Added support for "mac" in game data files (bug 4393, r=dvander).
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@ -78,8 +78,8 @@ static char g_GameName[256] = {'$', '\0'};
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#define PLATFORM_NAME "linux"
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#define PLATFORM_SERVER_BINARY "server_i486.so"
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#elif defined PLATFORM_APPLE
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#define PLATFORM_NAME "undef"
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#define PLATFORM_SERVER_BINARY "undef.dylib"
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#define PLATFORM_NAME "mac"
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#define PLATFORM_SERVER_BINARY "server.dylib"
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#endif
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struct TempSigInfo
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@ -299,7 +299,7 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
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}
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else
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{
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if (strcmp(name, "linux") != 0 && strcmp(name, "windows") != 0)
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if (strcmp(name, "linux") != 0 && strcmp(name, "windows") != 0 && strcmp(name, "mac") != 0)
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{
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smcore.LogError("[SM] Error while parsing Address section for \"%s\" (%s):", m_Address, m_CurFile);
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smcore.LogError("[SM] Unrecognized platform \"%s\"", name);
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