Added VOICE_TEAM and VOICE_LISTENTEAM flags to the SDKTools voice functionality.
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401474
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@ -35,6 +35,8 @@
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#define SPEAK_MUTED 1
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#define SPEAK_ALL 2
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#define SPEAK_LISTENALL 4
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#define SPEAK_TEAM 8
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#define SPEAK_LISTENTEAM 16
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size_t g_VoiceFlags[65];
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size_t g_VoiceFlagsCount = 0;
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@ -48,14 +50,26 @@ bool SDKTools::OnSetClientListening(int iReceiver, int iSender, bool bListen)
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RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, false));
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}
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if (g_VoiceFlags[iSender] & SPEAK_ALL)
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if ((g_VoiceFlags[iSender] & SPEAK_ALL) || (g_VoiceFlags[iReceiver] & SPEAK_LISTENALL))
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{
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RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true));
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}
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if (g_VoiceFlags[iReceiver] & SPEAK_LISTENALL)
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if ((g_VoiceFlags[iSender] & SPEAK_TEAM) || (g_VoiceFlags[iReceiver] & SPEAK_LISTENTEAM))
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{
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RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true));
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IGamePlayer *pReceiver = playerhelpers->GetGamePlayer(iReceiver);
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IGamePlayer *pSender = playerhelpers->GetGamePlayer(iSender);
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if (pReceiver && pSender && pReceiver->IsInGame() && pSender->IsInGame())
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{
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IPlayerInfo *pRInfo = pReceiver->GetPlayerInfo();
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IPlayerInfo *pSInfo = pSender->GetPlayerInfo();
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if (pRInfo && pSInfo && pRInfo->GetTeamIndex() == pSInfo->GetTeamIndex())
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{
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RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true));
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}
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}
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}
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RETURN_META_VALUE(MRES_IGNORED, bListen);
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@ -39,9 +39,11 @@
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* @section voice flags.
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*/
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#define VOICE_NORMAL 0 /**< Allow the client to listen and speak normally. */
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#define VOICE_MUTED 1 /**< Mutes the client from speaking to everyone. */
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#define VOICE_MUTED 1 /**< Mutes the client from speaking to everyone. */
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#define VOICE_SPEAKALL 2 /**< Allow the client to speak to everyone. */
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#define VOICE_LISTENALL 4 /**< Allow the client to listen to everyone. */
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#define VOICE_TEAM 8 /**< Allow the client to always speak to team, even when dead. */
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#define VOICE_LISTENTEAM 16 /**< Allow the client to always hear teammates, including dead ones. */
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/**
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* @endsection
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