Split PVKII into its own engine branch (#1847)
* Initial PVKII branch support * Change PVKII code to 23, DOTA uses 22 in MM * Bunch more SE_PVKII preprocessor that was missed * Add some missing SOURCE_ENGINE_PVKII cases * Update PVKII FireOutput signature for Linux * Update checkout-deps with 'pvkii' * Fix FireOutput signature for PVKII, accidentally used one from newer build * Change PVKII code to 10, and bump others by 1 * Only check against SE_SDK2013 here, like Metamod * More SE_PVKII preprocessor cleanup
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@@ -89,7 +89,8 @@ enum EngineVersion
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Engine_Insurgency, /**< Insurgency (2013 Retail version)*/
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Engine_Contagion, /**< Contagion */
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Engine_BlackMesa, /**< Black Mesa Multiplayer */
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Engine_DOI /**< Day of Infamy */
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Engine_DOI, /**< Day of Infamy */
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ENGINE_PVKII /**< Pirates, Vikings, and Knights II */
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};
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enum FindMapResult
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