoreIdent);
+ return g_HandleSys.ReadHandle(hndl, m_hHudSyncObj, &sec, (void **)pObj);
+ }
+
+ unsigned int AutoSelectChannel(unsigned int client)
+ {
+ int last_channel;
+ player_chaninfo_t *player;
+
+ player = &m_PlayerHuds[client];
+
+ last_channel = 0;
+ for (unsigned int i = 1; i < MAX_HUD_CHANNELS; i++)
+ {
+ if (player->chan_times[i] < player->chan_times[last_channel])
+ {
+ last_channel = i;
+ }
+ }
+
+ ManualSelectChannel(client, last_channel);
+
+ return last_channel;
+ }
+
+ int TryReuseLastChannel(unsigned int client, hud_syncobj_t *obj)
+ {
+ int last_channel;
+ player_chaninfo_t *player;
+
+ player = &m_PlayerHuds[client];
+
+ /* First, see if we can re-use the previous channel. */
+ last_channel = obj->player_channels[client];
+
+ if (player->chan_syncobjs[last_channel] == obj)
+ {
+ player->chan_times[last_channel] = *g_pUniversalTime;
+ return last_channel;
+ }
+
+ return -1;
+ }
+
+ int AutoSelectChannel(unsigned int client, hud_syncobj_t *obj)
+ {
+ int last_channel;
+ player_chaninfo_t *player;
+
+ player = &m_PlayerHuds[client];
+
+ /* First, see if we can re-use the previous channel. */
+ last_channel = obj->player_channels[client];
+
+ if (player->chan_syncobjs[last_channel] == obj)
+ {
+ player->chan_times[last_channel] = *g_pUniversalTime;
+ return last_channel;
+ }
+
+ last_channel = 0;
+ for (unsigned int i = 1; i < MAX_HUD_CHANNELS; i++)
+ {
+ if (player->chan_times[i] < player->chan_times[last_channel])
+ {
+ last_channel = i;
+ }
+ }
+
+ obj->player_channels[client] = last_channel;
+ player->chan_syncobjs[last_channel] = obj;
+ player->chan_times[last_channel] = *g_pUniversalTime;
+
+ return last_channel;
+ }
+
+ int ManualSelectChannel(unsigned int client, int channel)
+ {
+ player_chaninfo_t *player;
+
+ player = &m_PlayerHuds[client];
+ player->chan_times[channel] = *g_pUniversalTime;
+ player->chan_syncobjs[channel] = NULL;
+
+ return channel;
+ }
+private:
+ HandleType_t m_hHudSyncObj;
+ player_chaninfo_t *m_PlayerHuds;
+} s_HudMsgHelpers;
+
+hud_text_parms g_hud_params;
+
+static cell_t CreateHudSynchronizer(IPluginContext *pContext, const cell_t *params)
+{
+ return s_HudMsgHelpers.CreateHudSyncObj(pContext->GetIdentity());
+}
+
+static cell_t SetHudTextParams(IPluginContext *pContext, const cell_t *params)
+{
+ g_hud_params.x = sp_ctof(params[1]);
+ g_hud_params.y = sp_ctof(params[2]);
+ g_hud_params.holdTime = sp_ctof(params[3]);
+ g_hud_params.r1 = static_cast(params[4]);
+ g_hud_params.g1 = static_cast(params[5]);
+ g_hud_params.b1 = static_cast(params[6]);
+ g_hud_params.a1 = static_cast(params[7]);
+ g_hud_params.effect = params[8];
+ g_hud_params.fxTime = sp_ctof(params[9]);
+ g_hud_params.fadeinTime = sp_ctof(params[10]);
+ g_hud_params.fadeoutTime = sp_ctof(params[11]);
+ g_hud_params.r2 = 255;
+ g_hud_params.g2 = 255;
+ g_hud_params.b2 = 250;
+ g_hud_params.a2 = 0;
+
+ return 1;
+}
+
+static cell_t SetHudTextParamsEx(IPluginContext *pContext, const cell_t *params)
+{
+ cell_t *color1, *color2;
+
+ pContext->LocalToPhysAddr(params[4], &color1);
+ pContext->LocalToPhysAddr(params[5], &color2);
+
+ g_hud_params.x = sp_ctof(params[1]);
+ g_hud_params.y = sp_ctof(params[2]);
+ g_hud_params.holdTime = sp_ctof(params[3]);
+ g_hud_params.r1 = static_cast(color1[0]);
+ g_hud_params.g1 = static_cast(color1[1]);
+ g_hud_params.b1 = static_cast(color1[2]);
+ g_hud_params.a1 = static_cast(color1[3]);
+ g_hud_params.effect = params[6];
+ g_hud_params.fxTime = sp_ctof(params[7]);
+ g_hud_params.fadeinTime = sp_ctof(params[8]);
+ g_hud_params.fadeoutTime = sp_ctof(params[9]);
+ g_hud_params.r2 = static_cast(color2[0]);
+ g_hud_params.g2 = static_cast(color2[1]);
+ g_hud_params.b2 = static_cast(color2[2]);
+ g_hud_params.a2 = static_cast(color2[3]);
+
+ return 1;
+}
+
+void UTIL_SendHudText(int client, const hud_text_parms &textparms, const char *pMessage)
+{
+ bf_write *bf;
+ cell_t players[1];
+
+ players[0] = client;
+
+ bf = g_UserMsgs.StartMessage(g_HudMsgNum, players, 1, 0);
+ bf->WriteByte(textparms.channel & 0xFF );
+ bf->WriteFloat(textparms.x);
+ bf->WriteFloat(textparms.y);
+ bf->WriteByte(textparms.r1);
+ bf->WriteByte(textparms.g1);
+ bf->WriteByte(textparms.b1);
+ bf->WriteByte(textparms.a1);
+ bf->WriteByte(textparms.r2);
+ bf->WriteByte(textparms.g2);
+ bf->WriteByte(textparms.b2);
+ bf->WriteByte(textparms.a2);
+ bf->WriteByte(textparms.effect);
+ bf->WriteFloat(textparms.fadeinTime);
+ bf->WriteFloat(textparms.fadeoutTime);
+ bf->WriteFloat(textparms.holdTime);
+ bf->WriteFloat(textparms.fxTime);
+ bf->WriteString(pMessage);
+ g_UserMsgs.EndMessage();
+}
+
+static cell_t ShowSyncHudText(IPluginContext *pContext, const cell_t *params)
+{
+ int client;
+ Handle_t err;
+ CPlayer *pPlayer;
+ hud_syncobj_t *obj;
+ char message_buffer[255-36];
+
+ if (!s_HudMsgHelpers.IsSupported())
+ {
+ return -1;
+ }
+
+ if ((err = s_HudMsgHelpers.ReadHudSyncObj(params[2], pContext->GetIdentity(), &obj)) != HandleError_None)
+ {
+ return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[2], err);
+ }
+
+ client = params[1];
+ if ((pPlayer = g_Players.GetPlayerByIndex(client)) == NULL)
+ {
+ return pContext->ThrowNativeError("Invalid client index %d", client);
+ }
+ else if (!pPlayer->IsInGame())
+ {
+ return pContext->ThrowNativeError("Client %d is not in-game", client);
+ }
+
+ g_SourceMod.FormatString(message_buffer, sizeof(message_buffer), pContext, params, 3);
+ if (pContext->GetContext()->n_err != SP_ERROR_NONE)
+ {
+ return 0;
+ }
+
+ g_hud_params.channel = s_HudMsgHelpers.AutoSelectChannel(client, obj);
+ UTIL_SendHudText(client, g_hud_params, message_buffer);
+
+ return 1;
+}
+
+static cell_t ClearSyncHud(IPluginContext *pContext, const cell_t *params)
+{
+ int client;
+ int channel;
+ Handle_t err;
+ CPlayer *pPlayer;
+ hud_syncobj_t *obj;
+
+ if (!s_HudMsgHelpers.IsSupported())
+ {
+ return -1;
+ }
+
+ if ((err = s_HudMsgHelpers.ReadHudSyncObj(params[2], pContext->GetIdentity(), &obj)) != HandleError_None)
+ {
+ return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[2], err);
+ }
+
+ client = params[1];
+ if ((pPlayer = g_Players.GetPlayerByIndex(client)) == NULL)
+ {
+ return pContext->ThrowNativeError("Invalid client index %d", client);
+ }
+ else if (!pPlayer->IsInGame())
+ {
+ return pContext->ThrowNativeError("Client %d is not in-game", client);
+ }
+
+ if ((channel = s_HudMsgHelpers.TryReuseLastChannel(client, obj)) == -1)
+ {
+ return -1;
+ }
+
+ g_hud_params.channel = channel;
+ UTIL_SendHudText(client, g_hud_params, "");
+
+ return g_hud_params.channel;
+}
+
+static cell_t ShowHudText(IPluginContext *pContext, const cell_t *params)
+{
+ int client;
+ CPlayer *pPlayer;
+ char message_buffer[255-36];
+
+ if (!s_HudMsgHelpers.IsSupported())
+ {
+ return -1;
+ }
+
+ client = params[1];
+ if ((pPlayer = g_Players.GetPlayerByIndex(client)) == NULL)
+ {
+ return pContext->ThrowNativeError("Invalid client index %d", client);
+ }
+ else if (!pPlayer->IsInGame())
+ {
+ return pContext->ThrowNativeError("Client %d is not in-game", client);
+ }
+
+ g_SourceMod.FormatString(message_buffer, sizeof(message_buffer), pContext, params, 3);
+ if (pContext->GetContext()->n_err != SP_ERROR_NONE)
+ {
+ return 0;
+ }
+
+ if (params[2] == -1)
+ {
+ g_hud_params.channel = s_HudMsgHelpers.AutoSelectChannel(client);
+ }
+ else
+ {
+ g_hud_params.channel = params[2] % MAX_HUD_CHANNELS;
+ s_HudMsgHelpers.ManualSelectChannel(client, g_hud_params.channel);
+ }
+
+ UTIL_SendHudText(client, g_hud_params, message_buffer);
+
+ return g_hud_params.channel;
+}
+
+REGISTER_NATIVES(hudNatives)
+{
+ {"ClearSyncHud", ClearSyncHud},
+ {"CreateHudSynchronizer", CreateHudSynchronizer},
+ {"SetHudTextParams", SetHudTextParams},
+ {"SetHudTextParamsEx", SetHudTextParamsEx},
+ {"ShowHudText", ShowHudText},
+ {"ShowSyncHudText", ShowSyncHudText},
+ {NULL, NULL},
+};
diff --git a/core/sourcemod.cpp b/core/sourcemod.cpp
index 5a44e775..695e9933 100644
--- a/core/sourcemod.cpp
+++ b/core/sourcemod.cpp
@@ -302,6 +302,14 @@ void SourceModBase::StartSourceMod(bool late)
pBase = pBase->m_pGlobalClassNext;
}
+ /* Notify! */
+ pBase = SMGlobalClass::head;
+ while (pBase)
+ {
+ pBase->OnSourceModAllInitialized_Post();
+ pBase = pBase->m_pGlobalClassNext;
+ }
+
/* Add us now... */
g_ShareSys.AddInterface(NULL, this);
diff --git a/gamedata/core.games.txt b/gamedata/core.games.txt
index f598813a..2d91a614 100644
--- a/gamedata/core.games.txt
+++ b/gamedata/core.games.txt
@@ -63,6 +63,24 @@
"HudRadioMenuMsg" "ShowMenu"
}
}
+
+ /**
+ * Which games support HudMsg?
+ */
+ "#default"
+ {
+ "#supported"
+ {
+ "game" "hl2mp"
+ "game" "sourceforts"
+ "game" "tf"
+ }
+
+ "Keys"
+ {
+ "HudTextMsg" "HudMsg"
+ }
+ }
/**
* Which games use an extra byte in the HintText
diff --git a/plugins/include/halflife.inc b/plugins/include/halflife.inc
index c9f1fbba..35fd7f74 100644
--- a/plugins/include/halflife.inc
+++ b/plugins/include/halflife.inc
@@ -353,21 +353,162 @@ stock PrintHintTextToAll(const String:format[], any:...)
* Shows a VGUI panel to a specific client.
*
* @param client Client index.
- * @param name Panel type name (Check viewport_panel_names.h to see a list of some panel names).
- * @param Kv KeyValues handle with all the data for the panel setup (Depends on the panel type and may be unused).
+ * @param name Panel type name (Check viewport_panel_names.h to see a list of
+ * some panel names).
+ * @param Kv KeyValues handle with all the data for the panel setup (Depends
+ * on the panel type and may be unused).
* @param show True to show the panel, or false to remove it from the client screen.
* @noreturn
* @error If the client is not connected an error will be thrown.
*/
native ShowVGUIPanel(client, const String:name[], Handle:Kv=INVALID_HANDLE, bool:show=true);
+/**
+ * Creates a HUD synchronization object. This object is used to automatically assign and
+ * re-use channels for a set of messages.
+ *
+ * The HUD has a hardcoded number of channels (usually 6) for displaying
+ * text. You can use any channel for any area of the screen. Text on
+ * different channels can overlap, but text on the same channel will
+ * erase the old text first. This overlapping and overwriting gets problematic.
+ *
+ * A HUD synchronization object automatically selects channels for you based on
+ * the following heuristics:
+ * - If channel X was last used by the object, and hasn't been modified again,
+ * channel X gets re-used.
+ * - Otherwise, a new channel is chosen based on the least-recently-used channel.
+ *
+ * This ensures that if you display text on a sync object, that the previous text
+ * displayed on it will always be cleared first. This is because your new text
+ * will either overwrite the old text on the same channel, or because another
+ * channel has already erased your text.
+ *
+ * Note that messages can still overlap if they are on different synchronization
+ * objects, or they are displayed to manual channels.
+ *
+ * These are particularly useful for displaying repeating or refreshing HUD text, in
+ * addition to displaying multiple message sets in one area of the screen (for example,
+ * center-say messages that may pop up randomly that you don't want to overlap each
+ * other).
+ *
+ * @return New HUD synchronization object.
+ * The Handle can be closed with CloseHandle().
+ * If HUD text is not supported on this mod, then
+ * INVALID_HANDLE is returned.
+ */
+native Handle:CreateHudSynchronizer();
+
+/**
+ * Sets the HUD parameters for drawing text. These parameters are stored
+ * globally, although nothing other than this function and SetHudTextParamsEx
+ * modify them.
+ *
+ * You must call this function before drawing text. If you are drawing
+ * text to multiple clients, you can set the parameters once, since
+ * they won't be modified. However, as soon as you pass control back
+ * to other plugins, you must reset the parameters next time you draw.
+ *
+ * @param x x coordinate, from 0 to 1. -1.0 is the center.
+ * @param y y coordinate, from 0 to 1. -1.0 is the center.
+ * @param holdTime Number of seconds to hold the text.
+ * @param r Red color value.
+ * @param g Green color value.
+ * @param b Blue color value.
+ * @param a Alpha transparency value.
+ * @param effect 0/1 causes the text to fade in and fade out.
+ * 2 causes the text to flash[?].
+ * @param fxTime Duration of chosen effect (may not apply to all effects).
+ * @param fadeIn Number of seconds to spend fading in.
+ * @param fadeOut Number of seconds to spend fading out.
+ * @noreturn
+ */
+native SetHudTextParams(Float:x, Float:y, Float:holdTime, r, g, b, a, effect = 0,
+ Float:fxTime=6.0, Float:fadeIn=0.1, Float:fadeOut=0.2);
+
+/**
+ * Sets the HUD parameters for drawing text. These parameters are stored
+ * globally, although nothing other than this function and SetHudTextParams
+ * modify them.
+ *
+ * This is the same as SetHudTextParams(), except it lets you set the alternate
+ * color for when effects require it.
+ *
+ * @param x x coordinate, from 0 to 1. -1.0 is the center.
+ * @param y y coordinate, from 0 to 1. -1.0 is the center.
+ * @param holdTime Number of seconds to hold the text.
+ * @param color1 First color set, array values being [red, green, blue, alpha]
+ * @param color2 Second color set, array values being [red, green, blue, alpha]
+ * @param effect 0/1 causes the text to fade in and fade out.
+ * 2 causes the text to flash[?].
+ * @param fxTime Duration of chosen effect (may not apply to all effects).
+ * @param fadeIn Number of seconds to spend fading in.
+ * @param fadeOut Number of seconds to spend fading out.
+ * @noreturn
+ */
+native SetHudTextParamsEx(Float:x, Float:y, Float:holdTime, color1[4],
+ color2[4]={255,255,255,0}, effect = 0, Float:fxTime=6.0,
+ Float:fadeIn=0.1, Float:fadeOut=0.2);
+
+/**
+ * Shows a synchronized HUD message to a client.
+ *
+ * As of this writing, only TF, HL2MP, and SourceForts support HUD Text.
+ *
+ * @param client Client index to send the message to.
+ * @param sync Synchronization object.
+ * @param message Message text or formatting rules.
+ * @param ... Message formatting parameters.
+ * @return -1 on failure, anything else on success.
+ * This function fails if the mod does not support it.
+ * @error Client not in-game, or sync object not valid.
+ */
+native ShowSyncHudText(client, Handle:sync, const String:message[], any:...);
+
+/**
+ * Clears the text on a synchronized HUD channel.
+ *
+ * This is not the same as sending "" because it guarantees that it won't
+ * overwrite text on another channel. For example, consider the scenario:
+ *
+ * 1. Your synchronized message goes to channel 3.
+ * 2. Someone else's non-synchronized message goes to channel 3.
+ *
+ * If you were to simply send "" on your synchronized message,
+ * then someone else's text could be overwritten.
+ *
+ * @param client Client index to send the message to.
+ * @param sync Synchronization object.
+ * @noreturn
+ * @error Client not in-game, or sync object not valid.
+ */
+native ClearSyncHud(client, Handle:sync);
+
+/**
+ * Shows a HUD message to a client on the given channel.
+ *
+ * As of this writing, only TF, HL2MP, and SourceForts support HUD Text.
+ *
+ * @param client Client index to send the message to.
+ * @param channel A channel number.
+ * If -1, then a channel will automatically be selected
+ * based on the least-recently-used channel. If the
+ * channel is any other number, it will be modulo'd with
+ * the channel count to get a final channel number.
+ * @param message Message text or formatting rules.
+ * @param ... Message formatting parameters.
+ * @return -1 on failure (lack of mod support).
+ * Any other return value is the channel number that was
+ * used to render the text.
+ */
+native ShowHudText(client, channel, const String:message[], any:...);
+
/**
* Shows a MOTD panel to a specific client.
*
* @param client Client index.
* @param title Title of the panel (printed on the top border of the window).
* @param msg Contents of the panel, it can be treated as an url, filename or plain text
- * depending on the type parameter (WARNING: msg has to be 192 bytes maximum!)
+ * depending on the type parameter (WARNING: msg has to be 192 bytes maximum!)
* @param type Determines the way to treat the message body of the panel.
* @noreturn
* @error If the client is not connected an error will be thrown.