Remove unused var
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@ -1261,7 +1261,6 @@ void GameConfigManager::CacheGameBinaryInfo(const char* pszName)
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char name[64];
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bridge->FormatSourceBinaryName(pszName, name, sizeof(name));
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bool binary_found = false;
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char binary_path[PLATFORM_MAX_PATH];
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for (auto it = m_gameBinPathManager.Paths().begin(); it != m_gameBinPathManager.Paths().end(); ++it)
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{
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