Improved docs of TIMER_HNDL_CLOSE (bug 3641, r=dvander).

This commit is contained in:
Fyren
2009-03-01 16:48:55 -05:00
parent 98c1a18e57
commit e6ea726b69
2 changed files with 23 additions and 20 deletions
+16 -14
View File
@@ -39,7 +39,8 @@
#define TIMER_REPEAT (1<<0) /**< Timer will repeat until it returns Plugin_Stop */
#define TIMER_FLAG_NO_MAPCHANGE (1<<1) /**< Timer will not carry over mapchanges */
#define TIMER_HNDL_CLOSE (1<<9) /**< Timer will automatically call CloseHandle() on its value when finished */
#define TIMER_HNDL_CLOSE (1<<9) /**< Deprecated define, replaced by below */
#define TIMER_DATA_HNDL_CLOSE (1<<9) /**< Timer will automatically call CloseHandle() on its data when finished */
/**
* Any of the following prototypes will work for a timed function.
@@ -50,7 +51,7 @@ funcenum Timer
* Called when the timer interval has elapsed.
*
* @param timer Handle to the timer object.
* @param hndl Handle passed when the timer was created.
* @param hndl Handle passed to CreateTimer() when timer was created.
* @return Plugin_Stop to stop a repeating timer, any other value for
* default behavior.
*/
@@ -60,11 +61,11 @@ funcenum Timer
* Called when the timer interval has elapsed.
*
* @param timer Handle to the timer object.
* @param value Value passed when the timer was created.
* @param data Data passed to CreateTimer() when timer was created.
* @return Plugin_Stop to stop a repeating timer, any other value for
* default behavior.
*/
Action:public(Handle:timer, any:value),
Action:public(Handle:timer, any:data),
/**
* Called when the timer interval has elapsed.
@@ -81,18 +82,18 @@ funcenum Timer
*
* @param interval Interval from the current game time to execute the given function.
* @param func Function to execute once the given interval has elapsed.
* @param value Handle or value to give to the timer function.
* @param data Handle or value to pass through to the timer callback function.
* @param flags Flags to set (such as repeatability or auto-Handle closing).
* @return Handle to the timer object. You do not need to call CloseHandle().
* If the timer could not be created, INVALID_HANDLE will be returned.
*/
native Handle:CreateTimer(Float:interval, Timer:func, any:value=INVALID_HANDLE, flags=0);
native Handle:CreateTimer(Float:interval, Timer:func, any:data=INVALID_HANDLE, flags=0);
/**
* Kills a timer. Use this instead of CloseHandle() if you need more options.
*
* @param autoClose If autoClose is true, the timer's value will be
* closed as a handle if TIMER_HNDL_CLOSE was not specified.
* @param autoClose If autoClose is true, the data that was passed to CreateTimer() will
* be closed as a handle if TIMER_DATA_HNDL_CLOSE was not specified.
* @noreturn
*/
native KillTimer(Handle:timer, bool:autoClose=false);
@@ -189,20 +190,21 @@ forward OnMapTimeLeftChanged();
native bool:IsServerProcessing();
/**
* Creates a timer associated with a new data pack, and returns the datapack.
* Creates a timer associated with a new datapack, and returns the datapack.
* @note The datapack is automatically freed when the timer ends.
* @note The position of the datapack is not reset or changed for the timer function.
*
* @param interval Interval from the current game time to execute the given function.
* @param func Function to execute once the given interval has elapsed.
* @param data The newly created datapack is passed though this by-reference parameter.
* @param datapack The newly created datapack is passed though this by-reference
* parameter to the timer callback function.
* @param flags Timer flags.
* @return Handle to the timer object. You do not need to call CloseHandle().
*/
stock Handle:CreateDataTimer(Float:interval, Timer:func, &Handle:data, flags=0)
stock Handle:CreateDataTimer(Float:interval, Timer:func, &Handle:datapack, flags=0)
{
data = CreateDataPack();
flags |= TIMER_HNDL_CLOSE;
return CreateTimer(interval, func, data, flags);
datapack = CreateDataPack();
flags |= TIMER_DATA_HNDL_CLOSE;
return CreateTimer(interval, func, datapack, flags);
}