Fix timers.inc's OnMapTimeLeftChanged forward while I'm at it.
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@ -177,7 +177,7 @@ native Float:GetTickInterval();
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* the map yet), then this will be called once the server begins ticking, even
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* if there is no time limit set.
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*/
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forward OnMapTimeLeftChanged();
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forward void OnMapTimeLeftChanged();
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/**
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* Returns whether or not the server is processing frames or not.
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