Fixed various areas where code was being compiled for Linux only, but should actually be used on OS X too (bug 4392, r=dvander).
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@@ -43,7 +43,7 @@
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#include "sm_crc32.h"
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#include "MemoryUtils.h"
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#if defined PLATFORM_LINUX
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#if defined PLATFORM_POSIX
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#include <dlfcn.h>
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#endif
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@@ -523,7 +523,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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s_TempSig.library,
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m_CurFile);
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} else {
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#if defined PLATFORM_LINUX
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#if defined PLATFORM_POSIX
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if (s_TempSig.sig[0] == '@')
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{
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Dl_info info;
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@@ -570,7 +570,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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}
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}
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#if defined PLATFORM_LINUX
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#if defined PLATFORM_POSIX
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skip_find:
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#endif
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m_Sigs.replace(m_offset, final_addr);
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