Split PVKII into its own engine branch (#1847)

* Initial PVKII branch support

* Change PVKII code to 23, DOTA uses 22 in MM

* Bunch more SE_PVKII preprocessor that was missed

* Add some missing SOURCE_ENGINE_PVKII cases

* Update PVKII FireOutput signature for Linux

* Update checkout-deps with 'pvkii'

* Fix FireOutput signature for PVKII, accidentally used one from newer build

* Change PVKII code to 10, and bump others by 1

* Only check against SE_SDK2013 here, like Metamod

* More SE_PVKII preprocessor cleanup
This commit is contained in:
Spirrwell
2022-10-24 19:27:32 +00:00
committed by GitHub
parent 721f348684
commit e34e9b9869
34 changed files with 295 additions and 82 deletions
+2 -1
View File
@@ -89,7 +89,8 @@ enum EngineVersion
Engine_Insurgency, /**< Insurgency (2013 Retail version)*/
Engine_Contagion, /**< Contagion */
Engine_BlackMesa, /**< Black Mesa Multiplayer */
Engine_DOI /**< Day of Infamy */
Engine_DOI, /**< Day of Infamy */
ENGINE_PVKII /**< Pirates, Vikings, and Knights II */
};
enum FindMapResult